通过眼动追踪比较本国手语者对美国手语动画和视频的感知

Hernisa Kacorri, Allen Harper, Matt Huenerfauth
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引用次数: 11

摘要

美国手语动画(ASL)具有较低的书面语言读写能力的手语无障碍的好处。我们的实验室已经对合成的美国手语动画进行了预先的评估:要求母语使用者观看不同版本的动画,并回答有关动画的理解和主观问题。寻找一种测量用户对动画反应的替代方法,我们现在正在研究使用眼动追踪来了解用户如何感知我们的刺激。这项研究量化了母语手语使用者在观看:人类手语手语使用者的视频或(不同质量水平的)美国手语合成动画时眼睛的注视是如何变化的。我们发现,在观看视频时,签名者会花更多的时间看脸,而很少在签名者的脸和身体之间移动目光。我们还发现这两个眼球追踪指标与参与者对动画质量主观评价的反应之间存在相关性。本文为如何设计包括眼动追踪在内的用户研究评估手语动画提供了方法学指导,并建议如何将某些眼动追踪指标用作手语动画评估研究中的替代或补充测量形式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing native signers' perception of American Sign Language animations and videos via eye tracking
Animations of American Sign Language (ASL) have accessibility benefits for signers with lower written-language literacy. Our lab has conducted prior evaluations of synthesized ASL animations: asking native signers to watch different versions of animations and answer comprehension and subjective questions about them. Seeking an alternative method of measuring users' reactions to animations, we are now investigating the use of eye tracking to understand how users perceive our stimuli. This study quantifies how the eye gaze of native signers varies when they view: videos of a human ASL signer or synthesized animations of ASL (of different levels of quality). We found that, when viewing videos, signers spend more time looking at the face and less frequently move their gaze between the face and body of the signer. We also found correlations between these two eye-tracking metrics and participants' responses to subjective evaluations of animation-quality. This paper provides methodological guidance for how to design user studies evaluating sign language animations that include eye tracking, and it suggests how certain eye-tracking metrics could be used as an alternative or complimentary form of measurement in evaluation studies of sign language animation.
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