Álvaro Antón‐Sancho, Pablo Fernández‐Arias, Diego Vergara-Rodríguez
{"title":"Impact of the covid-19 pandemic on the use of ICT tools in science and technology education","authors":"Álvaro Antón‐Sancho, Pablo Fernández‐Arias, Diego Vergara-Rodríguez","doi":"10.3926/jotse.1860","DOIUrl":"https://doi.org/10.3926/jotse.1860","url":null,"abstract":"This article analyzes the self-concept about digital competence in university professors of Sciences, Health Sciences and Engineering and the impact that the COVID-19 pandemic has had on the Information and Communication Technologies (ICT) use habits of professors in these areas. For this purpose, a survey designed by the authors was completed by 340 university professors in the aforementioned areas. Based on the answers obtained from this survey, a descriptive quantitative analysis of the assessments of the self-concept of digital competence and training of the participants, of the didactic use of ICT and the frequency of their use before and after the pandemic has been carried out. The results showed that the digital competence of the professors is intermediate, but their training is valued as low, especially in Sciences and Health Sciences. The assessment of ICT is very good. The pandemic has caused a generalized increase in the use of ICT, mainly in Health Sciences, which is the area in which university students were most reluctant to use them. In addition, a gender gap which did not exist before the pandemic has been generated favoring females in the use of ICT in Science and Engineering. An age-based digital gap that existed before the pandemic has also been corrected in Health Sciences.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78914883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual garden: Development and student's perceptions","authors":"T. Suwandi, A. C. Padmasari, Wiwin Sriwulan","doi":"10.3926/jotse.1523","DOIUrl":"https://doi.org/10.3926/jotse.1523","url":null,"abstract":"Learning the classification of living things in schools during the Covid-19 pandemic experienced obstacles, one of which was difficult to present specimens of real living things. One of the products of advances in information and communication technology in the form of virtual-based learning media is expected to be a solution to these problems. Through this research, a virtual garden learning media was developed as an alternative learning media for the classification of living things. This development research (Desain-Based Research, DBR) uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, which consists of five stages: analysis, design, development, implementation, and evaluation. Virtual Garden application development begins with creating workflows and wireframes, creating 3D assets using Blender software, and producing interactive virtual garden media with Unity-3D software and adding C# programming. This research has involved one learning media expert and one science content and learning expert as validators. The results of the Virtual Garden validation show that this application is valid and relevant to be used as a medium for learning science/biology on the topic of classification of living things. Based on the implementation results, students gave positive responses to the use of the Virtual Garden in learning.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81906824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes","authors":"A. Lutfi, Fitria Aftinia, Bintari Eka Permani","doi":"10.3926/jotse.1842","DOIUrl":"https://doi.org/10.3926/jotse.1842","url":null,"abstract":"This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java High School-Indonesia. Validity is obtained from the assessment game by the validator. Practicality is obtained from the questionnaire responses of students and observations of students' activities while using the game. The effectiveness is obtained from the learning outcomes of students, the results of students' learning motivation questionnaires, and student retention. Based on the results of the research, the game developed is named “Hydrocarbons Chem-Rush” is declared appropriate as a learning media on hydrocarbon material and has better learning outcomes than the control group, students are more motivated to continue playing and continuing to learn, students are active during learning, and can make power student retention is very good.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84566646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effects of Augmented Reality Integration (ARI) based Model Physics Independent Learning (MPIL) for facilitating 21st-century skills (21-CS)","authors":"F. C. Wibowo","doi":"10.3926/jotse.1800","DOIUrl":"https://doi.org/10.3926/jotse.1800","url":null,"abstract":"Augmented Reality (AR) based learning provides real experiences for educators and new strategies for presenting physics concepts but also provides opportunities for students to interact interactively, spontaneously, and interestingly. Previous research has shown that AR has many advantages in education, but only a few focus on Independent Learning, such as freedom in problem solving and independent learning skills in physics learning. This study develops an Augmented Reality Integration (ARI) learning application based on the Physics Independent Learning (MPIL) model on the marine physics concept. This application is to explore the influence of ARI on 21st-Century Skills (21-CS) which consists of Critical Thinking, Collaboration, Communication, and Creativity. A Quasi-Experimental Method was used, and 88 students aged 20-22 were randomly assigned to the experimental and control groups. After an intervention for 3 weeks, it was found that integrating ARI technology into physics learning can (1) significantly increase students' Creativity Thinking and Critical Thinking on Marine physics concepts; (2) guiding students to further improve in Communication, and Collaboration in solving problems contained in the ARI application; and (3) stimulate students' learning motivation to be enthusiastic about learning physics concepts.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83014104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jaafaru Aliyu, S. Osman, Jeya Amantha Kumar, Mohd Ridhuan Mohd Jamil
