自闭症谱系障碍(ASD)儿童识字的替代方法

Leticia Harue Okuno, Cristina Corrêa de Oliveira, José Erick de Souza Lima
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引用次数: 0

摘要

游戏《Smooth Path》旨在帮助自闭症谱系障碍(ASD)儿童在游戏和移动中学习。本文介绍了APAE专家测试的软件和结果。该系统使用Kinect Xbox 360传感器,无需借助物理控制,即可实现用户与计算机之间的交互。为了有效地对自闭症儿童进行教学,我们与APAE的专家进行了访谈,并对原型的可用性进行了评估,这些专家经历了自闭症儿童在学校标准教学中面临的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Alternative Method for Literacy of Autistic Spectrum Disorder's (ASD) Children
The game Smooth Path aims to aid Autistic Spectrum Disorder's (ASD) children to learn while they are playing and moving. This paper presents the software and the results of APAE's specialists tests. The system uses the Kinect Xbox 360 sensor, which allows the interaction between the user and the computer without the aid of a physical control. In order to be effective in teaching children with ASD, interviews and reviews of the usability of the prototypes were carry out with the APAE's specialists who experience the difficulties that autistic children face with the standard teaching in schools.
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