不是我们想的那样:感觉机器重新布线

D. Reinhardt, L. Loke
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引用次数: 5

摘要

程序化的空间-材料环境的设计可以被概念化为在建筑设计的背景下提供新的刺激,从而重新连接人类的大脑。如今,神经科学已经认识到大脑的可塑性——大脑可以通过戏弄来获取信息、不断学习和自我重组。作为重新连接行为和认知模式的刺激的驱动因素,采用了认知架构4EA方法(“具体化,嵌入,制定,扩展,影响”)来通知成为感知机器的数字制造和交互式原型环境的设计。我们介绍了一个4EA设计框架,结合了计算架构设计、人机交互和编排的方法,用于设计网络组件之间的交互产生新的认知体验的环境。来自Black Project的一系列创意作品作为案例研究展示了我们的4EA设计框架,进一步研究了如何通过表演者和观众的创造性参与来协同设计、制造和编排感知机器,从而重新连接认知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Not what we think: sensate machines for rewiring
The design of programmed spatio-material environments can be conceptualized as providing new stimuli with which to rewire the human brain in the context of architectural design. The plasticity of the brain is now recognised by neuroscience -- the brain can be teased to inform, continually learn and restructure itself. As a driver for stimuli that rewire behavioural and cognitive patterns, a cognitive architecture 4EA approach is employed ('embodied, embedded, enacted, extended, affected') to inform the design of digitally manufactured and interactive prototype environments that become sensate machines. We introduce a 4EA design framework, combining approaches from computational architectural design, human-computer interaction and choreography, for the design of environments in which novel cognitive experiences arise from interaction between network components. A series of creative works from the Black Project is presented as case studies exemplifying our 4EA design framework, furthering investigations into how to collaboratively design, manufacture and choreograph sensate machines for rewiring cognition through creative engagement by performers and audience alike.
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