{"title":"Multilingual website assessment for accessibility: a survey on current practices","authors":"Silvia Rodríguez Vázquez, A. Bolfing","doi":"10.1145/2513383.2513428","DOIUrl":"https://doi.org/10.1145/2513383.2513428","url":null,"abstract":"The accessibility degree achieved in a monolingual website may vary throughout the localization process, when it is made multilingual. This paper overviews the results of a survey conducted with the aim of exploring current practices followed when specifically assessing multilingual websites for accessibility. Respondents (N=67) were web accessibility experts with at least two years of experience in the field. While our work does not return conclusive results, findings suggest that multilingual website assessment practices, as they stand today, do not follow a standardized pattern, and time spent on textual and culture-related elements, which still remain key information assets within a webpage, is considerably low. The study also sheds light on the need of localization-related knowledge and know-how to successfully achieve accessible websites where more than one language version is available.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117347047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Audio-visual speech understanding in simulated telephony applications by individuals with hearing loss","authors":"L. Kozma-Spytek, P. Tucker, Christian Vogler","doi":"10.1145/2513383.2517032","DOIUrl":"https://doi.org/10.1145/2513383.2517032","url":null,"abstract":"We present a study into the effects of the addition of a video channel, video frame rate, and audio-video synchrony, on the ability of people with hearing loss to understand spoken language during video telephone conversations. Analysis indicates that higher frame rates result in a significant improvement in speech understanding, even when audio and video are not perfectly synchronized. At lower frame rates, audio-video synchrony is critical: if the audio is perceived 100 ms ahead of video, understanding drops significantly; if on the other hand the audio is perceived 100 ms behind video, understanding does not degrade versus perfect audio-video synchrony. These findings are validated in extensive statistical analysis over two within-subjects experiments with 24 and 22 participants, respectively.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115669461","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visual complexity, player experience, performance and physical exertion in motion-based games for older adults","authors":"Jan David Smeddinck, K. Gerling, Saranat Tiemkeo","doi":"10.1145/2513383.2517029","DOIUrl":"https://doi.org/10.1145/2513383.2517029","url":null,"abstract":"Motion-based video games can have a variety of benefits for the players and are increasingly applied in physical therapy, rehabilitation and prevention for older adults. However, little is known about how this audience experiences playing such games, how the player experience affects the way older adults interact with motion-based games, and how this can relate to therapy goals. In our work, we decompose the player experience of older adults engaging with motion-based games, focusing on the effects of manipulations of the game representation through the visual channel (visual complexity), since it is the primary interaction modality of most games and since vision impairments are common amongst older adults. We examine the effects of different levels of visual complexity on player experience, performance, and exertion in a study with fifteen participants. Our results show that visual complexity affects the way games are perceived in two ways: First, while older adults do have preferences in terms of visual complexity of video games, notable effects were only measurable following drastic variations. Second, perceived exertion shifts depending on the degree of visual complexity. These findings can help inform the design of motion-based games for therapy and rehabilitation for older adults.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"289 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133631730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Brain-training software for stroke survivors","authors":"L. M. Villaverde, Sean-Ryan Smith, S. Kurniawan","doi":"10.1145/2513383.2513425","DOIUrl":"https://doi.org/10.1145/2513383.2513425","url":null,"abstract":"Brain-training software and websites are becoming more prevalent nowadays because of their wide availability and the key idea that they enable people to independently improve their memory and problem solving skills. Such systems offer a simple alternative to expensive specialized stroke rehabilitation software. Our research seeks to investigate the feasibility of using web-based brain-training software to help stroke survivors and, in general, individuals with cognitive impairments. We observed and interviewed stroke survivors to get a better understanding of the technologies that they feel are helpful, as well as examine the effectiveness and limitations of such technologies. We compiled an informal set of guidelines that such systems should follow in order to be effective and usable rehabilitation software aimed to help stroke survivors or individuals with cognitive impairments. To validate the guidelines and see if new ones emerged, we developed a low-fidelity prototype of a web-based brain-training software and tested it with five participants to check its feasibility as a cognitive rehabilitation software solution. The result was an improved set of guidelines for software that aims to improve the cognitive skills of stroke survivors and, in general, individuals with cognitive impairments.