Proceedings of the 9th ACM Conference on Creativity & Cognition最新文献

筛选
英文 中文
Community engagements with living sensing systems 社区参与生活传感系统
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466638
S. Kuznetsov, Will Harrigan-Anderson, H. Faste, S. Hudson, E. Paulos
{"title":"Community engagements with living sensing systems","authors":"S. Kuznetsov, Will Harrigan-Anderson, H. Faste, S. Hudson, E. Paulos","doi":"10.1145/2466627.2466638","DOIUrl":"https://doi.org/10.1145/2466627.2466638","url":null,"abstract":"We present the design and deployment of a bio-electronic sensing system. This system visualizes bacterial activity inside Winogradsky columns, which incubate soil samples to culture the naturally occurring microorganisms as they process metals and nutrients in the soil. Our month-long deployments with two urban communities offer insights into individual and collective appropriations of living sensing systems. These findings reveal future design trajectories that build on emergent themes in HumanComputer Interaction (HCI), including: new perspectives on materiality, which arise from integrating organic materials with the digital; a reframing of time, as systems shift from providing instant feedback to supporting prolonged engagement; and an emphasis on collective modes of participation beyond individual behavior change.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116971193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Tweetris: a study of whole-body interaction during a public art event Tweetris:公共艺术活动中全身互动的研究
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466650
Dustin Freeman, N. Lapierre, Fanny Chevalier, Derek F. Reilly
{"title":"Tweetris: a study of whole-body interaction during a public art event","authors":"Dustin Freeman, N. Lapierre, Fanny Chevalier, Derek F. Reilly","doi":"10.1145/2466627.2466650","DOIUrl":"https://doi.org/10.1145/2466627.2466650","url":null,"abstract":"We explore whole-body interaction with Tweetris, a game where two players competitively race to form Tetris shapes (tetrominos) with their body. We debuted Tweetris at an all-night, public art event, collecting 6000 winning body shapes made by more than 270 players. Tweetris employs a novel form of interaction cue we call a discretized silhouette: the mapping from physical continuous input is discretized to create a virtual body representation. Discretization creates an interesting set of properties: notably, players have a great deal of flexibility in how they create a given shape with their body. We classify and analyze successful player strategies as design input for whole body interaction, and present results showing how small differences in environment impacted player behaviour. We argue that our approach to eliciting and analyzing interaction in Tweetris has general utility to researchers and designers and we formalize it as the LoFi (Low-Fidelity) Elicitation Protocol.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121032125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
What motivates children to become creators of digital enriched artifacts? 是什么促使孩子们成为数字丰富文物的创造者?
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466634
M. Giannakos, M. L. Jaccheri
{"title":"What motivates children to become creators of digital enriched artifacts?","authors":"M. Giannakos, M. L. Jaccheri","doi":"10.1145/2466627.2466634","DOIUrl":"https://doi.org/10.1145/2466627.2466634","url":null,"abstract":"The advent of programming languages for children (i.e., Scratch) combined with accessible programmable hardware platforms (i.e., Arduino) makes it possible for teenagers to engage in creative development of digital enriched artifacts, like robots and interactive installations. But what are the important factors that characterize these development activities? And more specifically, what motivates children to participate in such software and hardware intensive activities? In this paper we present the results of an empirical investigation regarding the key aspects of a creative learning context. The goal is to understand what motivates children to participate in these development activities. In our empirical evaluation, a group of researchers and artists designed, implemented, and evaluated three workshop programs of 66 children total, with the final goal of exploring children's attitudes software and hardware-intensive activities. The workshops were based on the Reggio Emilia education principles, open source software Scratch and Arduino and were conducted in centers that use recycled materials for creative purposes. For the first phase of the evaluation, qualitative data was collected from 11 interviews and was analyzed using content analysis. For the second phase, we designed a survey grounded in motivational factors for technology. 37 survey responses were collected. For both evaluation phases, photos and observations were recorded and used to triangulate our data. The results showed that: (a) software and hardware intensive activities raise awareness of technology, intensify the experience, and invite students to explore boundaries and increase collaboration and the exchange of views and ideas, and (b) the activity's easiness and usefulness significantly affect children's intention to participate. These results have implications for those programming languages and hardware platforms for children, as well as for those setting up creative learning frameworks around such technology.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114552803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 45
Empowering cognitive fixedness 增强认知固着
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466666
Y. Nagai, D. W. Junaidy
{"title":"Empowering cognitive fixedness","authors":"Y. Nagai, D. W. Junaidy","doi":"10.1145/2466627.2466666","DOIUrl":"https://doi.org/10.1145/2466627.2466666","url":null,"abstract":"Our goal was to understand potential aspects of cognitive fixedness in people who possess traditional viewpoints. We conducted an experiment that involved design training (in-studio design and creativity training). We observed several stages of idea generation during which artisans generated ideas for new design of traditional wooden sandals. During the first stage, artisans were challenged to generate ideas at extreme levels based on their prior knowledge. We examined their conceptual sketches and verbalized thoughts to obtain stimuli (stimulating keywords). Interestingly, the stimuli, painful, broken, and upside-down, did not match their fundamental knowledge and conceptions of sandals related to criteria, \"continuity\" and \"appropriateness.\" During the second stage, the artisans redeveloped previous ideas by employing stimulating keywords. Finally, design trainers evaluated transformations that occurred during idea generation. The experiment demonstrated that the ability to capture and utilize stimuli during extreme levels of cognitive fixedness may lead to unconventional ways of thinking.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117285248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Creativity support in a serious game for dementia care 在一个严肃的痴呆症护理游戏中的创造力支持
