Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?

Mouna Denden, A. Tlili, Fathi Essalmi, M. Jemni
{"title":"Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?","authors":"Mouna Denden, A. Tlili, Fathi Essalmi, M. Jemni","doi":"10.1109/ICALT.2018.00033","DOIUrl":null,"url":null,"abstract":"While gamification has gained considerable scholarly and practitioner attention, less concern is paid regarding individual differences in gamified learning environments. Personality in particular is considered as the source of individual differences even within students. Therefore, this study investigates how personality can affect students' perceived preferences for eight game elements in a gamified Modular Object-Oriented Dynamic Learning Environment (Moodle). One hundred and five students, from a public Tunisian university, used this gamified Moodle during two years to learn \"Object Oriented Design Methodology\", \"Basic Software\" and \"Information Monitoring Methodology\" courses. The obtained results showed that only extraversion, conscientiousness and openness personality traits may affect students' perceived preferences for particular game elements. These findings can be exploited by researchers and practitioners to design personalized and gamified learning environments based on personality.","PeriodicalId":361110,"journal":{"name":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2018.00033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25

Abstract

While gamification has gained considerable scholarly and practitioner attention, less concern is paid regarding individual differences in gamified learning environments. Personality in particular is considered as the source of individual differences even within students. Therefore, this study investigates how personality can affect students' perceived preferences for eight game elements in a gamified Modular Object-Oriented Dynamic Learning Environment (Moodle). One hundred and five students, from a public Tunisian university, used this gamified Moodle during two years to learn "Object Oriented Design Methodology", "Basic Software" and "Information Monitoring Methodology" courses. The obtained results showed that only extraversion, conscientiousness and openness personality traits may affect students' perceived preferences for particular game elements. These findings can be exploited by researchers and practitioners to design personalized and gamified learning environments based on personality.
在游戏化学习环境中,个性是否影响学生对游戏元素的感知偏好?
虽然游戏化已经获得了相当多的学术和实践者的关注,但很少有人关注游戏化学习环境中的个体差异。尤其是个性,甚至在学生内部也被认为是个体差异的来源。因此,本研究探讨个性如何影响学生在游戏化模块化面向对象动态学习环境(Moodle)中对八个游戏元素的感知偏好。来自突尼斯一所公立大学的105名学生在两年的时间里使用这个游戏化的Moodle学习了“面向对象的设计方法论”、“基础软件”和“信息监控方法论”等课程。结果表明,只有外向性、严谨性和开放性人格特质会影响学生对特定游戏元素的感知偏好。研究人员和实践者可以利用这些发现来设计基于个性的个性化和游戏化学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信