uAdventure:简化叙事严肃游戏开发

V. M. Pérez-Colado, I. Pérez-Colado, Manuel Freire-Morán, I. Martínez-Ortiz, Baltasar Fernandez-Manjon
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引用次数: 4

摘要

游戏引擎和开发者友好的创作工具极大地简化了娱乐游戏的开发。然而,这并不适用于需要非开发者利益相关者参与的严肃游戏。我们提出了uAdventure的第一个评估,这是一个易于使用的游戏开发环境,用于叙述指向和点击图形冒险游戏。《uAdventure》是在Unity游戏引擎之上重新执行了之前验证过的eAdventure环境。我们的想法是在其复杂性的一小部分上获得Unity专业环境的大部分优势,并且不需要编程知识就可以使用它。uAdventure包括以教育为导向的功能,如评估和学习分析;并得到了具有不同技术知识程度的异质用户的形式化评价。我们的评估结果显示,对于以前不了解引擎的概要文件来说,故事创建要简单得多,并且来自更多技术概要文件的积极反馈,这些概要文件将使用该工具作为复杂项目的原型工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
uAdventure: Simplifying Narrative Serious Games Development
Game engines and developer-friendly authoring tools have greatly simplified entertainment game development. However, this does not extend to serious games which, in particular, require involvement of non-developer stakeholders. We present the first evaluation of uAdventure, an easy-to-use game development environment for narrative point-and-click graphic adventure games. uAdventure is a re-implementation of the previously-validated eAdventure environment on top of the Unity game engine. The idea is to get most of the advantages of the Unity professional environment at a fraction of its complexity, and without requiring programming knowledge to use it. uAdventure include educational-oriented affordances, such as assessment and learning analytics; and has been formatively evaluated by heterogeneous users with different degrees of technical knowledge. The results of our evaluation show much simpler story creation for profiles that had no previous knowledge of the engine, and positive feedback from more technical profiles which would use the tool as a prototyping tool for complex projects.
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