敏捷生产的包容性学习环境与虚拟现实,以支持本科学生残疾

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Alejandro Moreno-Cruz;Jaime Muñoz-Arteaga;Julio C. Ponce-Gallegos;Francisco L. Gutiérrez-Vela
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引用次数: 0

摘要

高中阶段的残疾学生在接受教育和参与教育方面经常遇到重大障碍。本研究考察了基于设计的研究(DBR)方法的使用,以开发一个虚拟现实(VR)应用原型,旨在解决这些挑战。该项目在墨西哥Aguascalientes的残疾学生护理中心(CAED)内进行,涉及18名不同类型残疾的学生和他们的教育者,他们参与了一个迭代设计过程。通过利用VR技术,该研究旨在提高残疾学生的可访问性、学生参与度和学业成绩。DBR方法通过迭代反馈周期促进了原型的持续改进,促进了研究人员、教育工作者和学生之间的协作,以确保与用户需求保持一致。结果表明,大多数参与者的学习动机和学习成绩都有所提高,尽管严重的视觉障碍限制了该工具对两名学生的有效性。本文详细介绍了虚拟现实应用的设计、实现和评估,强调了融合教育与先进技术的融合原则。研究结果强调了VR在创造沉浸式、适应性和包容性学习环境方面的潜力,为未来教育技术的发展提供了有价值的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agile Production of Inclusive Learning Environments With Virtual Reality to Support Bachelor Students With Disabilities
Students with disabilities at the upper secondary level often encounter significant barriers to accessing and engaging with education. This study examines the use of the Design-Based Research (DBR) methodology to develop a virtual reality (VR) application prototype designed to address these challenges. Conducted within the Care Centers for Students with Disabilities (CAED) in Aguascalientes, Mexico, the project involved 18 students with different types of disabilities and their educators in an iterative design process. By utilizing VR technologies, the study aimed to enhance accessibility, student engagement, and academic outcomes for students with disabilities. The DBR approach facilitated continuous refinement of the prototype through iterative feedback cycles, promoting collaboration among researchers, educators, and students to ensure alignment with user needs. Results indicated increased motivation and academic performance for most participants, although significant visual impairments limited the tool’s effectiveness for two students. This paper details the design, implementation, and evaluation of the VR application, emphasizing the integration principles of inclusive education with advanced technologies. The findings highlight the potential of VR to create immersive, adaptive, and inclusive learning environments, providing valuable guidance for future advancements in educational technology.
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来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
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