2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)最新文献

筛选
英文 中文
An Adaptive E-Learning Environment Architecture Based on Agents and Artifacts Metamodel 基于agent和工件元模型的自适应电子学习环境体系结构
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00024
Birol Ciloglugil, M. M. Inceoglu
{"title":"An Adaptive E-Learning Environment Architecture Based on Agents and Artifacts Metamodel","authors":"Birol Ciloglugil, M. M. Inceoglu","doi":"10.1109/ICALT.2018.00024","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00024","url":null,"abstract":"In this paper, we proposed an adaptive e-learning environment architecture that supports personalization by utilizing Agents and Artifacts (A&A) Metamodel. A&A Metamodel focuses on environment modeling in multi agent system (MAS) design and models entities in agents' environments with artifacts as first class entities like the agents. From the perspective of MAS based e-learning systems, learner models and learning resources are part of the environment of the agents and agents interact with them constantly. Thus, we proposed an e-learning architecture that focuses on environment abstraction and models access to different learner models and learning resources with artifacts to support personalization. In MAS based e-learning systems with the same functionality, specific agents are responsible for modeling learner information and retrieving learning resources. However, in the proposed approach, by exploiting A&A Metamodel, this operations are performed by artifacts to provide a more flexible and scalable solution. The proposed adaptive e-learning environment architecture is developed as a prototype with CArtAgO framework. A MAS based e-learning system is also implemented with Jason agent framework as a case study exploiting the developed environment. To evaluate the proposed approach, learning objects (LOs) for Logic Design course are developed and learners are modeled according to their learning styles by using a learner ontology. Finally, we presented results of the evaluation and discussed current limitations and future work directions.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128207155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Learning Objects in Instructional Serious Game Design 教学严肃游戏设计中的学习对象
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00035
Ilenius Ildephonce, E. Mugisa, Claudine A. Allen
{"title":"Learning Objects in Instructional Serious Game Design","authors":"Ilenius Ildephonce, E. Mugisa, Claudine A. Allen","doi":"10.1109/ICALT.2018.00035","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00035","url":null,"abstract":"Learning is a crucial component of serious games (SG), and therefore, their design should be grounded in instructional principles. A descriptive research and case study approach were employed to study the structure and elements of SG's gameplay. This study was done to uncover the nature and applicability of learning objects (LOs) during the SG design. It was revealed that indeed LOs are applicable to SG design. LOs relate to the structure of meaningful serious games. In SG learning and gaming are blended through various gameplay elements that correspond to instructional elements. The results are presented as a practical model to guide designers in incorporating LOs during SG design. Employing LOs allows for effective and pedagogically informed SG design decisions. It favours modular design and results in interoperable and reusable SG artefacts. The design and implementation of an educational game called NetCom Quest were used to evaluate the model.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130264808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An Evaluation of Different Types of Blended Learning Activities in Higher Education 高等教育中不同类型混合式学习活动的评价
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00017
T. Weerasinghe
{"title":"An Evaluation of Different Types of Blended Learning Activities in Higher Education","authors":"T. Weerasinghe","doi":"10.1109/ICALT.2018.00017","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00017","url":null,"abstract":"Blended learning has provided benefits to higher education. Therefore, universities tend to introduce blended learning activities to improve their teaching-learning practices. There are different types of blended learning activities such as forum based discussions, online games, and assignments. In order to investigates students' satisfaction towards different types of blended learning activities and their usefulness for students to score well in examinations, an action research was conducted over a period of three years from 2015-2017. The results of the study informed that students preferred to engage with activities that started in classroom and continued online. Also, students found online discussion were less useful than the other types of blended learning activities. Based on the finding of the research paper discusses how blended learning activities should be designed to make them more useful and effective.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122066622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Modeling Exploratory Search as a Knowledge-Intensive Process 探索性搜索作为知识密集型过程的建模
