{"title":"虚拟花园:发展与学生认知","authors":"T. Suwandi, A. C. Padmasari, Wiwin Sriwulan","doi":"10.3926/jotse.1523","DOIUrl":null,"url":null,"abstract":"Learning the classification of living things in schools during the Covid-19 pandemic experienced obstacles, one of which was difficult to present specimens of real living things. One of the products of advances in information and communication technology in the form of virtual-based learning media is expected to be a solution to these problems. Through this research, a virtual garden learning media was developed as an alternative learning media for the classification of living things. This development research (Desain-Based Research, DBR) uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, which consists of five stages: analysis, design, development, implementation, and evaluation. Virtual Garden application development begins with creating workflows and wireframes, creating 3D assets using Blender software, and producing interactive virtual garden media with Unity-3D software and adding C# programming. This research has involved one learning media expert and one science content and learning expert as validators. The results of the Virtual Garden validation show that this application is valid and relevant to be used as a medium for learning science/biology on the topic of classification of living things. Based on the implementation results, students gave positive responses to the use of the Virtual Garden in learning.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual garden: Development and student's perceptions\",\"authors\":\"T. Suwandi, A. C. Padmasari, Wiwin Sriwulan\",\"doi\":\"10.3926/jotse.1523\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning the classification of living things in schools during the Covid-19 pandemic experienced obstacles, one of which was difficult to present specimens of real living things. One of the products of advances in information and communication technology in the form of virtual-based learning media is expected to be a solution to these problems. Through this research, a virtual garden learning media was developed as an alternative learning media for the classification of living things. This development research (Desain-Based Research, DBR) uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, which consists of five stages: analysis, design, development, implementation, and evaluation. Virtual Garden application development begins with creating workflows and wireframes, creating 3D assets using Blender software, and producing interactive virtual garden media with Unity-3D software and adding C# programming. This research has involved one learning media expert and one science content and learning expert as validators. The results of the Virtual Garden validation show that this application is valid and relevant to be used as a medium for learning science/biology on the topic of classification of living things. Based on the implementation results, students gave positive responses to the use of the Virtual Garden in learning.\",\"PeriodicalId\":37919,\"journal\":{\"name\":\"Journal of Technology and Science Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Technology and Science Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3926/jotse.1523\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Technology and Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3926/jotse.1523","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
Virtual garden: Development and student's perceptions
Learning the classification of living things in schools during the Covid-19 pandemic experienced obstacles, one of which was difficult to present specimens of real living things. One of the products of advances in information and communication technology in the form of virtual-based learning media is expected to be a solution to these problems. Through this research, a virtual garden learning media was developed as an alternative learning media for the classification of living things. This development research (Desain-Based Research, DBR) uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, which consists of five stages: analysis, design, development, implementation, and evaluation. Virtual Garden application development begins with creating workflows and wireframes, creating 3D assets using Blender software, and producing interactive virtual garden media with Unity-3D software and adding C# programming. This research has involved one learning media expert and one science content and learning expert as validators. The results of the Virtual Garden validation show that this application is valid and relevant to be used as a medium for learning science/biology on the topic of classification of living things. Based on the implementation results, students gave positive responses to the use of the Virtual Garden in learning.
期刊介绍:
JOTSE is an international Journal aiming at publishing interdisciplinary research within the university education framework and it is especially focused on the fields of Technology and Science. JOTSE serves as an international forum of reference for Engineering education. Teaching innovation oriented, the journal will be issued twice per year (every 6 months) and will include original works, research and projects dealing with the new learning methodologies and new learning supporting tools related to the wide range of disciplines the Engineering studies and profession involve. In addition, JOTSE will also issue special numbers on more technological themes from the different areas of general interest in the industrial world, which may be used as practical cases in classroom tuition and practice. Thereby, getting the working world reality closer to the learning at University. Among other areas of interest, our Journal will be focused on: 1. Education 2.General Science (Physics, Chemistry, Maths,…) 3.Telecommunications 4.Electricity and Electronics 5.Industrial Computing (Digital, Analogic, Robotics, Ergonomics) 6.Aerospatial (aircraft design and building, engines, materials) 7. Automotive (automotive materials, automobile emissions).