Proceedings of the 9th ACM Conference on Creativity & Cognition最新文献

筛选
英文 中文
The role of instrumental emotion regulation in the emotions-creativity link: how worries render neurotic individuals more creative 工具性情绪调节在情绪-创造力联系中的作用:焦虑如何使神经质个体更有创造力
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466656
A. Leung, L. Kwan, S. Liou, C. Chiu, Lin Qiu, J. C. Yong
{"title":"The role of instrumental emotion regulation in the emotions-creativity link: how worries render neurotic individuals more creative","authors":"A. Leung, L. Kwan, S. Liou, C. Chiu, Lin Qiu, J. C. Yong","doi":"10.1145/2466627.2466656","DOIUrl":"https://doi.org/10.1145/2466627.2466656","url":null,"abstract":"Based on the instrumental account of emotion regulation, the current research seeks to offer a novel perspective to the emotions-creativity debate by investigating the instrumental value of trait-consistent emotions in creativity. We hypothesize that emotions such as worry (vs. happy) are some trait-consistent experiences for neurotic individuals and experiencing these emotions can facilitate performance in a creativity task. In two studies, we found support for our hypothesis. First, individuals higher in neuroticism had a greater preference for recalling worrisome (vs. happy) events in anticipation of performing a creativity task (Study 1). Moreover, when induced to recall a worrisome (vs. happy) event, individuals higher in neuroticism had better performance in a creativity task (Study 2). These findings offer a new perspective to the controversy concerning the emotions-creativity relationship and further demonstrate the role of instrumental emotion regulation in the domain of creative performance.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115867191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Not what we think: sensate machines for rewiring 不是我们想的那样:感觉机器重新布线
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466644
D. Reinhardt, L. Loke
{"title":"Not what we think: sensate machines for rewiring","authors":"D. Reinhardt, L. Loke","doi":"10.1145/2466627.2466644","DOIUrl":"https://doi.org/10.1145/2466627.2466644","url":null,"abstract":"The design of programmed spatio-material environments can be conceptualized as providing new stimuli with which to rewire the human brain in the context of architectural design. The plasticity of the brain is now recognised by neuroscience -- the brain can be teased to inform, continually learn and restructure itself. As a driver for stimuli that rewire behavioural and cognitive patterns, a cognitive architecture 4EA approach is employed ('embodied, embedded, enacted, extended, affected') to inform the design of digitally manufactured and interactive prototype environments that become sensate machines. We introduce a 4EA design framework, combining approaches from computational architectural design, human-computer interaction and choreography, for the design of environments in which novel cognitive experiences arise from interaction between network components. A series of creative works from the Black Project is presented as case studies exemplifying our 4EA design framework, furthering investigations into how to collaboratively design, manufacture and choreograph sensate machines for rewiring cognition through creative engagement by performers and audience alike.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129242793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Utilizing music technology as a model for creativity development in K-12 education 利用音乐技术作为K-12教育创造力发展的模式
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466670
David S. Rosen, Erik M. Schmidt, Youngmoo E. Kim
{"title":"Utilizing music technology as a model for creativity development in K-12 education","authors":"David S. Rosen, Erik M. Schmidt, Youngmoo E. Kim","doi":"10.1145/2466627.2466670","DOIUrl":"https://doi.org/10.1145/2466627.2466670","url":null,"abstract":"Many students are highly engaged, motivated, and intellectually stimulated by music outside of the classroom. In 2012, the US ranked 17th among developed countries in education. A major commonality in nations outperforming the US is a deeper focus on the arts. We argue it necessary to find new ways to engage students in music education. In this initial work, we demonstrate that teaching with music technology provides an affordable point of entry for non-trained music students to express their musical sensibilities. Computer-based tools have become the standard for the music industry. We posit that music technology classes serve as an excellent environment for creative development, offering self-awareness of one's creative process, experiential flow learning, and creative thinking skills.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129575961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Improvising consciousness 即兴创作意识
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466631
J. Anstey, Neil Coletta, Dave Pape, Courtney Hatten, Min Young Kim, Debra T. Burhans, Devin Wilson
{"title":"Improvising consciousness","authors":"J. Anstey, Neil Coletta, Dave Pape, Courtney Hatten, Min Young Kim, Debra T. Burhans, Devin Wilson","doi":"10.1145/2466627.2466631","DOIUrl":"https://doi.org/10.1145/2466627.2466631","url":null,"abstract":"Improvising Consciousness is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness, pre- & post-human identity, and creativity. The core of the Improvising Consciousness project is a performative lecture on the history and future of the human mind. The lecture is typically accompanied by participatory activities, these have included: work-shopping of alter-egos; improvisation in a multiple personality melodrama; an interactive visual short story; play sessions with a mixed-reality alien intelligence; and a physical game dealing with pre-historic cognition. The creative team include researchers in interactive drama, virtual and mixed reality, visual novels, AI, robotics and performance. They are members of a group which has a track record of producing innovative syntheses of computer-based technology and live performance.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132496543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Factors affecting audience perceptions of agency in human computer musical partnerships 影响听众对人机音乐伙伴关系代理感知的因素
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466661
Andrew R. Brown, Toby Gifford, Bradley Voltz