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00015
Marcelo Tibau, S. Siqueira, B. Nunes, M. Bortoluzzi, I. Marenzi
{"title":"Modeling Exploratory Search as a Knowledge-Intensive Process","authors":"Marcelo Tibau, S. Siqueira, B. Nunes, M. Bortoluzzi, I. Marenzi","doi":"10.1109/ICALT.2018.00015","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00015","url":null,"abstract":"Searching as Learning and Information Seeking require exploratory search to be modeled for supporting learning. The present paper introduces a model of exploratory search that was applied on web searching in language teacher education, which promoted its evolution and validation, and enabled a visualization of search pattern and learning process. This model was able to help clarify best practices associated to users' decision-making process regarding suitable and not suitable information and to capture the relevance of context variables, personal skills and expertise that users utilize as filters for the search.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130764491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Lecture Instrumentation Based on Synchronous Speech Transcription 基于同步语音转录的演讲仪器
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00009
Vincent Bettenfeld, Christophe Choquet, Claudine Toffolon
{"title":"Lecture Instrumentation Based on Synchronous Speech Transcription","authors":"Vincent Bettenfeld, Christophe Choquet, Claudine Toffolon","doi":"10.1109/ICALT.2018.00009","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00009","url":null,"abstract":"Speech transcription can now be achieved quickly enough to generate subtitles in real-time. Research presented in this paper aims to explore the potential of synchronous transcription in instrumenting learning environments, specifically in the context of hybrid lectures. Considering available technologies, we designed a toolset in order to answer the existing needs of students and teachers. This toolset is built around the transcription of the teacher's speech, which acts as a support for interactions and provides data needed by other functionalities. We present here the different interfaces and their components, as well as the results of the user test carried out in real life conditions.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122211316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Assessing Learning Analytics Systems Impact by Summative Measures 通过总结性措施评估学习分析系统的影响
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00051
Rébecca Guillot, Jeremie Seanosky, Isabelle Guillot, David Boulanger, Claudia Guillot, Vivekanandan S. Kumar, Shawn N. Fraser, Kinshuk
{"title":"Assessing Learning Analytics Systems Impact by Summative Measures","authors":"Rébecca Guillot, Jeremie Seanosky, Isabelle Guillot, David Boulanger, Claudia Guillot, Vivekanandan S. Kumar, Shawn N. Fraser, Kinshuk","doi":"10.1109/ICALT.2018.00051","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00051","url":null,"abstract":"This paper introduces a randomized study conducted among a group of 48 student Java programmers to assess the impact of learning analytics (LA) on their academic performance. The LA system design incorporated both cognitive and metacognitive tools to help learners take possession of their learning processes. Participation was voluntary and data about potential confounding factors were also collected to minimize bias by blocking on two or more factors (future work). This paper summarily explores the relationships between students' programming expertise, coding assignments, user experience and satisfaction, and academic performance. The results of this preliminary exploration are inconclusive as to whether the LA system made a difference in academic performance. Nevertheless, they seem to indicate that LA was beneficial to student programmers and that summative measures such as grades are not a proper metric to measure the usefulness of LA systems.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122340760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games 基于故事情节的游戏的游戏内和游戏外评估的比较研究
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00040
A. Molnar, Jose Garcia Estrada
{"title":"A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games","authors":"A. Molnar, Jose Garcia Estrada","doi":"10.1109/ICALT.2018.00040","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00040","url":null,"abstract":"Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment tools. This research addresses this gap. We present an in-game assessment method which assesses the learning objectives included in the game without the need for a separate intervention. We evaluate the proposed method and we show that there is no statistically significant difference in participants being assessed through a questionnaire outside the game and the integrated game assessment method. Moreover, we looked at whether the player experience has been affected by the changes needed in the game design and the players' preferences for different types of assessment. Most participants preferred being assessed through the game. They also felt that the assessment has overall improved their game experience.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123127565","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Supporting Dyadic Chat Communication with Eye Tracking Based Reading Awareness 支持基于眼动追踪的双元聊天交流
