J. Gavin, Matthew Martin, Daniel Cermak-Sassenrath
{"title":"影子摊牌","authors":"J. Gavin, Matthew Martin, Daniel Cermak-Sassenrath","doi":"10.1145/2466627.2481209","DOIUrl":null,"url":null,"abstract":"Shadow Showdown is a multiplayer, whole-body installation that encourages interaction between people, creativity, and physical activity. The game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the physical and digital space; and play and everyday life.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Shadow Showdown\",\"authors\":\"J. Gavin, Matthew Martin, Daniel Cermak-Sassenrath\",\"doi\":\"10.1145/2466627.2481209\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Shadow Showdown is a multiplayer, whole-body installation that encourages interaction between people, creativity, and physical activity. The game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the physical and digital space; and play and everyday life.\",\"PeriodicalId\":333903,\"journal\":{\"name\":\"Proceedings of the 9th ACM Conference on Creativity & Cognition\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 9th ACM Conference on Creativity & Cognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2466627.2481209\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th ACM Conference on Creativity & Cognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2466627.2481209","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Shadow Showdown is a multiplayer, whole-body installation that encourages interaction between people, creativity, and physical activity. The game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the physical and digital space; and play and everyday life.