{"title":"Impact of Experiential Learning on Students' Success in Undergraduate Engineering","authors":"P. Desai, Achyut Bhandiwad, A. Shettar","doi":"10.1109/ICALT.2018.00018","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00018","url":null,"abstract":"Experiential learning is an important pedagogical approach used in teaching-learning process to facilitate \"do it and learn\". The proposed research work aims to evaluate the experiential learning approach to determine academic performance and students' success by defining hypothesis on the data collected from two different groups. The study is carried out on a population consisting of 168 computer science and engineering undergraduate students identified with two different engineering colleges of which one (college A) had adopted experiential learning through project based learning while the other(college B) has adopted traditional approach for teaching. The results indicate that there is a statistically significant difference in the scores of subtests of students who had undergone experiential learning approach from that of traditional approach. College A adopted Project based learning(PBL) through course projects to apply course knowledge solve a problem, mini-projects to apply learning of multiple course knowledge to solve a real world problem, minor projects to use different technology stacks to develop a product and capstone projects to develop a product. The experience obtained help the students to improve their skills such as creative thinking, problem solving, leadership, teamwork, communication skill and make them industry ready. The students' success is measured with parameters: semester end exam(SEE)scores and placements. The result shows that college A has better students' success than college B. Also results have brought potential positive change in individual, organizational and societal level. It was concluded that experiential learning improve students' performance and can also be used in other disciplines.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129028875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Method for Teaching Object-Oriented Programming with Digital Modeling","authors":"Gregory Acacio Seibert Oliveira, R. Bonacin","doi":"10.1109/ICALT.2018.00060","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00060","url":null,"abstract":"Object-Oriented Programming (OOP) learning is one of the main challenges for students and educators in technical and undergraduate courses. Most of the OOP disciplines involve high level of complexity, which frequently generates lack of interest and increases the dropout rates. OOP requires the comprehension of high abstract concepts, as well as the use of these concepts with advanced programming methods. Several studies point out the potential of digital modeling and fabrication as alternatives for supporting integrated learning of concepts from various disciplines, such as programming, engineering, and design, among other disciplines related to STEM (Science, Technology, Engineering and Mathematics). However, the use of these technologies in formal educational contexts is not a straightforward process. Researches on methods to support their application during OOP learning activities are still needed. In this paper, we propose an innovative method for planning and executing OOP learning activities with the support of digital modeling and fabrication. This method is based on concepts of instructional design and organizational semiotics. Studies with 260 students of technical and undergraduate courses point out the potentialities and the limitations of the approach.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134452506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancement in Critical Thinking Skills Using the Peer Instruction Methodology","authors":"Vijayanandhini Kannan, Sai Preeti Gouripeddi","doi":"10.1109/ICALT.2018.00127","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00127","url":null,"abstract":"The study focuses on addressing whether the peer instructional constructive methodology enhances the student's critical thinking stills from lower order to higher order based on the learning taxonomies like Blooms revised taxonomy (BT) [1]. Research design adopted is quasi-experimental, two equivalent groups, post-test, same-topic design. Different type of questionnaire at the increasing cognitive levels of thinking (aligned with Bloom's taxonomy action verbs) were administered to measure the performance with and without the PI implementation. It was observed that the experimental group student's ability to effectively comprehend the physics concepts as well as the problem solving cognitive strategies enhanced significantly relative to the students of control group.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125447882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?","authors":"Mouna Denden, A. Tlili, Fathi Essalmi, M. Jemni","doi":"10.1109/ICALT.2018.00033","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00033","url":null,"abstract":"While gamification has gained considerable scholarly and practitioner attention, less concern is paid regarding individual differences in gamified learning environments. Personality in particular is considered as the source of individual differences even within students. Therefore, this study investigates how personality can affect students' perceived preferences for eight game elements in a gamified Modular Object-Oriented Dynamic Learning Environment (Moodle). One hundred and five students, from a public Tunisian university, used this gamified Moodle during two years to learn \"Object Oriented Design Methodology\", \"Basic Software\" and \"Information Monitoring Methodology\" courses. The obtained results showed that only extraversion, conscientiousness and openness personality traits may affect students' perceived preferences for particular game elements. These findings can be exploited by researchers and practitioners to design personalized and gamified learning environments based on personality.