C. Stracke, Esther Tan, A. Teixeira, M. D. C. Pinto, B. Vassiliadis, A. Kameas, C. Sgouropoulou
{"title":"Gap between MOOC Designers' and MOOC Learners' Perspectives on Interaction and Experiences in MOOCs: Findings from the Global MOOC Quality Survey","authors":"C. Stracke, Esther Tan, A. Teixeira, M. D. C. Pinto, B. Vassiliadis, A. Kameas, C. Sgouropoulou","doi":"10.1109/ICALT.2018.00007","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00007","url":null,"abstract":"Massive Open Online Courses (MOOCs) became very popular during the last years leading to an increasing global debate about their quality. To address the quality issues, several research surveys and instruments were developed to analyse the current status of MOOCs and to examine the different perspectives of learning with MOOC from core MOOC stakeholders. Based on a literature review and analysis of existing quality approaches and indicators for MOOCs, the Global MOOC Quality Survey was designed and conducted (n=267). Final objective is the development of the Quality Reference Framework (QRF) with quality indicators and tools in close collaboration with all interested stakeholders worldwide. This paper presents first results from the Global MOOC Quality survey relating to the overall experiences with MOOCs and their offered four interaction types: learner-facilitator (LF), learner-resource (LR), learner-learner (LL) and group-group (GG). There was a very high significant relationship (p<.001) between the learners' MOOC experience and the three interaction types LF, LR and LL and a significant relationship (p=.026) for the fourth interaction type GG. There was not a significant relationship between the designers' MOOC experience and all four interaction types. Comparing the different perspectives of learners and designers, our analysis presents significant differences in MOOC learners' and designers' intentions and experiences. Hence, it can be questioned whether MOOC designers are currently understanding and meeting the interests and demands of the MOOC learners.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124397796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Free-Choice Social Learning Network for Computational Thinking","authors":"H. Jamil","doi":"10.1109/ICALT.2018.00023","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00023","url":null,"abstract":"The need to attract learners and improve retention in computational thinking classes has never been greater than presently. Alarmingly, research suggests that the relative popularity of computer science in K-12 and colleges is not increasing while other STEM subjects are witnessing substantial rise in enrollment. Moreover, more than one third of those who choose computer science, drop out or fail the first programming class dashing hopes of building a computationally savvy workforce for the emerging global economy. In this paper, we introduce a novel social networking system, called OpenSchool, for learners and educators alike, which is able to double as a contemporary social networking system along the lines of Facebook for instance, and serve the special needs of free-choice STEM learners, computer science learners in particular. We discuss its salient features, highlight its advantages, collaborating capabilities, and learning support for STEM, especially computational thinking, learners.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"122 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125936251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"taskEYE: \"A Novel Approach to Help People Interact with Their Surrounding Through Their Eyes\"","authors":"K. Kavale, Kiran Kokambe, Sunita Jadhav","doi":"10.1109/ICALT.2018.00078","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00078","url":null,"abstract":"In this paper, we've proposed a Human Computer Interaction System based on eye tracking which we called it as \"taskEYE\". The \"taskEYE\" is an Eye Ball Tracking System which is intended to assist patients that cannot perform any voluntary tasks related to daily life. Patients with spinal injuries or other with severe disabilities, who only can control their eyes can still communicate with the world using the assistive devices like one proposed. This device provides a human computer interface in order to take decisions based on their eye movement.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126146809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pedro Lucas, David Vaca, Federico Domínguez, X. Ochoa
{"title":"Virtual Circuits: An Augmented Reality Circuit Simulator for Engineering Students","authors":"Pedro Lucas, David Vaca, Federico Domínguez, X. Ochoa","doi":"10.1109/ICALT.2018.00097","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00097","url":null,"abstract":"The abilities of Augmented Reality to overlay learning materials with contextual dynamic information and of software simulations to allow rapid and safe exploration of complex engineering concepts have already been established as beneficial in education. Access to both technologies in the classroom has been rather limited due to costs and hardware requirements. With the intention to bring these two technologies closer to engineering students, we created Virtual Circuits: a low-cost simulator app of electrical circuits designed for the classroom and autonomous study. Virtual Circuits requires only a smart-phone and a set of plastic tokens and, with the help of Augmented Reality and a simulation engine, it allows electrical engineering students to quickly explore complex concepts in their field. In this article we present the Virtual Circuits app and the results of our first field test in a real electrical engineering classroom at our university. The collected feedback from students was overwhelmingly positive hinting at tangible educational benefits and improvements in future versions of our app.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"125 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115027341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jorge J. Villalón, Mariana Besser, J. Lagos, Paula Carrasco
{"title":"Scaffolding Feedback in Writing Using an Online Marking Platform: A Case Study","authors":"Jorge J. Villalón, Mariana Besser, J. Lagos, Paula Carrasco","doi":"10.1109/ICALT.2018.00070","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00070","url":null,"abstract":"This article reports on the use of an online platform to support feedback providing in writing tasks for primary school teachers in Chile's educational system, and its evaluation in a real writing assessment task. Previous studies report on a lack of classroom writing tasks in Chile, with time costs being the main reason by which teachers avoid assessing students' writings. The platform was designed to reduce the time teachers spend providing feedback while at the same time it scaffolds aspects of feedback quality. A quasi-experimental case study was performed, in which feedback provided by a teacher through the platform was analyzed and compared with feedback carried out by the same teacher in a traditional way. The aspects compared were the time employed in producing the feedback, the quality of the feedback and the user experience in both formats. Results suggest that technology can effectively support the production of better quality feedback, although time savings were not observed.