2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)最新文献

筛选
英文 中文
Find Me a Song and Add the Blanks: Supporting Teachers to Retrieve Lyrics to English Listening Lessons 给我找首歌并填上空白:帮助教师检索英语听力课歌词
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00080
V. V. G. Neto, S. Siqueira, Maria Carolina Borim
{"title":"Find Me a Song and Add the Blanks: Supporting Teachers to Retrieve Lyrics to English Listening Lessons","authors":"V. V. G. Neto, S. Siqueira, Maria Carolina Borim","doi":"10.1109/ICALT.2019.00080","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00080","url":null,"abstract":"English learning comprises the development of four abilities: listening, speaking, reading, and writing. Commonly, English teachers use songs to develop students' listening because it provides a fun approach for improving vocabulary and perceiving different accents. However, every time a teacher needs to prepare a listening lesson using songs, s/he needs to search for songs that contain the words that are being studied in that lesson, and also download and edit the lyrics, substituting the words by blank spaces to be filled by the students while they listen to the music. This paper presents the application of Information Retrieval (IR) techniques to index and retrieve songs according to a set of intended words, besides a module that prepares the songs for listening lessons, substituting the terms by blank spaces. Results reveal that the tool is well-succeeded to provide the aforementioned functionalities. Moreover, a teacher used the tool in the context of her English class, approving the solution provided and contributing to reduce the effort for preparing a pedagogical activity for a listening lesson.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134024382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Monitoring Students Performance in E-Learning Based on Learning Analytics and Learning Educational Objectives 基于学习分析和学习教育目标的学生在线学习绩效监控
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00067
Laécio A. Costa, Marlo Souza, L. Salvador, R. Amorim
{"title":"Monitoring Students Performance in E-Learning Based on Learning Analytics and Learning Educational Objectives","authors":"Laécio A. Costa, Marlo Souza, L. Salvador, R. Amorim","doi":"10.1109/ICALT.2019.00067","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00067","url":null,"abstract":"The ability to follow learning progress and students' performance can be beneficial to teachers and researchers in modern educational systems actions, especially in e-learning environments. In this paper, an effort is made to investigate and utilize the learning features sets from the learning objectives and students' interactions in Learning Management Systems to follow the student's performance. This research aims to implement a software architecture called Student Academic Performance Evaluation System (SapeS) based on Learning Analytics and Learning Objectives to support the teacher in the evaluation process. Outcomes provided by SapeS should help educators in the promotion and improvement in the learning process.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"214 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132697828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
OffVid: A System for Linking Off-Topic Concepts to Topically Relevant Video Lecture Segments 一个将偏离主题的概念连接到与主题相关的视频讲座片段的系统
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00015
Sharmila Reddy Nangi, Yashasvi Kanchugantla, Pavan Gopal Rayapati, Plaban Kumar Bhowmik
{"title":"OffVid: A System for Linking Off-Topic Concepts to Topically Relevant Video Lecture Segments","authors":"Sharmila Reddy Nangi, Yashasvi Kanchugantla, Pavan Gopal Rayapati, Plaban Kumar Bhowmik","doi":"10.1109/ICALT.2019.00015","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00015","url":null,"abstract":"We present a system for automatically connecting off-topic concepts from a video lecture to appropriate and topically relevant video lecture segments. The linked video lectures are expected to provide more detailed account of the corresponding off-topic concept. The system is realized with three modules: off-topic identification, topic base generation and segment linking. We modelled the problem of finding off-topic concept identification task as a community structure analysis in concept similarity graph. Word embedding-based technique has been used to generate topic specific video segments that act as the targets of off-topic concept connection candidates. The segmented videos are indexed using extracted topic by Solr search engine and are retrieved against queries formulated from offtopic concepts. The system has been evaluated on video lecture picked up from NPTEL MOOC platform. User study on the quality of recommendation has been found to be promising.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132712045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
uAdventure: Simplifying Narrative Serious Games Development uAdventure:简化叙事严肃游戏开发
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00030
V. M. Pérez-Colado, I. Pérez-Colado, Manuel Freire-Morán, I. Martínez-Ortiz, Baltasar Fernandez-Manjon
