{"title":"An Adaptive E-Learning Environment Architecture Based on Agents and Artifacts Metamodel","authors":"Birol Ciloglugil, M. M. Inceoglu","doi":"10.1109/ICALT.2018.00024","DOIUrl":null,"url":null,"abstract":"In this paper, we proposed an adaptive e-learning environment architecture that supports personalization by utilizing Agents and Artifacts (A&A) Metamodel. A&A Metamodel focuses on environment modeling in multi agent system (MAS) design and models entities in agents' environments with artifacts as first class entities like the agents. From the perspective of MAS based e-learning systems, learner models and learning resources are part of the environment of the agents and agents interact with them constantly. Thus, we proposed an e-learning architecture that focuses on environment abstraction and models access to different learner models and learning resources with artifacts to support personalization. In MAS based e-learning systems with the same functionality, specific agents are responsible for modeling learner information and retrieving learning resources. However, in the proposed approach, by exploiting A&A Metamodel, this operations are performed by artifacts to provide a more flexible and scalable solution. The proposed adaptive e-learning environment architecture is developed as a prototype with CArtAgO framework. A MAS based e-learning system is also implemented with Jason agent framework as a case study exploiting the developed environment. To evaluate the proposed approach, learning objects (LOs) for Logic Design course are developed and learners are modeled according to their learning styles by using a learner ontology. Finally, we presented results of the evaluation and discussed current limitations and future work directions.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2018.00024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
In this paper, we proposed an adaptive e-learning environment architecture that supports personalization by utilizing Agents and Artifacts (A&A) Metamodel. A&A Metamodel focuses on environment modeling in multi agent system (MAS) design and models entities in agents' environments with artifacts as first class entities like the agents. From the perspective of MAS based e-learning systems, learner models and learning resources are part of the environment of the agents and agents interact with them constantly. Thus, we proposed an e-learning architecture that focuses on environment abstraction and models access to different learner models and learning resources with artifacts to support personalization. In MAS based e-learning systems with the same functionality, specific agents are responsible for modeling learner information and retrieving learning resources. However, in the proposed approach, by exploiting A&A Metamodel, this operations are performed by artifacts to provide a more flexible and scalable solution. The proposed adaptive e-learning environment architecture is developed as a prototype with CArtAgO framework. A MAS based e-learning system is also implemented with Jason agent framework as a case study exploiting the developed environment. To evaluate the proposed approach, learning objects (LOs) for Logic Design course are developed and learners are modeled according to their learning styles by using a learner ontology. Finally, we presented results of the evaluation and discussed current limitations and future work directions.
在本文中,我们提出了一种自适应的电子学习环境体系结构,该体系结构利用agent and Artifacts (A&A)元模型支持个性化。A&A元模型关注多智能体系统(MAS)设计中的环境建模,将人工制品作为智能体的一级实体,对智能体环境中的实体进行建模。从基于MAS的e-learning系统的角度来看,学习者模型和学习资源是agent所处环境的一部分,并且agent不断与它们进行交互。因此,我们提出了一种电子学习体系结构,该体系结构侧重于环境抽象和模型访问不同的学习者模型和具有工件的学习资源,以支持个性化。在具有相同功能的基于MAS的电子学习系统中,特定的代理负责建模学习者信息和检索学习资源。然而,在建议的方法中,通过利用A&A元模型,该操作由工件执行,以提供更灵活和可伸缩的解决方案。利用CArtAgO框架开发了自适应电子学习环境体系结构的原型。本文还实现了一个基于MAS的电子学习系统,并使用Jason代理框架作为开发开发环境的案例研究。为了评估所提出的方法,开发了逻辑设计课程的学习对象,并使用学习者本体根据学习者的学习风格对学习者进行建模。最后,我们给出了评估结果,并讨论了目前的局限性和未来的工作方向。