在一个严肃的痴呆症护理游戏中的创造力支持

Anja Sisarica, N. Maiden, D. Morosini, Lucia Panesse, Kevin Pudney, M. Rose
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引用次数: 13

摘要

本文提倡使用基于电脑的严肃游戏作为一种创造性支持工具。虽然近年来严肃游戏的使用有了很大的增长,但对玩家创造性思维的支持往往隐含在游戏中,并且没有利用广泛的创造性技术和可用的软件工具。这篇论文提出了严肃游戏中明确的创造力支持的案例,并将其应用于一款严肃游戏中,该游戏旨在培训护理人员的创造力技术,从而为痴呆症患者提供更多以人为本的护理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity support in a serious game for dementia care
This paper advocated the use of computer-based serious games as a form of creativity support tool. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. This paper made the case for explicit creativity support in serious games, which is applied to inform a serious game developed to train carers in creativity techniques to deliver more person-centred care to people with dementia.
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