Learning Objects in Instructional Serious Game Design

Ilenius Ildephonce, E. Mugisa, Claudine A. Allen
{"title":"Learning Objects in Instructional Serious Game Design","authors":"Ilenius Ildephonce, E. Mugisa, Claudine A. Allen","doi":"10.1109/ICALT.2018.00035","DOIUrl":null,"url":null,"abstract":"Learning is a crucial component of serious games (SG), and therefore, their design should be grounded in instructional principles. A descriptive research and case study approach were employed to study the structure and elements of SG's gameplay. This study was done to uncover the nature and applicability of learning objects (LOs) during the SG design. It was revealed that indeed LOs are applicable to SG design. LOs relate to the structure of meaningful serious games. In SG learning and gaming are blended through various gameplay elements that correspond to instructional elements. The results are presented as a practical model to guide designers in incorporating LOs during SG design. Employing LOs allows for effective and pedagogically informed SG design decisions. It favours modular design and results in interoperable and reusable SG artefacts. The design and implementation of an educational game called NetCom Quest were used to evaluate the model.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2018.00035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Learning is a crucial component of serious games (SG), and therefore, their design should be grounded in instructional principles. A descriptive research and case study approach were employed to study the structure and elements of SG's gameplay. This study was done to uncover the nature and applicability of learning objects (LOs) during the SG design. It was revealed that indeed LOs are applicable to SG design. LOs relate to the structure of meaningful serious games. In SG learning and gaming are blended through various gameplay elements that correspond to instructional elements. The results are presented as a practical model to guide designers in incorporating LOs during SG design. Employing LOs allows for effective and pedagogically informed SG design decisions. It favours modular design and results in interoperable and reusable SG artefacts. The design and implementation of an educational game called NetCom Quest were used to evaluate the model.
教学严肃游戏设计中的学习对象
学习是严肃游戏的重要组成部分,因此,它们的设计应该以教学原则为基础。我们采用描述性研究和案例研究的方法来研究《SG》的玩法结构和元素。本研究旨在揭示学习对象(LOs)在SG设计中的性质和适用性。结果表明,LOs确实适用于SG设计。LOs与有意义的严肃游戏的结构有关。在SG中,学习和游戏通过各种与教学元素相对应的游戏元素融合在一起。研究结果可作为指导设计师在SG设计中融入LOs的实用模型。采用LOs允许有效的和教学上知情的SG设计决策。它支持模块化设计,并产生可互操作和可重用的SG工件。通过一款名为《NetCom Quest》的教育游戏的设计和实现,我们对该模型进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信