Yoojin Kim, Nita Sutreja, Jon E. Froehlich, Leah Findlater
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Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis
Touchscreen devices have become one of the most pervasive video game platforms in the world and, in turn, an integral part of popular culture; however, little work exists on comprehensively examining their accessibility. In this poster paper, we present initial findings from a survey and qualitative analysis of popular iPad touchscreen games with a focus on exploring factors relevant to persons with motor impairments. This paper contributes a novel qualitative codebook with which to examine the accessibility of touchscreen games for users with motor impairments and the results from applying this codebook to 72 iPad games.