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00042
C. Schlösser, A. Harrer, Andrea Kienle
{"title":"Supporting Dyadic Chat Communication with Eye Tracking Based Reading Awareness","authors":"C. Schlösser, A. Harrer, Andrea Kienle","doi":"10.1109/ICALT.2018.00042","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00042","url":null,"abstract":"Synchronous text-based communication has been used in CSCL scenarios and workplace learning quite extensively, e.g. in Virtual Math Teams (VMT). Yet, this type of communication suffers from inherent problems often referred to as chat confusion. Macro-level problems such as managing multiple chats, private messages, notifications and presence awareness have been solved. Micro-level tensions at a conversational level still exist, despite several potential solutions proposed by research and industry. The only features that are widely accepted are is-typing and a simulated has-been-read notification. Their adoption is presumably related to not requiring any user effort. However, incoherent chat logs and parallel utterance composition still lead to re-reading, revisions and withdrawal of incomplete messages. In a qualitative study, we evaluate the use of interactive eye tracking techniques to add a set of awareness features with the goal of exploring its impact on users' behavior and acceptance. Results show that awareness cues like message-seen, (re-)reading and read are supportive, as communication feels more direct and helps to predict context.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128142488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Time Series Classification Method for Behaviour-Based Dropout Prediction 基于行为的辍学预测的时间序列分类方法
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00052
Haiyang Liu, Zhihai Wang, Phillip Benachour, Philip Tubman
{"title":"A Time Series Classification Method for Behaviour-Based Dropout Prediction","authors":"Haiyang Liu, Zhihai Wang, Phillip Benachour, Philip Tubman","doi":"10.1109/ICALT.2018.00052","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00052","url":null,"abstract":"Students' dropout rate is a key metric in online and open distance learning courses. We propose a time-series classification method to construct data based on students' behaviour and activities on a number of online distance learning modules. Further, we propose a dropout prediction model based on the time series forest (TSF) classification algorithm. The proposed predictive model is based on interaction data and is independent of learning objectives and subject domains. The model enables prediction of dropout rates without the requirement for pedagogical experts. Results show that the prediction accuracy on two selected datasets increases as the portion of data used in the model grows. However, a reasonable prediction accuracy of 0.84 is possible with only 5% of the dataset processed. As a result, early prediction can help instructors design interventions to encourage course completion before a student falls too far behind.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123686062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 34
GeoSolvAR: Augmented Reality Based Solution for Visualizing 3D Solids GeoSolvAR:基于增强现实的3D立体可视化解决方案
2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2018-07-01 DOI: 10.1109/ICALT.2018.00093
Navneet Kaur, Rumana Pathan, Ulfa Khwaja, S. Murthy
{"title":"GeoSolvAR: Augmented Reality Based Solution for Visualizing 3D Solids","authors":"Navneet Kaur, Rumana Pathan, Ulfa Khwaja, S. Murthy","doi":"10.1109/ICALT.2018.00093","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00093","url":null,"abstract":"Visualization is an important skill required to understand 3-Dimensional (3D) geometry concepts involving solids. However, 3D visualization is fairly difficult as it involves complex tasks like mental rotation and spatial transformations. Traditional methods of teaching 3D solids concepts such as static 2D images and physical models are not adequate to build these abilities in students. Also, existing geometry software packages restricts the user to interact and manipulate objects on the computer screens and not in real 3D space. In this paper, we have designed and developed an Augmented Reality (AR) based application-GeoSolvAR, that targets middle school students for improving their visualization skills. Learning activities in GeoSolvAR build on theoretical foundations of Predict-Observe-Explain (POE) strategy to teach the concepts of 3D views like the top, the side and the front view. This paper also reports results and observations obtained from a qualitative pilot study conducted on four 7th grade students. Purpose of the study was to know students' perception of GeoSolvAR's role in helping them visualize 3D solids and to encounter challenges faced by them while interacting with GeoSolvAR.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"125 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123128559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信