基于故事情节的游戏的游戏内和游戏外评估的比较研究

A. Molnar, Jose Garcia Estrada
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引用次数: 1

摘要

严肃游戏有可能通过激励和为玩家提供更愉快的体验,或通过模拟难以在课堂上重现的事件,来补充现有的教学方法。尽管这些游戏很有潜力,但人们对如何将它们不仅用于教学,还用作评估工具知之甚少。这项研究解决了这一差距。我们提出了一种游戏内评估方法,可以在不需要单独干预的情况下评估游戏中包含的学习目标。我们对提出的方法进行了评估,并表明通过游戏外问卷和综合游戏评估方法对参与者进行评估没有统计学上的显着差异。此外,我们还着眼于玩家体验是否会受到游戏设计所需变化以及玩家对不同类型评估的偏好的影响。大多数参与者更喜欢通过游戏来评估自己。他们还认为评估整体上改善了他们的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment tools. This research addresses this gap. We present an in-game assessment method which assesses the learning objectives included in the game without the need for a separate intervention. We evaluate the proposed method and we show that there is no statistically significant difference in participants being assessed through a questionnaire outside the game and the integrated game assessment method. Moreover, we looked at whether the player experience has been affected by the changes needed in the game design and the players' preferences for different types of assessment. Most participants preferred being assessed through the game. They also felt that the assessment has overall improved their game experience.
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