{"title":"The Use of Pair Programming to Support Introductory Programming Teaching: A Qualitative Study","authors":"Thamires Alves Neves de Oliveira, A. Rebouças","doi":"10.1109/LACLO.2018.00025","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00025","url":null,"abstract":"The use of new practices aimed at assisting in the teaching-learning process of programming is a topic widely discussed by professionals in the area. In the midst of this, this paper proposes the use of Pair Programming to support the introductory programming learning and presents the positive and negative aspects according to the literature and also through qualitative data obtained in the use of this practice in a Brazilian instructional context. These data were the result of direct observations, and the application of an online form and interviews. After a thematic analysis of this data, we have observed positive aspects such as the development of the ability to work as a team and to improve the interaction and communication between students. Some negative aspects were also observed, such as divergences between the members of the pair on how to code, and the delay that may occur if the pair members do not have much affinity or the same level of knowledge.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133757513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Danley Greg Bezerra da Silva, Breno Augusto Guerra Zancan, Daniela de Freitas Guilhermino Trindade, Luiz Renato Martins da Rocha, E. Sgarbi
{"title":"Dictionary in Libras to Disseminate Information on Human Sexuality An Application for Mobile Devices (DiSLibras)","authors":"Danley Greg Bezerra da Silva, Breno Augusto Guerra Zancan, Daniela de Freitas Guilhermino Trindade, Luiz Renato Martins da Rocha, E. Sgarbi","doi":"10.1109/LACLO.2018.00066","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00066","url":null,"abstract":"The present work aims to present a dictionary of sexuality in the Brazilian Language of Signals (Libras Língua Brasileira de Sinais), in the form of application for mobile devices. Firstly, the situation experienced by the deaf is contextualized in terms of their difficulty in accessing information related to sexuality, and how this affects their understanding of the subject. After this contextualization, the process of creating the application is presented, from the choice and categorization of the entries, to the recording of the videos and validation of the work done. Subsequently, some screens of the application are shown, evidencing how it is intended to make available the information of the dictionary. Finally, some considerations about the research are presented.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"43 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123599370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sebastián Gómez-Jaramillo, Julián Moreno-Cadavid, C. M. Zapata-Jaramillo
{"title":"Adaptation of the 6D Gamification Model in a Software Development Course","authors":"Sebastián Gómez-Jaramillo, Julián Moreno-Cadavid, C. M. Zapata-Jaramillo","doi":"10.1109/LACLO.2018.00030","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00030","url":null,"abstract":"This article shows a theoretical adaptation of the 6D gamification model, originally designed to be applied in marketing. The model establishes six steps that must be considered when applying gamification, in order to design the activity in which the game elements are going to be used. Each of these steps are described in a general way and considering how it can be applied in an educational context, specifically in the teaching of software development.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131813580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Production of Scratch Learning Objects by Elementary School Students","authors":"M. R. Kaminski, Clodis Boscarioli","doi":"10.1109/LACLO.2018.00060","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00060","url":null,"abstract":"The development of Computational Thinking through visual programming using resources such as Scratch has been used frequently in teaching and learning contexts due to the important contributions to these processes. In order to integrate the work of Development of Computational Thinking into the curricular pedagogical content and the protagonism of the students, this paper presents practical suggestions for using Scratch as a tool for Learning Objects production by students for students. The suggestions are the result of the experience developed in a school of the public school of Cascavel/PR whose results show that this integration promotes interest in the content and commitment of the students, making learning meaningful.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134287803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Comparison between Pseudocode Usage and Visual Programming with Scratch in Programming Teaching","authors":"Críscilla M. C. Rezende, Esdras L. Bispo","doi":"10.1109/LACLO.2018.00087","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00087","url":null,"abstract":"This work presents the results of a research that aimed to evaluate the use of the Scratch visual programming language in the development of computational thinking, in comparison with the use of pseudocode, during the teaching of logic and programming algorithms. The research was delineated with a methodology of action research, which made possible the evaluation of the Scratch language and the pseudocode at the end of the approach of each content. The steps of approaching each content were initiated with the application of the diagnostic evaluation, and finalized with the evaluation of performance. The results indicate that the use of the Scratch language presented better results during the initial stages; as the complexity of the content increased, the use of the pseudocode produced better results. Nevertheless, it is worth noting the good acceptance of the Scratch language for the teaching-learning process of the contents, as well as the contribution that it has had to the learning of logic and programming algorithms.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117099680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leticia Harue Okuno, Cristina Corrêa de Oliveira, José Erick de Souza Lima