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115216122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IAAS Trust in Public Domain: Evaluative Framework for Service Provider","authors":"Archana B. Saxena, Meenu Dave","doi":"10.1109/ICALT.2018.00114","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00114","url":null,"abstract":"Trust has more prominence in cloud computing than any other technology. The prime reason behind this notion is the architecture of technology, where service consumer has to transfer critical business relevance data and information to unknown geographical locations called data centers. These data centers are in administration and management of cloud service Providers. Only verbal assurance regarding security and trust are not enough testimonies for cloud consumers. There is a need for textual confirmation, trust strengthening past performance, practical evidence, and tools to evaluate the trustworthiness of CSP (Cloud Service Provider). This paper provides a smart learning environment to assist cloud consumer, by offering a scope to evaluate the trustworthiness of cloud provider on the basis of security assurances by cloud provider through standards and Certification attainment. Various security related components are analyzed with standards and certifications accomplishment and trust value is computed for Service Provider.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122661862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible User Interface for Sanitation Education in Rural India : Design and Preliminary Observations","authors":"R. Unnikrishnan, Bhavani R. Rao","doi":"10.1109/ICALT.2018.00037","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00037","url":null,"abstract":"Tangible user interfaces offer a new medium for education in rural India, helped by its low barrier for entry for the digitally illiterate. In this paper we discuss the design considerations & the pedagogical settings for a tangible environment to teach the skill of surveying optimal locations for toilets and soak pits. We also discuss findings from the pilot test of the technology with 10 women from rural India. This technology is intended as a pedagogical tool instead of being a full blown \"serious game\" so as to bring the focus on the conversations and discussion prompted by the technology, than on the technology itself.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122682392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Science Education Through Accessible Video Content","authors":"Ashay Sahasrabuddhe, Sameer Sahasrabudhe","doi":"10.1109/ICALT.2018.00126","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00126","url":null,"abstract":"Science education for the school learners who are hearing impaired is a multi-layered problem. It is found that from the teachers who can teach using sign language only few have science background. In such a case, use of online resources is a solution; however, there is a dearth of educational content created using sign language. We have created video content with an objective of bridging this gap. The videos explain the making of science toys (designed by Arvind Gupta) in a conversational format. Teacher training was conducted to explain the application of the videos in classroom. Results of preliminary tests with Teachers and learners reveal that they find these videos useful from the content as well as the access perspective.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128698934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Deriving Semantics of Learning Mediation","authors":"Aparna Lalingkar, S. Srinivasa, Prasad Ram","doi":"10.1109/ICALT.2018.00124","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00124","url":null,"abstract":"The web is seen as a promising platform for designing scalable educational practices across large populations. Many of the efforts in this space use the web primarily as an amplifier over existing models of learning that are based on the classroom. In this paper, we propose a pedagogic model called mediated learning where the web acts as a platform for nurturing a learning community by continuously mediating between knowledge need and expertise. Mediated learning has the potential to invert the learning pyramid by interfacing the learner with several experts as part of a single learning experience. For supporting mediated learning, an approach is needed that is data-intensive and driven by social semantics. This paper outlines the proposed pedagogic model, which comprises two primary components: a user-end navigator component that provides a rich interface enabling users to independently navigate through a learning space; and a back-end community component, that performs meaningful mediations between participants in the logical learning space.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129913729","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nisanth M. Pillai, A. Mohan, G. Gutjahr, Prema Nedungadi
{"title":"Digital Literacy and Substance Abuse Awareness Using Tablets in Indigenous Settlements in Kerala","authors":"Nisanth M. Pillai, A. Mohan, G. Gutjahr, Prema Nedungadi","doi":"10.1109/ICALT.2018.00026","DOIUrl":"https://doi.org/10.1109/ICALT.2018.00026","url":null,"abstract":"A problem that is prevalent among many of the tribal communities in Kerala is the addiction to alcohol, tobacco and drugs. Keeping youngsters from becoming addicted is a major part of the battle and is easier than trying to de-addict them later. We discuss an integrated program that trained 1000 indigenous, primarily adolescents and young adults, in digital literacy and health awareness using tablet technology in their native language. The tablet modules were designed for low-literate learners. Technology enhanced health literacy, substance abuse and mental health modules were designed for youth and adolescents. A survey was administered to 98 students in four villages belonging to the Irula and Muthuvan communities to understand the prevalence of substance abuse and awareness about ill effects of the substance abuse after the training. A problem that is prevalent among many of the tribal communities in Kerala is the addiction to alcohol, tobacco and drugs. Keeping youngsters from becoming addicted is a major part of the battle and is easier than trying to de-addict them later. We discuss an integrated program that trained 1000 indigenous, primarily adolescents and young adults, in digital literacy and health awareness using tablet technology in their native language. The tablet modules were designed for low-literate learners. Technology enhanced health literacy, substance abuse and mental health modules were designed for youth and adolescents. A survey was administered to 98 students in four villages belonging to the Irula and Muthuvan communities to understand the prevalence of substance abuse and awareness about ill effects of the substance abuse after the training.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126473849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}