Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility最新文献

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Involving clinical staff in the design of a support tool improve dental communication for patients with intellectual disabilities 让临床工作人员参与辅助工具的设计,改善智障患者的牙科沟通
R. Menzies, D. Herron, L. Scott, R. Freeman, A. Waller
{"title":"Involving clinical staff in the design of a support tool improve dental communication for patients with intellectual disabilities","authors":"R. Menzies, D. Herron, L. Scott, R. Freeman, A. Waller","doi":"10.1145/2513383.2513407","DOIUrl":"https://doi.org/10.1145/2513383.2513407","url":null,"abstract":"Communication within clinical settings is crucial for successful clinical practice. However, this is challenging when the clinician interacts with patients with Intellectual Disabilities (ID) who may have communication difficulties or find it difficult to understand the treatment process. The \"Stories at the Dentist\" project aims to develop a support tool to improve clinical communication between clinicians and patients with ID. This paper outlines a design workshop undertaken as part of a user centered design process.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114919958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates 基于网络的低帧率和比特率传输的手语视频的可理解性评估
Jessica J. Tran, Rafael Rodriguez, E. Riskin, J. Wobbrock
{"title":"A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates","authors":"Jessica J. Tran, Rafael Rodriguez, E. Riskin, J. Wobbrock","doi":"10.1145/2513383.2513432","DOIUrl":"https://doi.org/10.1145/2513383.2513432","url":null,"abstract":"Mobile sign language video conversations can become unintelligible due to high video transmission rates causing network congestion and delayed video. In an effort to understand how much sign language video quality can be sacrificed, we evaluated the perceived lower limits of intelligible sign language video transmitted at four low frame rates (1, 5, 10, and 15 frames per second [fps]) and four low fixed bitrates (15, 30, 60, and 120 kilobits per second [kbps]). We discovered an \"intelligibility ceiling effect,\" where increasing the frame rate above 10 fps decreased perceived intelligibility, and increasing the bitrate above 60 kbps produced diminishing returns. Additional findings suggest that relaxing the recommended international video transmission rate, 25 fps at 100 kbps or higher, would still provide intelligible content while considering network resources and bandwidth consumption. As part of this work, we developed the Human Signal Intelligibility Model, a new conceptual model useful for informing evaluations of video intelligibility.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133622165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Real-time captioning by non-experts with legion scribe 实时字幕由非专家与军团抄写
Walter S. Lasecki, C. Miller, R. Kushalnagar, Jeffrey P. Bigham
{"title":"Real-time captioning by non-experts with legion scribe","authors":"Walter S. Lasecki, C. Miller, R. Kushalnagar, Jeffrey P. Bigham","doi":"10.1145/2513383.2513401","DOIUrl":"https://doi.org/10.1145/2513383.2513401","url":null,"abstract":"Real-time captioning provides people who are deaf or hard of hearing access to speech in settings such as classrooms and live events. The most reliable approach to provide these captions is to recruit an expert stenographer who is able to type at natural speaking rates, but they charge more than $100 USD per hour and must be scheduled in advance. We introduce Legion Scribe (Scribe), a system that allows 3-5 ordinary people who can hear and type to jointly caption speech in real-time. Each person is unable to type at natural speaking rates, and so is asked only to type part of what they hear. Scribe automatically stitches all of the partial captions together to form a complete caption stream. We have shown that the accuracy of Scribe captions approaches that of a professional stenographer, while its latency and cost is dramatically lower.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124071286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Wheelchair-based game design for older adults 老年人轮椅游戏设计
K. Gerling, R. Mandryk, Michael Kalyn
{"title":"Wheelchair-based game design for older adults","authors":"K. Gerling, R. Mandryk, Michael Kalyn","doi":"10.1145/2513383.2513436","DOIUrl":"https://doi.org/10.1145/2513383.2513436","url":null,"abstract":"Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchair-accessible motion-based games. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games, and Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs. Results of two studies show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage older adults. Through the application of the wheelchair as an enabling technology in play, our work has the potential of encouraging older adults to develop a positive relationship with their wheelchair.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128765294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
Comparing native signers' perception of American Sign Language animations and videos via eye tracking 通过眼动追踪比较本国手语者对美国手语动画和视频的感知
Hernisa Kacorri, Allen Harper, Matt Huenerfauth
{"title":"Comparing native signers' perception of American Sign Language animations and videos via eye tracking","authors":"Hernisa Kacorri, Allen Harper, Matt Huenerfauth","doi":"10.1145/2513383.2513441","DOIUrl":"https://doi.org/10.1145/2513383.2513441","url":null,"abstract":"Animations of American Sign Language (ASL) have accessibility benefits for signers with lower written-language literacy. Our lab has conducted prior evaluations of synthesized ASL animations: asking native signers to watch different versions of animations and answer comprehension and subjective questions about them. Seeking an alternative method of measuring users' reactions to animations, we are now investigating the use of eye tracking to understand how users perceive our stimuli. This study quantifies how the eye gaze of native signers varies when they view: videos of a human ASL signer or synthesized animations of ASL (of different levels of quality). We found that, when viewing videos, signers spend more time looking at the face and less frequently move their gaze between the face and body of the signer. We also found correlations between these two eye-tracking metrics and participants' responses to subjective evaluations of animation-quality. This paper provides methodological guidance for how to design user studies evaluating sign language animations that include eye tracking, and it suggests how certain eye-tracking metrics could be used as an alternative or complimentary form of measurement in evaluation studies of sign language animation.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129082811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Developing tactile icons to support mobile users with situationally-induced impairments and disabilities 开发触觉图标,以支持有情境性损伤和残疾的移动用户
