Adaptation of the 6D Gamification Model in a Software Development Course

Sebastián Gómez-Jaramillo, Julián Moreno-Cadavid, C. M. Zapata-Jaramillo
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引用次数: 2

Abstract

This article shows a theoretical adaptation of the 6D gamification model, originally designed to be applied in marketing. The model establishes six steps that must be considered when applying gamification, in order to design the activity in which the game elements are going to be used. Each of these steps are described in a general way and considering how it can be applied in an educational context, specifically in the teaching of software development.
6D游戏化模型在软件开发课程中的应用
本文展示了对最初设计用于营销的6D游戏化模型的理论改编。该模型建立了在应用游戏化时必须考虑的6个步骤,以便设计将使用游戏元素的活动。每一个步骤都以一般的方式描述,并考虑如何在教育环境中应用,特别是在软件开发教学中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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