{"title":"uAdventure: Simplifying Narrative Serious Games Development","authors":"V. M. Pérez-Colado, I. Pérez-Colado, Manuel Freire-Morán, I. Martínez-Ortiz, Baltasar Fernandez-Manjon","doi":"10.1109/ICALT.2019.00030","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00030","url":null,"abstract":"Game engines and developer-friendly authoring tools have greatly simplified entertainment game development. However, this does not extend to serious games which, in particular, require involvement of non-developer stakeholders. We present the first evaluation of uAdventure, an easy-to-use game development environment for narrative point-and-click graphic adventure games. uAdventure is a re-implementation of the previously-validated eAdventure environment on top of the Unity game engine. The idea is to get most of the advantages of the Unity professional environment at a fraction of its complexity, and without requiring programming knowledge to use it. uAdventure include educational-oriented affordances, such as assessment and learning analytics; and has been formatively evaluated by heterogeneous users with different degrees of technical knowledge. The results of our evaluation show much simpler story creation for profiles that had no previous knowledge of the engine, and positive feedback from more technical profiles which would use the tool as a prototyping tool for complex projects.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"205 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134529579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Creating an Augmented Book from a Geography Textbook 从地理教科书中创建一本增强书
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00111
Adilson Vahldick, Douglas Linhares Bittencourt
{"title":"Creating an Augmented Book from a Geography Textbook","authors":"Adilson Vahldick, Douglas Linhares Bittencourt","doi":"10.1109/ICALT.2019.00111","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00111","url":null,"abstract":"With the popularization of mobile devices, Augmented Reality has been increasing the offer of additional support in education. One of the applications is the augmented book that adds virtual features in printed books. Textbooks are an expensive investment for government, but students are big consumers of digital material. In this work, we have developed an experiment in which we model maps from the textbook of three aspects of the African continent so that students can visualize them in 3D on their smartphones. We conducted a section where they used the application and then held a competition in teams answering questions based on the maps of the application. Pre and post-tests were administered to verify if there was any improvement in performance, and students completed a six-question survey to answer their satisfaction with the application and experience.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"381 1-3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114016248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Integrating Open Technologies in the Virtual Mobility Learning Hub 在虚拟移动学习中心中集成开放技术
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00016
Andrei Ternauciuc, R. Vasiu, Vlad Mihaescu, Diana Andone
{"title":"Integrating Open Technologies in the Virtual Mobility Learning Hub","authors":"Andrei Ternauciuc, R. Vasiu, Vlad Mihaescu, Diana Andone","doi":"10.1109/ICALT.2019.00016","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00016","url":null,"abstract":"The global economy with technological developments, mobility incrementation and new financial and working models affects the higher education at its core. Not only the education system, policies, or delivery models are influenced, but also students' and staff mobility. A new era of online and mobile learning, of massive open online courses (MOOCs), created virtual mobilities or internships. Virtual Mobility (VM) has a great potential to contribute to the internationalization, innovation and inclusion in higher education. This paper presents the development of the Open Virtual Mobility Learning Hub, a European-funded project, as an integration of several interactive technologies in an open source learning environment based on Moodle. The Open Virtual Mobility Learning Hub is a collaborative online and mobile environment for promoting and assessing VM Skills of educators and students in the European Higher Education Area. The OpenVM Learning Hub includes several interactive tools in components, services and technologies. This paper analyses different open-source software and tools, essential for the OpenVM Learning hub, as its development is based on open education principles.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114663828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Digital Learning Diary as a Tool for Enhancing EFL Learners' Metacognitive Reflection 数字学习日记作为增强英语学习者元认知反思的工具
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00085
K. Saks, Ä. Leijen