Huimin Qian, Ravi Kuber, A. Sears
{"title":"Developing tactile icons to support mobile users with situationally-induced impairments and disabilities","authors":"Huimin Qian, Ravi Kuber, A. Sears","doi":"10.1145/2513383.2513387","DOIUrl":"https://doi.org/10.1145/2513383.2513387","url":null,"abstract":"Although it is well known that interaction with a mobile device can be impacted when the environment is inhospitable or when the user is on the move, situationally-induced impairments and disabilities (SIIDs) are often overlooked in the mobile interface design process. In this paper, we describe one step toward supporting mobile users with SIIDs, through the design of tactile notifications. The tactile channel offers considerable promise to convey notifications to the user, freeing their visual and auditory channels for other tasks. A study was conducted to determine whether participants could develop tactile cues to convey the key characteristics of alerts to mobile users (e.g. urgency, relationship with the sender). The results highlight the benefits of tactile prototyping tools to encourage generation of design ideas, and the use of scenarios to situate these design ideas within the intended context of use.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121290638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis 针对运动障碍人士的触屏游戏易用性调查:初步分析
Yoojin Kim, Nita Sutreja, Jon E. Froehlich, Leah Findlater
{"title":"Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis","authors":"Yoojin Kim, Nita Sutreja, Jon E. Froehlich, Leah Findlater","doi":"10.1145/2513383.2513416","DOIUrl":"https://doi.org/10.1145/2513383.2513416","url":null,"abstract":"Touchscreen devices have become one of the most pervasive video game platforms in the world and, in turn, an integral part of popular culture; however, little work exists on comprehensively examining their accessibility. In this poster paper, we present initial findings from a survey and qualitative analysis of popular iPad touchscreen games with a focus on exploring factors relevant to persons with motor impairments. This paper contributes a novel qualitative codebook with which to examine the accessibility of touchscreen games for users with motor impairments and the results from applying this codebook to 72 iPad games.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121330479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Manual evaluation of synthesised sign language avatars 人工评估合成手语化身
Robert G. Smith, B. Nolan
{"title":"Manual evaluation of synthesised sign language avatars","authors":"Robert G. Smith, B. Nolan","doi":"10.1145/2513383.2513420","DOIUrl":"https://doi.org/10.1145/2513383.2513420","url":null,"abstract":"The evaluation discussed in this paper explores the role that underlying facial expressions might have regarding understandability in sign language avatars. Focusing specifically on Irish Sign Language (ISL), we examine the Deaf community's appetite for sign language avatars. The work presented explores the following hypothesis: Augmenting an existing avatar with various combinations of the 7 widely accepted universal emotions identified by Ekman [1] to achieve underlying facial expressions, will make that avatar more human-like and consequently improve usability and understandability for the ISL user. Using human evaluation methods [2] we compare an augmented set of avatar utterances against a baseline set, focusing on two key areas: comprehension and naturalness of facial configuration. We outline our approach to the evaluation including our choice of ISL participants, interview environment and evaluation methodology.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122562047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
AphasiaWeb: a social network for individuals with aphasia AphasiaWeb:一个针对失语症患者的社交网络
H. Miller, Heather Buhr, Chris Johnson, J. Hoepner
{"title":"AphasiaWeb: a social network for individuals with aphasia","authors":"H. Miller, Heather Buhr, Chris Johnson, J. Hoepner","doi":"10.1145/2513383.2513439","DOIUrl":"https://doi.org/10.1145/2513383.2513439","url":null,"abstract":"With the rise of social networks like Facebook and Twitter, it might seem that our opportunity to communicate with others is limited only by our access to smart phones and computers. However, most social networks are not designed with complete accessibility in mind. In particular, these networks' chronological organization of news items, abundant feature sets, and busy presentation can make these tools unusable to individuals with aphasia, an acquired language disorder that compromises an individual's ability to speak, write, and recognize language. This is unfortunate, as one of the primary means of managing aphasia is to keep individuals in community. To counter this, we have developed AphasiaWeb, a social network designed exclusively for keeping individuals with aphasia and their friends and families connected. In this paper we describe the social network and share findings from a two-month trial program conducted with a local aphasia support group.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131395626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
PlatMult: a multisensory platform with web accessibility features for low vision users PlatMult:一个多感官平台,为低视力用户提供网页访问功能
M. Oyamada, Jorge Bidarra, Clodis Boscarioli
{"title":"PlatMult: a multisensory platform with web accessibility features for low vision users","authors":"M. Oyamada, Jorge Bidarra, Clodis Boscarioli","doi":"10.1145/2513383.2513405","DOIUrl":"https://doi.org/10.1145/2513383.2513405","url":null,"abstract":"Screen magnifiers are the usual assistive technology for low vision users in computer interaction. However, even using a screen magnifier, low vision users have serious limitations for web access. In order to mitigate this problem, we propose a multisensory platform called PlatMult, composed of visual, auditory, tactile feedback. The PlatMult provides a screen magnifier, integrated with a screen reader, and an adapted mouse with motor feedback. The feedback is fired in an integrated way; for instance, when the user moves the mouse over links and buttons in a webpage, the PlatMult activates the screen reader and the mouse motor feedback. This paper describes the components developed in order to obtain the accessible events from the Firefox web browser.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125683970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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