{"title":"Alternative Method for Literacy of Autistic Spectrum Disorder's (ASD) Children","authors":"Leticia Harue Okuno, Cristina Corrêa de Oliveira, José Erick de Souza Lima","doi":"10.1109/LACLO.2018.00044","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00044","url":null,"abstract":"The game Smooth Path aims to aid Autistic Spectrum Disorder's (ASD) children to learn while they are playing and moving. This paper presents the software and the results of APAE's specialists tests. The system uses the Kinect Xbox 360 sensor, which allows the interaction between the user and the computer without the aid of a physical control. In order to be effective in teaching children with ASD, interviews and reviews of the usability of the prototypes were carry out with the APAE's specialists who experience the difficulties that autistic children face with the standard teaching in schools.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125132786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Development a Methodology and Software to Monitor Participatory School Improvement","authors":"G. M. Cabral, Tel Amiel","doi":"10.1109/LACLO.2018.00037","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00037","url":null,"abstract":"This paper discusses the participatory development of a methodology and a software information system for school management. It was created as part of an ethnographic study realized over a two-year period. It involved a working group formed by parents, students, teachers and school administrators who met monthly in a public school as part of a project aimed at improving school climate. Through cycles of implementation and feedback from the working group and two school administrators, we built an open source system to support the monitoring of indicators, objectives and actions defined and monitored locally. These analyses led to the construction of school 'rules' and guidelines during annual planing, becoming an important element in the construction of a more open and democratic school.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"2015 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121533669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Luiz Antonio Buschetto Macarini, C. Cechinel, Henrique Lemos dos Santos, X. Ochoa, Virgínia Rodés, G. E. Alonso, Alén Pérez Casas
{"title":"Using Data Mining Techniques to Follow Students Trajectories in Secondary Schools of Uruguay","authors":"Luiz Antonio Buschetto Macarini, C. Cechinel, Henrique Lemos dos Santos, X. Ochoa, Virgínia Rodés, G. E. Alonso, Alén Pérez Casas","doi":"10.1109/LACLO.2018.00061","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00061","url":null,"abstract":"It is possible to observe an enormous increase on the number of researches focused on automatically find patterns and factors that affect students behavior and performance during their learning process. The fields of Learning Analytics and Educational Data Mining are in constant growing, developing new and innovative tools. Furthermore, new methodologies are being created to follow and help students and professors inside the many different types of educational settings. At the same time, it is also possible to see that the majority of the existing works are still restricted to small and controlled experiments, conducted on samples of students data. The present work describes the first step of an international collaboration focused on implementing Learning Analytics on a national scale. Precisely, this work describes the methodology applied to find rules that can be used to follow students' trajectories in secondary schools in Uruguay. The results points out for the possibility of delivering rules by analyzing patterns of students clusters based on their success (or failure) in the school year. Among other findings, this work shows a strong relationship between students grades and their number of absences in the classes.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127485946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anderson Corrêa de Lima, Nicolas Cruz, Maira Daniele Cavalheiro, Quesia Araujo, Esteic Janaina Santos Batista
{"title":"AccessEducation: Educational Platform Based on CCI Principles and Web Accessibility","authors":"Anderson Corrêa de Lima, Nicolas Cruz, Maira Daniele Cavalheiro, Quesia Araujo, Esteic Janaina Santos Batista","doi":"10.1109/LACLO.2018.00057","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00057","url":null,"abstract":"The objective of this paper was to research and develop an Internet platform for educational purposes called AccessEducation. The interaction design and platform development were based on recommendations from the Child-Computer Interaction (CCI) and Web Accessibility disciplines. Research in the literature on the discipline of design in CCI showed that the area is still little discussed in the country. As a result, this work presents very significant data comparing the same teaching activity carried out in the classroom, in the traditional format, and in a computer lab, with the reinforcement of the use of the AccessEducation platform. From the results, we believe that the use of educational software in the classroom promotes learning and that it can be even more effective if the interaction design of the software is thought to be focused on the intended user, in this case, the children's public, inserting here children with some special needs","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124185297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. de Oliveira Brandão, I. M. Félix, Patricia Alves Pereira, A. Brandão
{"title":"Evolving Technology to Better Support Teaching Introductory Programming Inside Moodle","authors":"L. de Oliveira Brandão, I. M. Félix, Patricia Alves Pereira, A. Brandão","doi":"10.1109/LACLO.2018.00079","DOIUrl":"https://doi.org/10.1109/LACLO.2018.00079","url":null,"abstract":"Nowadays, it is increasing the importance of developing skills related to the computational thinking at earlier stages of education, and the adoption of tools that implement the visual programming paradigm has been well succeeded in presenting introductory notions of programming from kindergarten to college. Such tools allows the user to program while manipulating blocks that represent programming languages instructions. iVProg is among this class of tools and was firstly implemented in Java and could be integrated to Moodle using iAssign. Due to technological evolution, iVProg also evolved to iVProgH and its integration to Moodle is still possible by using the new version of iAssign that allow the integration of HTML stack packages to Moodle. In this paper we describe how this evolution takes place and presents iVProgH functionalities as well as iAssign extension to include HTML packages into Moodle. In addition, we give some teaching support whenever integrated using iVProgH with Moodle using iAssign.","PeriodicalId":340408,"journal":{"name":"2018 XIII Latin American Conference on Learning Technologies (LACLO)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117144120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}