{"title":"The design and development of a learning strategy to enhance students' engagement in simultaneous equations: An evaluation viewpoint","authors":"Jaafaru Aliyu, S. Osman, Jeya Amantha Kumar, Mohd Ridhuan Mohd Jamil","doi":"10.3926/jotse.1691","DOIUrl":"https://doi.org/10.3926/jotse.1691","url":null,"abstract":"In the 21st century, teaching and learning mathematics courses witness significant expansion and development of technology use, which creates a shift from teacher-centred to student-centred learning engagement. Student engagement (SE) faces many challenges of poor performance and student difficulty in solving simultaneous equations involving indices (SEII), among others. This paper presents an evaluation viewpoint of the learning strategy (LS) with cooperative learning strategy (CLS) and GeoGebra (GG) integration to support SE in SEII. The LS employs the think-pair-share approach and the six (6) principles of learning phases associated with constructivism ideology. The discussion of the preliminary mathematical achievement test (MAT-test) from pre-and post-tests with 41 students who have learned SEII using the developed LS is also presented. Semi-structured interviews were conducted with three experienced lecturers to provide feedback and recommendations on interacting with LS. The themes that emerge from those lecturers include the connection between LS phases, specific material, cooperative activity, playfulness in the discovery process, and thinking. Experts’ feedback on the LS's content reasoning and content learning strategy through a questionnaire was tested using Fleiss multi-rater Kappa and showed good inter-rater reliability and agreement between them. The estimated marginal means covariate of the ANCOVA test was then examined, and the results supported the necessity for a learning strategy to be developed. The findings revealed that the LS, with CLS and GG integration, has the potential to be educationally effective in enhancing SE in SEII.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82667145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Yaniawati, S. Sudirman, Mellawaty Mellawaty, R. Indrawan, M. P. Mubarika
{"title":"The potential of mobile augmented reality as a didactic and pedagogical source in learning geometry 3D","authors":"P. Yaniawati, S. Sudirman, Mellawaty Mellawaty, R. Indrawan, M. P. Mubarika","doi":"10.3926/jotse.1661","DOIUrl":"https://doi.org/10.3926/jotse.1661","url":null,"abstract":"The COVID-19 pandemic in Indonesia requires teachers and students to perform learning activities online. Meanwhile, teachers use a variety of technology products in the classroom without paying attention to the didactic, pedagogical, and content aspects. This is due to time constraints and short learning adjustments that should be flexible to this pandemic. Therefore, this research provides an alternative by exploring the potential of augmented reality as a didactic and pedagogical source in learning geometry. An exploratory case study design was used to reveal this potential, while three mathematics teachers and twenty-six students from three schools in Indramayu Regency, Indonesia, participated in the research. Data from observations and documentation were checked, extracted, entered verbatim, and coded. The results of the interview data were analyzed using the content analysis method, while those from the geometry understanding test and student response questionnaires used descriptive analysis. Consequently, the research results showed that augmented reality was useful as an alternative didactic and pedagogical source of learning geometry during the COVID-19 pandemic. This conclusion was based on the reason, first characteristically augmented reality technology can be integrated with textbooks or certain learning methods. Second, the results of the geometry understanding test showed that there were more students who answered the questions correctly than the students who answered incorrectly. Third, the results of questionnaires and interviews showed that students had a positive attitude during the geometry learning process. Therefore, the researcher believes that the use of augmented reality is worthy of being an alternative didactic and pedagogical source and has the potential to be applied to other subjects both during the COVID-19 pandemic and after the COVID-19 pandemic.