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122137974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computerized short-term memory treatment for older adults with aphasia: feedback from clinicians","authors":"Diana Molero Martin, R. Laird, F. Hwang, C. Salis","doi":"10.1145/2513383.2513409","DOIUrl":"https://doi.org/10.1145/2513383.2513409","url":null,"abstract":"We report on a software prototype designed to deliver a novel short-term memory treatment for older adults with aphasia. We conducted a review of the prototype with 14 speech and language therapists, to elicit feedback on the potential usefulness of the ultimate application and, particularly, the prototype in terms of its main design features and use by older adults with aphasia. The clinicians' feedback highlights a number of design considerations relating to the usability, training methods, and appeal of treatment software, which can help engage patients more fully in computerized treatments and improve treatment outcomes.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127826209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jared M. Batterman, Jonathan H. Schuett, B. Walker
{"title":"Auditory displays for accessible fantasy sports","authors":"Jared M. Batterman, Jonathan H. Schuett, B. Walker","doi":"10.1145/2513383.2513397","DOIUrl":"https://doi.org/10.1145/2513383.2513397","url":null,"abstract":"In this paper we address the lack of accessibility in fantasy sports for visually impaired users and discuss the accessible fantasy sports system that we have designed using auditory displays. Fantasy sports are a fun and social activity requiring users to make decisions about their fantasy teams, which use real athletes' weekly performance to gain points and compete against other users' fantasy teams. Fantasy players manage their teams by making informed decisions using statistics about real sports related data. These statistics are usually presented online in a spreadsheet layout, however online fantasy sports are usually inaccessible to screen readers due to the use of Flash on most sites. Our current system, described in this paper, utilizes auditory display techniques such as auditory alerts, earcons, spearcons, general text-to-speech, and auditory graphs to present sports statistics to visually impaired fantasy users. The current version of our system was designed based on feedback from current fantasy sports users during a series of think-aloud walkthroughs.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121100786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andrew Fowler, Brian Roark, U. Orhan, Deniz Erdoğmuş, M. Fried-Oken
{"title":"Improved inference and autotyping in EEG-based BCI typing systems","authors":"Andrew Fowler, Brian Roark, U. Orhan, Deniz Erdoğmuş, M. Fried-Oken","doi":"10.1145/2513383.2513453","DOIUrl":"https://doi.org/10.1145/2513383.2513453","url":null,"abstract":"The RSVP Keyboard™ is a brain-computer interface (BCI)-based typing system for people with severe physical disabilities, specifically those with locked-in syndrome (LIS). It uses signals from an electroencephalogram (EEG) combined with information from an n-gram language model to select letters to be typed. One characteristic of the system as currently configured is that it does not keep track of past EEG observations, i.e., observations of user intent made while the user was in a different part of a typed message. We present a principled approach for taking all past observations into account, and show that this method results in a 20% increase in simulated typing speed under a variety of conditions on realistic stimuli. We also show that this method allows for a principled and improved estimate of the probability of the backspace symbol, by which mis-typed symbols are corrected. Finally, we demonstrate the utility of automatically typing likely letters in certain contexts, a technique that achieves increased typing speed under our new method, though not under the baseline approach.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125012833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An indoor human behavior gathering system toward future support for visually impaired people","authors":"Ryotaro Okada, I. Yairi","doi":"10.1145/2513383.2513402","DOIUrl":"https://doi.org/10.1145/2513383.2513402","url":null,"abstract":"A Visually impaired people's life is changing significantly in recent information society; even the visually impaired person who masters a various functions of a smart device exists. However, the diversity of their lifestyle has not been thoroughly investigated yet, compared to that of sighted people's. Therefore, the lifestyles of visually impaired people tend to be misunderstood by others; and even wrong stereotypes of them could be spread in society. This situation has been making it hard for us to find actually useful living assistants for them. The biggest factor that prevents investigations of bare lifestyles of visually impaired people is the privacy issue caused by video recording. This study's purpose is to propose and evaluate a new sensing system that substitutes the video ethnography and raises degree of abstraction so that it would not specify personal information and invade their privacy.","PeriodicalId":378932,"journal":{"name":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115164739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}