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466668
Anja Sisarica, N. Maiden, D. Morosini, Lucia Panesse, Kevin Pudney, M. Rose
{"title":"Creativity support in a serious game for dementia care","authors":"Anja Sisarica, N. Maiden, D. Morosini, Lucia Panesse, Kevin Pudney, M. Rose","doi":"10.1145/2466627.2466668","DOIUrl":"https://doi.org/10.1145/2466627.2466668","url":null,"abstract":"This paper advocated the use of computer-based serious games as a form of creativity support tool. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. This paper made the case for explicit creativity support in serious games, which is applied to inform a serious game developed to train carers in creativity techniques to deliver more person-centred care to people with dementia.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128329248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Dropsketch installation Dropsketch安装
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481221
S. Clark
{"title":"Dropsketch installation","authors":"S. Clark","doi":"10.1145/2466627.2481221","DOIUrl":"https://doi.org/10.1145/2466627.2481221","url":null,"abstract":"Dropsketch is a Smartphone drawing system that enables users to anonymously create and share simple black and white sketches of their surroundings. The free app, available for iPhone and Android devices, contains an easy-to-use sketching tool and the facility to 'drop' completed sketches on a shared map. It makes use of the Smartphone's built in positioning system to identify the location of the sketch. The app is used to drive the Dropsketch installation that allows participants to interactively explore the ever-growing database of incoming sketches.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"107 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128036608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The creative assessment of rich ideas 对丰富思想的创造性评估
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466663
R. Sosa, A. Dong
{"title":"The creative assessment of rich ideas","authors":"R. Sosa, A. Dong","doi":"10.1145/2466627.2466663","DOIUrl":"https://doi.org/10.1145/2466627.2466663","url":null,"abstract":"This paper addresses a new dimension in the evaluation of creative ideas. This is based on the observation that some ideas seem to trigger or lead to more ideas than other ideas. We study the principle of idea richness --the potential for ideas to trigger more ideas. We hypothesize a correlation between creative value as ascribed by experts and idea richness as captured empirically from idea sharing in online communities. The paper discusses ongoing work and addresses the implications of the possible outcomes of this research.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133999632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Indirect control and making actions explicit in 3D drawing 间接控制和使动作明确在三维绘图
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466647
Baris Serim
{"title":"Indirect control and making actions explicit in 3D drawing","authors":"Baris Serim","doi":"10.1145/2466627.2466647","DOIUrl":"https://doi.org/10.1145/2466627.2466647","url":null,"abstract":"This paper aims to broaden the understanding of computer mediated creativity from a material perspective, by emphasizing the qualities of resistance and making users' actions explicit in the design process. Resistance of material refers to the challenging nature of realizing one's intention through material during the design process. Materials are also instrumental in making user actions of creating artifacts explicit through temporary structures, residues and tools. By drawing on the accounts of craft work and design, the paper discusses how these two qualities can be deliberately addressed in the design of tools to support creative activity. The design approach is operationalized in a 3D drawing tool with the use of indirect control to control curves. The prototype was evaluated with industrial design students and practitioners in two stages, in recorded sessions and through self-documentation. The participant responses give insights into the concept of materiality in creativity support tools and in which cases these features were embraced or dismissed.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131073973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The agent designer toolkit 代理设计器工具包
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481211
Aengus Martin, O. Bown
{"title":"The agent designer toolkit","authors":"Aengus Martin, O. Bown","doi":"10.1145/2466627.2481211","DOIUrl":"https://doi.org/10.1145/2466627.2481211","url":null,"abstract":"The Agent Designer Toolkit is the result of a study of methods for designing the behaviour of musical agents (i.e. autonomous systems) intended to perform high-level musical decision-making. It uses machine learning methods informed by a musician's knowledge and insights, to discover the salient musical patterns demonstrated in a set of example performances. Based on these patterns, it can produce agents with a variety of behaviours, corresponding to differing degrees of similarity to the demonstrated performance style. The agents can perform in real-time and respond to other musicians or external factors.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115116197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Generating electronica: a virtual producer and virtual DJ 生成电子:一个虚拟制作人和虚拟DJ
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481234
Arne Eigenfeldt
{"title":"Generating electronica: a virtual producer and virtual DJ","authors":"Arne Eigenfeldt","doi":"10.1145/2466627.2481234","DOIUrl":"https://doi.org/10.1145/2466627.2481234","url":null,"abstract":"We present a virtual Electronic Dance Music (EDM) producer that generates stylistically accurate Breakbeat music. GESMI, the Generative Electronica Statistical Modeling Instrument, uses a corpus of human-analysed Breakbeat tracks dating from 1994--2010: the system learns relevant musical information in order to produce a wide variety of music within the genre using knowledge culled from the transcriptions.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116437536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信