Tweetris:公共艺术活动中全身互动的研究

Dustin Freeman, N. Lapierre, Fanny Chevalier, Derek F. Reilly
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引用次数: 19

摘要

我们探索了与Tweetris的全身互动,这是一款两名玩家用自己的身体竞相形成俄罗斯方块形状的游戏。我们在一个通宵的公共艺术活动中首次推出了Tweetris,收集了270多名玩家制作的6000个获胜的身体形状。Tweetris采用了一种新颖的交互形式,我们称之为离散轮廓:来自物理连续输入的映射被离散化以创建虚拟身体表示。离散化创造了一系列有趣的属性:值得注意的是,玩家在如何用自己的身体创造给定形状方面具有很大的灵活性。我们将成功的玩家策略作为全身互动的设计输入进行分类和分析,并呈现出环境的微小差异如何影响玩家行为的结果。我们认为,我们在Tweetris中引出和分析交互的方法对研究人员和设计师具有普遍的实用性,我们将其形式化为LoFi(低保真)引出协议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tweetris: a study of whole-body interaction during a public art event
We explore whole-body interaction with Tweetris, a game where two players competitively race to form Tetris shapes (tetrominos) with their body. We debuted Tweetris at an all-night, public art event, collecting 6000 winning body shapes made by more than 270 players. Tweetris employs a novel form of interaction cue we call a discretized silhouette: the mapping from physical continuous input is discretized to create a virtual body representation. Discretization creates an interesting set of properties: notably, players have a great deal of flexibility in how they create a given shape with their body. We classify and analyze successful player strategies as design input for whole body interaction, and present results showing how small differences in environment impacted player behaviour. We argue that our approach to eliciting and analyzing interaction in Tweetris has general utility to researchers and designers and we formalize it as the LoFi (Low-Fidelity) Elicitation Protocol.
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