{"title":"Social and Scientific Relevance of Systems Engineering Undergraduate Theses in Latin America","authors":"Pilar Hidalgo-León;Ana Luna;Lornel Rivas","doi":"10.1109/RITA.2024.3476154","DOIUrl":"https://doi.org/10.1109/RITA.2024.3476154","url":null,"abstract":"The main objective of this research is to contribute with a methodology based on data science techniques that allows the identification of undergraduate Latin American Systems Engineering theses that have social and scientific relevance. The Sustainable Development Goals promulgated by the UN with a view to 2030 research guidelines capable of influencing society. Hence, the importance of having a tool that allows obtaining indicators related to the research’s scientific and social relevance. We might wonder if it is possible to identify, through a systematic methodology, Systems Engineering undergraduate Latin American theses whose approach has scientific and social relevance. To answer this question free access repositories from 21 Latin American countries were used, and the search for System Engineering undergraduate theses published between 2015 and 2022 was restricted. We used scrapping and crawling techniques to demonstrate the social and scientific relevance, considering the title, the abstract, and the keywords of the analyzed theses as sources. After applying these techniques, the collected data were stored in a dataset. To enhance our search methodology, we implemented language-based filters, and we narrowed down the results by including only titles with keywords mentioned in the selection criteria. We then utilized the Google Scholar search engine and the SERP API to gather version and citation metrics. This approach in order to search for undergraduate theses with social and scientific relevance proved effective. However, we observed significant heterogeneity in the research areas pursued across various Latin American countries, reflecting diverse regional priorities. At the same time, this diversity presents opportunities to direct research efforts toward achieving social impact. Our findings provide a foundational understanding to guide the development of theses aligned with priorities of social development and sustainability.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142573606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jalberth F. Araújo;Vítor M. Ramos;Célio A. Silva;Henrique D. Silva
{"title":"Development of a Virtual Environment to Assist in the Identification and Analysis of Defects in Industrial Control Panels","authors":"Jalberth F. Araújo;Vítor M. Ramos;Célio A. Silva;Henrique D. Silva","doi":"10.1109/RITA.2024.3475883","DOIUrl":"https://doi.org/10.1109/RITA.2024.3475883","url":null,"abstract":"In this paper is presented the main stages for the development of the Quadro Simulador de Defeitos Virtual, a virtual environment created with the aim of assisting in the identification and analysis of defects in industrial control panels. The software Construct 2 was adopted for the development of the Quadro Simulador de Defeitos Virtual. Based on the defect simulator panel of the Brazilian manufacturer WEG, available in the Electrical Installations Laboratory course of the Electrical Engineering Undergraduate Program at the Federal University of Campina Grande, the developed environment can simulate all 24 defects that the real equipment randomly simulates. By using the Quadro Simulador de Defeitos Virtual, the user can test their knowledge in defect analysis and identification and evaluate their performance considering the number of errors made. The developed virtual environment is an instructional and learning facilitator tool designed for the academic setting. Thus, the Quadro Simulador de Defeitos Virtuais has the functionality to simulate all the defects of a real control panel in the most accurate way possible. As a result, it has the potential to help students and teachers to improve their performance and enhance the quality of teaching and learning in the academic environment, addressing the issue of limited access to laboratories for students.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142524150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ricardo Santos Lima;Jaime Ramirez;Angélica de Antônio;Luis A. B. Mascarenhas;Marcelle Minho
{"title":"Factors Influencing the Acceptance of Digital Technologies by Teachers in Interactive Learning Situations","authors":"Ricardo Santos Lima;Jaime Ramirez;Angélica de Antônio;Luis A. B. Mascarenhas;Marcelle Minho","doi":"10.1109/RITA.2024.3458849","DOIUrl":"https://doi.org/10.1109/RITA.2024.3458849","url":null,"abstract":"Taking into account the challenges of professional training for Industry 4.0 and the new student profile, we conceived an educational alternative adapted from design thinking that uses active learning methodologies and digital technologies like virtual reality, augmented reality, etc. This new alternative is called Situação Interativa de Aprendizagem - SIA, which translates to Interactive Learning Situation. We use technology acceptance models as a way to predict teachers’ willingness to adopt the proposed technologies. The results of this stage will guide the training program. We adopted a model based on the unified theory of acceptance and use of technology (UTAUT), extended with the constructivist teaching belief (CTB). We found that there is a positive perception of performance gains for teachers (performance expectancy) and the impact of external influences for intention of use (social influence). However, there are different opinions regarding the other factors, such as teacher receptivity and qualifications (effort expectancy), educational beliefs (CTB), ease of implementation (facilitating conditos), and the influence of age moderator.