针对运动障碍人士的触屏游戏易用性调查:初步分析

Yoojin Kim, Nita Sutreja, Jon E. Froehlich, Leah Findlater
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引用次数: 11

摘要

触屏设备已经成为世界上最普及的电子游戏平台之一,并成为流行文化的重要组成部分;然而,对其可访问性进行全面考察的工作却很少。在这篇海报文章中,我们将介绍一项关于流行iPad触屏游戏的调查和定性分析的初步发现,重点是探索与运动障碍相关的因素。本文提供了一种全新的定性代码本,用于检查运动障碍用户对触屏游戏的可访问性,以及将该代码本应用于72款iPad游戏的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis
Touchscreen devices have become one of the most pervasive video game platforms in the world and, in turn, an integral part of popular culture; however, little work exists on comprehensively examining their accessibility. In this poster paper, we present initial findings from a survey and qualitative analysis of popular iPad touchscreen games with a focus on exploring factors relevant to persons with motor impairments. This paper contributes a novel qualitative codebook with which to examine the accessibility of touchscreen games for users with motor impairments and the results from applying this codebook to 72 iPad games.
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