{"title":"Factors affecting audience perceptions of agency in human computer musical partnerships","authors":"Andrew R. Brown, Toby Gifford, Bradley Voltz","doi":"10.1145/2466627.2466661","DOIUrl":"https://doi.org/10.1145/2466627.2466661","url":null,"abstract":"What design factors contribute to an illusion of agency in a computational system? Our previous research [1, 2] has investigated this question in the context of creative human-machine musical partnerships, where we identified musical behaviours implying machine agency from the perspective of a human performer. This paper investigates an audience perspective: what factors contribute to an impression of machine agency for in a musical performance? Audience feedback data was collected during a concert with four performances, each comprising a human musician interacting with a computer music system. Three performances utilized a computational agent, CIM [1], designed for this research. The fourth performance utilized an array of effect pedals designed in an extended instrument paradigm [3]. The audience feedback questionnaire queried whether a sense of machine agency was imparted, and to what degree visual, spatial, timbral and musical factors contributed to this impression. The results showed our CIM system succeeded in imparting a sense of agency, and that all four of the suggested factors contributed to that impression.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130823580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Performing with a system's intention: embodied cues in performer-system interaction 以系统意图执行:表演者-系统交互中的具身线索
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466642
Greg J. Corness, T. Schiphorst
{"title":"Performing with a system's intention: embodied cues in performer-system interaction","authors":"Greg J. Corness, T. Schiphorst","doi":"10.1145/2466627.2466642","DOIUrl":"https://doi.org/10.1145/2466627.2466642","url":null,"abstract":"Interactive computer systems have been explored in the performing arts for the past two decades, incorporating several models of the Performer-Technology relationship. As computer systems are afforded greater autonomy and agency in performance and everyday interactions, an interface that reflects the collaborative nature of the Performer-Performer relationship is required. One potential solution utilizes the embodied knowledge of the performer's interaction by modeling breathing patterns in a computer agent as cues to the system's intended action. This choice is supported by theories from cognitive science, performing arts and philosophy illustrating that our embodied perception of other's intention provides the basis for human interaction. We engage the performer's awareness of the computer's 'intention' by modeling breathing patterns as embodied cues, engaging the performer's sense of intuition and empathy. We present our evaluation of a Performer-System interaction model with data collected from performers improvising in studio sessions with a system designed to project its intention through a simulated breath.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128765260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
cc13.assimilate.net explorations in creativity 对创造力的探索
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481231
Damian Hills
{"title":"cc13.assimilate.net explorations in creativity","authors":"Damian Hills","doi":"10.1145/2466627.2481231","DOIUrl":"https://doi.org/10.1145/2466627.2481231","url":null,"abstract":"The assimilate project is an exploration into understanding how embodied cognition and specific interface mechanics can support creative outcomes with collaborative narrative generation. Using a touch table interface participants collaboratively narrate and visualise narrative sequences using online media obtained through a keyword search, or words given from set template knowledge regarding the nature of creativity.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129609238","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mood and creativity: an appraisal tendency perspective 情绪与创造力:一个评价倾向的视角
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466658
A. D. Rooij, Sara Jones
{"title":"Mood and creativity: an appraisal tendency perspective","authors":"A. D. Rooij, Sara Jones","doi":"10.1145/2466627.2466658","DOIUrl":"https://doi.org/10.1145/2466627.2466658","url":null,"abstract":"There is a strong relationship between the mood one is in, and the way one performs creatively. Previous research has shown that this relationship is complex. In this paper we argue that this complexity partly lies in a faulty conceptualization of mood. We will argue that an appraisal tendency perspective on moods will help to further clarify the relationship between mood and creativity. To support this argument we will highlight some inconsistencies in previous research, and use the appraisal tendency perspective on mood to develop predictions that help explain these inconsistencies and develop new directions for mood-creativity research. Future research is required to assess the accuracy of these predictions.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123551227","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Shadow Showdown 影子摊牌
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481209
J. Gavin, Matthew Martin, Daniel Cermak-Sassenrath
{"title":"Shadow Showdown","authors":"J. Gavin, Matthew Martin, Daniel Cermak-Sassenrath","doi":"10.1145/2466627.2481209","DOIUrl":"https://doi.org/10.1145/2466627.2481209","url":null,"abstract":"Shadow Showdown is a multiplayer, whole-body installation that encourages interaction between people, creativity, and physical activity. The game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the physical and digital space; and play and everyday life.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134155374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Design constraints in fashion store design processes 时装店设计过程中的设计约束
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466662
Anders Haug, M. Münster
{"title":"Design constraints in fashion store design processes","authors":"Anders Haug, M. Münster","doi":"10.1145/2466627.2466662","DOIUrl":"https://doi.org/10.1145/2466627.2466662","url":null,"abstract":"This paper focuses on the process of retail store design; more specifically that of fashion stores. In contrast to most research on the topic of retail design, which has a consumer focus, this paper focuses on the design process from the perspective of the store designer. Based upon existing literature, the paper proposes a framework for understanding store design processes. The framework is investigated through three case studies of fashion store design projects. The paper demonstrates that the fashion store design process can be seen as a creative process, tightly restricted by constraints imposed by relevant stakeholders and the constraints between internal design variables. Furthermore, the paper provides insights into the nature of such constraints.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"265 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131919772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信