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142447234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Use of Virtual Reality in the Teaching of Industrial Instrumentation","authors":"Juan D. Guzmán;Diego E. Guzmán;Carlos F. Rengifo","doi":"10.1109/RITA.2024.3471980","DOIUrl":"https://doi.org/10.1109/RITA.2024.3471980","url":null,"abstract":"Virtual reality (VR) has seen remarkable advancements, becoming more compact and feature-rich. Although VR has become immensely popular in the video game industry, its adoption in training, healthcare, and education has been relatively modest. The decreasing costs of VR technology make it increasingly accessible, making it an attractive alternative to expensive laboratory facilities, such as those required in engineering programs. This article describes the development of LABNICA, an immersive virtual reality application designed to enhance the teaching process in industrial instrumentation courses. Built with Unity3D and incorporating Meta Quest 2 technology, LABNICA allows users to interact with a virtual industrial environment that simulates the process of setting the parameters for the differential pressure transmitter, performing electrical connections, measuring voltages and currents, and manipulating tank valves. The students’ perception of the tool was evaluated through a usability survey, which considered reference frameworks: 96.5% found the laboratory guide instructions clear, while 94.1% were satisfied with the application mechanics, user interface, and aesthetic design; 80% indicated that there is a need for some prior knowledge in instrumentation. Additionally, 95.3% considered the application convenient for learning industrial instrumentation, highlighting the need to implement virtual reality laboratories in other subjects.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142438565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marco Antônio Vieira de Rezende;Giuliani Paulineli Garbi;José Henrique Fernandez;M. A. F. Santos
{"title":"Geopolitical Actions and Activities Aimed at Technical-Scientific Training in the Space Sector","authors":"Marco Antônio Vieira de Rezende;Giuliani Paulineli Garbi;José Henrique Fernandez;M. A. F. Santos","doi":"10.1109/RITA.2024.3460588","DOIUrl":"https://doi.org/10.1109/RITA.2024.3460588","url":null,"abstract":"The world has undergone accelerated economic, political and social changes with the globalization of communications through artificial satellites. These changes reflected directly on the dynamism of education but, still, without encouraging the role of students in the learning process. Interest in Science and Technology, as well as space exploration, is often associated with subcultures that embrace specific entertainment media rather than actual scientific research as a vocational incentive. With few young people pursuing careers in mathematics and science, there is a shortage of qualified professionals for roles in Aerospace Science and Technology. However, there are already signs that this situation is reversible through innovative educational initiatives carried out by public or private entities that invest in young people and the creation of alternatives for a different world. Playful activities and the STEAM methodology - Science, Technology, Engineering, Arts and Mathematics emerge as an interesting tool to attract students to courses in Exact and Earth Sciences and integrate them into space activities. This work researched successful vocational initiatives, particularly in Australia, Brazil and the United States of America, analyzing the STEAM model with a multidisciplinary learning approach and classroom use of activities focused on hands-on practices. The result was the proposal of new actions that, in the short, medium and long term, can improve the model of the Brazilian initiative, such as the Augusto Severo Space Technological Vocational Center (Centro Vocacional Tecnológico Espacial Augusto Severo) in Rio Grande do Norte and attract students to careers related to space.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142443158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dimas H. Concepción Patiño;Lilia Muñoz;Vladimir Villarreal;César Pardo;Ivonne Núñez;Nila Navarro;Laura Villa Fernández-Arroyo;Cosmin C. Dobrescu;Marco Rodríguez
{"title":"AutismAR Discovery: Evaluation of an Augmented Reality Application to Support the Learning of Children With Autism Spectrum Disorder in Panama","authors":"Dimas H. Concepción Patiño;Lilia Muñoz;Vladimir Villarreal;César Pardo;Ivonne Núñez;Nila Navarro;Laura Villa Fernández-Arroyo;Cosmin C. Dobrescu;Marco Rodríguez","doi":"10.1109/RITA.2024.3466171","DOIUrl":"https://doi.org/10.1109/RITA.2024.3466171","url":null,"abstract":"AutismAR Discovery focuses on the pre-development and validation of an augmented reality application aimed at supporting the education of children with autism spectrum disorder (ASD). This study utilized a prototype storyboard evaluation and the AttrakDiff survey with a sample of students studying special education at the university from a Panamanian university and experts in psychology, social work, and computer science. The study results demonstrate the importance of assistive technology in improving the quality of life for individuals with cognitive disabilities and promoting educational inclusion. The study found that immersive and proactive educational environments are significant for children with ASD, and that the use of augmented reality technology can enhance their learning experience. The findings of this study support the use of assistive technology to enhance the education of children with ASD. Therefore, future work is planned to conduct additional testing with a more diverse sample and to implement improvements based on the findings of this study to further enhance the application and its impact on the community.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142573605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rethinking Learning Approaches in Digital Electronics Education: Analyzing the Experiential Learning in a Technical Course in Brazil","authors":"Fábio J. F. Gonçalves","doi":"10.1109/RITA.2024.3465029","DOIUrl":"https://doi.org/10.1109/RITA.2024.3465029","url":null,"abstract":"Teaching-learning approaches in digital electronics education have a key role in technical education and in a further transition to technology related professions. Since there are few studies in literature in this area, this paper aims to contribute with an investigation about students’ progress in a mechatronics technical course at a public institution in Brazil. The main objective is to analyze whether the learning style is related to the performance of the students. Digital electronics has theory and practice, so an experiential framework is used to obtain the reference learning styles from classes in the years 2022 and 2023. In order to have feedback and gather more information, a survey about the course is also conducted. Basic normality test is applied to data and different metrics are compared by correlation analysis. Similarly to other studies in literature, only weak or very weak correlation is found. However, it was identified a simple metric with a strong correlation with the grades when compared with the reference learning styles. This perspective could improve the understanding about students’ characteristics in developing the contents. Specifically, this study contributes to the literature in a sense that the findings here reported suggested that the predilection for a specific learning style or stage is less important when compared to how pronounced the student is in any of them.