{"title":"Digital Learning Diary as a Tool for Enhancing EFL Learners' Metacognitive Reflection","authors":"K. Saks, Ä. Leijen","doi":"10.1109/ICALT.2019.00085","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00085","url":null,"abstract":"Self-regulation is an increasingly important metacognitive skill in learning requiring metacognitive awareness and experience. We investigate the role of digital learning diary and cognitive-metacognitive promptsin changing learners' metacognitive reflection deeper and more profound. We investigated the advancement of reflection skills of college students based on their learning diary entries. The data were analyzed drawn on Poldner et al [1] five argumentation levels. The findings indicated a significant growth in all levels, most notably in evaluation and justification levels. The factors affecting learners' reflection skills are discussed in the article.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129340974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Early Performance Prediction for CS1 Course Students using a Combination of Machine Learning and an Evolutionary Algorithm 结合机器学习和进化算法的CS1课程学生早期表现预测
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00066
F. Pereira, Elaine H. T. Oliveira, David Fernandes, A. Cristea
{"title":"Early Performance Prediction for CS1 Course Students using a Combination of Machine Learning and an Evolutionary Algorithm","authors":"F. Pereira, Elaine H. T. Oliveira, David Fernandes, A. Cristea","doi":"10.1109/ICALT.2019.00066","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00066","url":null,"abstract":"Many researchers have started extracting student behaviour by cleaning data collected from web environments and using it as features in machine learning (ML) models. Using log data collected from an online judge, we have compiled a set of successful features correlated with the student grade and applying them on a database representing 486 CS1 students. We used this set of features in ML pipelines which were optimised, featuring a combination of an automated approach with an evolutionary algorithm and hyperparameter-tuning with random search. As a result, we achieved an accuracy of 75.55%, using data from only the first two weeks to predict the student final grades. We show how our pipeline outperforms state-of-the-art work on similar scenarios.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121845442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
The Impact of Science, Technology and Society (STS) Perspective in Biology Learning in Secondary Technological Institute 科学、技术与社会视角对中专生物学习的影响
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00076
Felipe Fabian Alves, T. H. C. Castro
{"title":"The Impact of Science, Technology and Society (STS) Perspective in Biology Learning in Secondary Technological Institute","authors":"Felipe Fabian Alves, T. H. C. Castro","doi":"10.1109/ICALT.2019.00076","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00076","url":null,"abstract":"This paper describes relevant elements for the technology education scenario, related to STS perspective, through a diagnostic study about how STS and Digital Culture fit together in secondary technological institute. For these two aspects to be more effective, teachers have to foster social awareness in their students. We conducted a case study to make a diagnostic about how teachers are including STS content and using Digital Culture in the Biology learning.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"2161-377X 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130231580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning 基于本体的游戏化在脚本协作学习中的作用
2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) Pub Date : 2019-07-01 DOI: 10.1109/ICALT.2019.00043
G. Challco, Seiji Isotani, I. Bittencourt
{"title":"The Effects of Ontology-Based Gamification in Scripted Collaborative Learning","authors":"G. Challco, Seiji Isotani, I. Bittencourt","doi":"10.1109/ICALT.2019.00043","DOIUrl":"https://doi.org/10.1109/ICALT.2019.00043","url":null,"abstract":"Scripted Collaborative Learning (CL) promotes meaningful interactions among students. Unfortunately, in some situations, the use of scripts causes motivational problems which in turn may lead to negative learning outcomes. In the last years, gamification has emerged as a promising technique to motivate and engage students towards learning process. However, gamification requires personalization based on knowledge about game design, and their impact on the students' motivation and learning outcomes. To address these issues, we proposed the formalization of an ontology to support the gamification of CL scenarios in which the game elements are tailored for each situation. These CL scenarios are known as ont-gamified CL sessions, and this paper presents the results of one empirical study conducted to evaluate their effects on the participants' intrinsic motivation and learning outcomes. This study was carried out as quasi-experiment with 62 undergraduate Brazilian students who participated either in non-gamified or ont-gamified CL sessions. Findings indicate that the intrinsic motivation was better in ont-gamified CL sessions, and that there was no significant difference on learning outcomes. Based on these results, we concluded that our approach is likely to deal with motivational problems in scripted CL.","PeriodicalId":356549,"journal":{"name":"2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)","volume":"41 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120844472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信