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131470862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spoonbill Game on Android Devices for Ecological Education","authors":"Wing-Kwong Wong, Ching-Hsuan Lin, Kai-Ping Chen","doi":"10.1109/ICALT.2018.00041","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00041","url":null,"abstract":"Ecological education is important to let the young generation to learn that the flora and fauna in the environment are fragile and sensitive to pollution. The Taijian National Park of Taiwan is a beautiful and winter shelter for black-faced spoonbills migrated from Korea and China. In this study, an Android app was developed with a picture book to educate the public about spoonbills. A technology of augmented reality was used in the app in order to help users focus their attention on the critical elements in the environment. The app and the picture book were used by 54 elementary school students in an empirical study. Preliminary results showed that the app and the picture book was a positive educational experience for the students. Future work would focus on the use of more advanced machine learning technology and the exploration of more ecological issues in public education.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133166500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How Can Advanced Technologies Support the Contemporary Learning Approach?","authors":"M. Pedaste, Ä. Leijen","doi":"10.1109/ICALT.2018.00011","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00011","url":null,"abstract":"The general goals of education have changed in the 21st century. The contemporary learning approach aims at achieving better self-fulfillment, openness and lifelong learning opportunities for every learner. This presents new demands on technologies. Technological advancements are often ahead of their use in educational settings, but nowadays we can also see that the contemporary learning approach sets unmet demands to technology developers. This paper introduces the objectives of the contemporary learning approach and discusses how 11 existing advanced technologies could help achieve the objectives of the contemporary learning approach. The review shows that educational technologies are mainly designed to improve subject knowledge and skills and can be quite often used to support collaboration and self-regulation as well. However, learning skills and especially subjective well-being are less in focus.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124855647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sai Preeti Gouripeddi, Vijayanandhini Kannan, Vanaja Mahadasu
{"title":"Tutorials in Engineering Physics Using Cooperative Learning: A Reflective Introspection","authors":"Sai Preeti Gouripeddi, Vijayanandhini Kannan, Vanaja Mahadasu","doi":"10.1109/ICALT.2018.00129","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00129","url":null,"abstract":"A class of 66 students (made in groups of 3 or 4) was introduced to solving tutorials in an engineering physics course using an in-class cooperative learning method. The perception of the students was obtained by way of an online survey, written feedbacks and a one-to-one basis interview. The feedback questionnaire mainly focused to know the extent to which the tutorials using in-class active learning methods helped them to learn the subject, stay focused, motivated and not lose interest for the subject. The results seem to indicate that it was beneficial as the students could learn better from their group members and discuss their opinions without any inhibitions.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125407640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Help Me Build\": Making as an Enabler for Problem Solving in Engineering Design","authors":"Ashutosh Raina, S. Murthy, Sridhar V. Iyer","doi":"10.1109/ICALT.2018.00113","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00113","url":null,"abstract":"Solving engineering design problems requires the students to explore and understand the solution space to think creatively. Most of the current teaching practices of problem-solving in the context of engineering design are very structured not allowing much room for exploration. \"Making\" is the act of building or adaptation of objects to understand the functions of our environment. It involves opportunities to order the immediate environment around oneself which can serve as a cognitive function to provide insight into multiple solution strategies. In this doctoral research, we propose to build a learning environment (LE) to support the learners in learning the key skills and processes essential for making. With the help of some maker-studies, we will try to identify the key skills and strategies that they apply while making. In studies with novice makers, we will try to determine the challenges faced in learning and application of such skills. The findings from these studies will guide the design of our LE to support the learning of making.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"264 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122504117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effect of Blurred or Fainted Drawing Images on Students Perception of Isometric Drawing","authors":"S. Upadhe, Sanjeev Mhamane, A. Kulkarni","doi":"10.1109/ICALT.2018.00067","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00067","url":null,"abstract":"The paper discusses use of blurred/fainted drawing effect on students ability to draw isometric drawing. One of the 2 groups of 10 students were asked to draw 3 previously taught problems from isometric drawing topic of engineering drawing subject at first year engineering. They were shown the answers in blurr/fainted (blurr/fainting kept under human recognition level) type on a LCD projector so as their ability to recognize-imaginelink-draw was tested. It has shown a positive effect in terms of grades they obtained at the end of tests compared with other group of students.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129796986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing TEL-Tools for Thinking Skills: Learning to Learn Together in a CSCL Environment","authors":"A. Harrer, Andreas Lingnau","doi":"10.1109/ICALT.2018.00076","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00076","url":null,"abstract":"Developing TEL systems that support specifically the acquisition of higher order skills, such as collaboration competencies, is challenging because of the inherent complexity of the skills and how to map this into proper system design. In this article we will present our experiences and approach how to use incremental design processes to support the specific 21st century skill Learning to Learn Together (L2L2). We will give a detailed description of one design iteration for collaborative editing and discuss the design method and evaluation aspects.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116713794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}