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142359757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Dual Use of Didactic Videos in STEM Education and Dissemination: A Survey-Based Analysis","authors":"Ruben Lijo;Eduardo Quevedo;José Juan Castro","doi":"10.1109/RITA.2024.3465020","DOIUrl":"https://doi.org/10.1109/RITA.2024.3465020","url":null,"abstract":"The challenges associated with the education in Science, Technology, Engineering, and Mathematics (STEM) disciplines can be mitigated using didactic videos, but there are other challenges when considering such potential resources. Amautas is a new platform created to facilitate the search and pedagogical integration of good-quality didactic videos, by proposing a set of structured courses while reproducing a YouTube-alike communication style and, therefore, addressing both scopes: STEM education and dissemination. To evaluate Amautas’ video-courses use and value for education and dissemination, a quantitative methodology has been followed through a 5-point Likert scale questionnaire (Cronbach’s alpha =0.906) with 489 participants. Overall findings show that the platform’s proposal has achieved a dual use of their didactic videos for education and dissemination purposes (with respective 73% and 82.6% positive responses respectively), and users declare a high positive perception of key metrics and descriptors for adequate content, format, and communicative quality. In fact, 87.9% of participants agree that the contents help them understand topics of interest, and 88.5% agree that the presentation of contents is attractive and interesting. These results show a window of opportunity for further effort investment in the curricular alignment of STEM dissemination resources, fostering their incursion in real classroom scenarios.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10684813","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142377037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lady K. Gómez;Edwin S. Molina;César A. Collazos;Lara Guedes de Pinho
{"title":"Technological System Based on Serious Games for Teaching Stress Management to University Students","authors":"Lady K. Gómez;Edwin S. Molina;César A. Collazos;Lara Guedes de Pinho","doi":"10.1109/RITA.2024.3465044","DOIUrl":"https://doi.org/10.1109/RITA.2024.3465044","url":null,"abstract":"Serious Games have emerged as a valuable tool to facilitate education in stress management, also the serious game being collaborative is a way to have a greater effectiveness for users in their learning, on the other hand, Mindfulness techniques are also an effective tool to manage stress, but each has been used individually. This article aims to develop a serious game that involves collaboration to support teaching processes of stress management through Mindfulness techniques in university students and its evaluation in potential users of its use. The method used for its design is the SAVIE methodology which is user-centered and applies to the context of university students focused on the creation of games with pedagogical and ludic objectives. The development was done with Adobe Illustrator for its digital design and as digital engine Unity doing the programming with C#, where finally the deployment is done in Android operating system and 3 people can play collaboratively. The results of this study were obtained by conducting a validation of this serious game “RAIDER” with 11 potential users, who participated in sessions, where they were conducted two interviews with each participant, one before and one after playing the game, to assess their ability to cope with stress, making use of the perceived stress scale and mindfulness scale and finally making a T-test that tells us that the results are significant in learning Mindfulness techniques to cope with stress in college students.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142450932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adrián Pérez-Suay;Valero Laparra;Steven Van Vaerenbergh;Ana B. Pascual-Venteo
{"title":"Learning About Student Performance From Moodle Logs in a Higher Education Context With Gaussian Processes","authors":"Adrián Pérez-Suay;Valero Laparra;Steven Van Vaerenbergh;Ana B. Pascual-Venteo","doi":"10.1109/RITA.2024.3465035","DOIUrl":"https://doi.org/10.1109/RITA.2024.3465035","url":null,"abstract":"Learning Management Systems (LMS) serve as integral tools for executing and evaluating the educational journey. As students engage with the platform, LMS consistently collect valuable data on their learning progress. This study employs statistically-driven methodologies to gain insights into student performance, focusing exclusively on data derived from Moodle LMS, a widely adopted platform across educational institutions globally. In particular we take advantage of the Gaussian Process regression method in order to predict the marks of the students given their activity in Moodle, achieving up to 0.89 R. Besides the use of an advanced kernel, the Automatic Relevance Determination (ARD), allows us to analyse which variables are more relevant when predicting the continuous mark and which are relevant to predict the final mark. Analysing logged data spanning various subjects and degrees, our findings reveals the significance of the frequency of interactions with the LMS as a robust indicator of student performance. This observation suggests the potential utility of interaction metrics as effective measures for monitoring and assessing students’ ongoing learning trajectories. The implications of these results can extend to informing educational strategies and interventions to enhance student outcomes within the higher education field.","PeriodicalId":38963,"journal":{"name":"Revista Iberoamericana de Tecnologias del Aprendizaje","volume":null,"pages":null},"PeriodicalIF":1.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10684789","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142397090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}