Impact of Experiential Learning on Students' Success in Undergraduate Engineering

P. Desai, Achyut Bhandiwad, A. Shettar
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引用次数: 4

Abstract

Experiential learning is an important pedagogical approach used in teaching-learning process to facilitate "do it and learn". The proposed research work aims to evaluate the experiential learning approach to determine academic performance and students' success by defining hypothesis on the data collected from two different groups. The study is carried out on a population consisting of 168 computer science and engineering undergraduate students identified with two different engineering colleges of which one (college A) had adopted experiential learning through project based learning while the other(college B) has adopted traditional approach for teaching. The results indicate that there is a statistically significant difference in the scores of subtests of students who had undergone experiential learning approach from that of traditional approach. College A adopted Project based learning(PBL) through course projects to apply course knowledge solve a problem, mini-projects to apply learning of multiple course knowledge to solve a real world problem, minor projects to use different technology stacks to develop a product and capstone projects to develop a product. The experience obtained help the students to improve their skills such as creative thinking, problem solving, leadership, teamwork, communication skill and make them industry ready. The students' success is measured with parameters: semester end exam(SEE)scores and placements. The result shows that college A has better students' success than college B. Also results have brought potential positive change in individual, organizational and societal level. It was concluded that experiential learning improve students' performance and can also be used in other disciplines.
体验式学习对工科本科学生成功的影响
体验式学习是一种在教学过程中促进“做而学”的重要教学方法。本研究旨在通过对两个不同群体收集的数据进行假设,来评估体验式学习方法对学习成绩和学生成功的影响。该研究是在168名计算机科学与工程本科学生中进行的,他们来自两所不同的工程学院,其中一所(学院a)采用了基于项目的体验式学习,而另一所(学院B)采用了传统的教学方法。结果表明,体验式学习方式与传统学习方式的学生在子测试成绩上有显著差异。A学院采用基于项目的学习(PBL),通过课程项目应用课程知识解决一个问题,小项目应用多门课程知识解决一个现实问题,小项目使用不同的技术栈开发一个产品,顶点项目开发一个产品。获得的经验帮助学生提高他们的技能,如创造性思维,解决问题的能力,领导能力,团队合作能力和沟通能力,为他们进入行业做好准备。学生的成功是用参数来衡量的:学期末考试(SEE)分数和安置。结果表明,A学院的学生比b学院的学生更成功,并且结果在个人,组织和社会层面上带来了潜在的积极变化。结论是,体验式学习可以提高学生的学习成绩,也可以应用于其他学科。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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