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89483800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The challenges of conducting online inquiry-based learning among tertiary level education","authors":"Edita Bekteshi, Besim Gollopeni, Eliza Avdiu","doi":"10.3926/jotse.1700","DOIUrl":"https://doi.org/10.3926/jotse.1700","url":null,"abstract":"Online learning has become important approach in education nowadays, that requires practical changes at all levels of education. These educational changes can be best noticed through students who have experienced three phases on learning in higher education: Pandemic era-the isolated learning from homes, hybrid learning-home combined with in-class learning, and the recent/traditional phase: all-in-class learning. As such, 159 students/future teachers participated in the study in order to see the differences regarding online learning and their attitudes towards inquiry-based learning (IBL) in English classes. The results reveal that future teachers did not have any previous experience in online learning before Covid-19 and they are not eager to learn online, however, if they have to, then inquiry is their best learning as it triggers their critical thinking and self-paced learning, especially focused in the ‘Exploration Phase’. The study concludes that inquiry-based learning via online is considered very powerful, however, teachers need to effortlessly embrace novice, ‘ad-hoc’ practical educational changes, as these current development practices require pedagogical training practices for online teaching, in line with substantive application of the online teaching tools.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90775584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effectiveness of the use of augmented reality-assisted physics e-module based on pedicab to improve mathematical communication and critical thinking abilities","authors":"Poppy Sari Dewi, H. Kuswanto","doi":"10.3926/jotse.1714","DOIUrl":"https://doi.org/10.3926/jotse.1714","url":null,"abstract":"This study aims to reveal the effectiveness of the use of an augmented reality-assisted physics e-module based on the local wisdom of the pedicab in improving critical thinking and mathematical communication abilities. The study used the 4D model. Empirical trials were conducted involving 255 grade XII students. The effectiveness test was conducted in class X with 36 students as the experimental class and 36 students as the control class at SMA Negeri 1 Depok, Sleman. The data analysis used the Quest program to see the validity and reliability of the items, and the Manova test (effect size) was carried out to see the effectiveness of the media. The results showed that the augmented reality-assisted physics e-module based on the local wisdom of pedicab was effective in improving mathematical communication with a score of 0.40 (large) and critical thinking abilities with a score 0.11 (medium).","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90559552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving preservice chemistry teachers’ critical thinking and science process skills using research-oriented collaborative inquiry learning","authors":"I. Irwanto","doi":"10.3926/jotse.1796","DOIUrl":"https://doi.org/10.3926/jotse.1796","url":null,"abstract":"This research aims to enhance preservice teachers’ critical thinking and science process skills using Research-Oriented Collaborative Inquiry Learning (REORCILEA). Sixty-four preservice chemistry teachers attended the General Chemistry course over 8 weeks in an Indonesian public university. In a quasi-experimental design, two intact classes were randomly assigned as the experimental and control groups. The Rubric for Critical Thinking Skills, the Observation Checklist for Science Process Skills, and a semi-structured interview protocol were used as data collection tools. Quantitative data were analyzed using an independent samples t-test and paired samples t-test, while the results of semi-structured interviews were analyzed using thematic analysis. The results of the t-test revealed that the REORCILEA was found more effective than the expository teaching model in fostering students’ critical thinking and science process skills. The results of the interviews also indicated that experimental group students had a more positive perception of REORCILEA. Regarding these findings, instructors are recommended to apply the REORCILEA model in order to promote students’ critical thinking, science process skills, and motivation to learn in STEM-related courses.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86884485","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mechatronic system usability evaluation","authors":"A. Tsagaris","doi":"10.3926/jotse.1349","DOIUrl":"https://doi.org/10.3926/jotse.1349","url":null,"abstract":"This study aimed to refine and validate a Mechatronic System Usability Evaluation (MSUE) questionnaire. A total of 626 users were selected using random sampling, from the area of West Thessaloniki, Greece. The validity of the questionnaire were tested with the content and construction validity method. The reliability of the MSUE questionnaire instrument were tested using test-retest and internal consistency method. As a result of the factor analysis, the scale remained at 25 items across five axes factors, namely efficiency, effectiveness, Satisfaction, ease of use, and ease of learn. The Cronbach Alpha coefficient for the entire scale was 0.819. The questionnaire was tested and the results was shown a suitable instrument to measure usability on mechatronic systems.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81658784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}