The impact of different interaction methods of virtual objects on mobile AR experience

Ying Shu, Wenyu Yang, Xin He
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Abstract

Currently, immersive experience is the main highlight of mobile AR applications, but the impact of different interaction methods of virtual objects, which are the main experience content, is less studied.The purpose of this study is to investigate the impact of different interaction methods of virtual objects on the immersive experience, usability and satisfaction of mobile AR applications.In this study, 30 users experienced two different AR model presentation methods by customizing the independent variables (two different model interaction viewing methods, steering viewing Demo1 and free viewing Demo2), using a one-way within-group experimental design, and the data were processed by repeated measures ANOVA.The experimental report showed that Demo1 outperformed Demo2 in terms of spatial sense of immersion experience and ease of learning in usability; Demo2 outperformed Demo1 in terms of realism of immersion experience and efficiency of interaction with virtual objects; and Demo1/2 differed less in terms of fluency of the experiment.Our conclusion is that the interaction method of turning to view Demo1 is more immersive and spatial, and can be used in exhibition AR applications, and the interaction method of free view Demo2 is more novel and efficient in operation, and can be used in new AR games to improve user satisfaction. In general, AR applications should consider the age range of audience users when designing the viewing method of virtual objects, and choose the operation method that is more suitable for most people, easier to learn and more convenient.
虚拟对象的不同交互方式对移动AR体验的影响
目前,沉浸式体验是移动AR应用的主要亮点,但作为主要体验内容的虚拟对象的不同交互方式对其影响的研究较少。本研究的目的是探讨不同的虚拟物体交互方式对移动AR应用的沉浸式体验、可用性和满意度的影响。本研究采用单因素组内实验设计,对30名用户通过自定义自变量体验了两种不同的AR模型呈现方式(两种不同的模型交互观看方式,转向观看Demo1和自由观看Demo2),数据采用重复测量方差分析处理。实验报告显示,Demo1在沉浸体验的空间感和易用性方面优于Demo2;在沉浸体验的真实感和与虚拟物体交互的效率方面,Demo2优于Demo1;和Demo1/2在实验流畅性方面差异较小。我们的结论是,转向查看Demo1的交互方式更具沉浸感和空间感,可以用于展览AR应用,自由查看Demo2的交互方式在操作上更新颖高效,可以用于新的AR游戏中,提高用户满意度。一般来说,AR应用在设计虚拟物体的观看方式时,应该考虑受众用户的年龄范围,选择更适合大多数人、更容易学习、更方便的操作方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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