Proceedings of the 9th ACM Conference on Creativity & Cognition最新文献

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Facilitating TV production using StoryCrate 使用StoryCrate促进电视制作
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466628
Tom Bartindale, Elizabeth Valentine, M. Glancy, David S. Kirk, Peter C. Wright, P. Olivier
{"title":"Facilitating TV production using StoryCrate","authors":"Tom Bartindale, Elizabeth Valentine, M. Glancy, David S. Kirk, Peter C. Wright, P. Olivier","doi":"10.1145/2466627.2466628","DOIUrl":"https://doi.org/10.1145/2466627.2466628","url":null,"abstract":"StoryCrate [2] is a collaborative editing tool developed to drive creative workflow within a location based television production environment. The system was deployed in a real-world context, using professional production staff to produce a short film. In this paper we present an exploration into this deployment using interviews, observations and accounts from the crew. We provide an in-depth analysis of the study and the impact of StoryCrate on the crew's workflow. By providing a narrative of the deployment we describe how it was appropriated in-the-wild, and discuss considerations for designing tools to aid creative professionals in similarly hierarchical domains.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122557076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Unwrapping virtual space through the myth of total cinema 通过整体电影的神话展开虚拟空间
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466649
Stephen Guynup, Elizabeth Graff
{"title":"Unwrapping virtual space through the myth of total cinema","authors":"Stephen Guynup, Elizabeth Graff","doi":"10.1145/2466627.2466649","DOIUrl":"https://doi.org/10.1145/2466627.2466649","url":null,"abstract":"Visionary promises of a 3D virtual future are unfulfilled. Online 3D platforms such as VRML, Second Life, and Open Sim sought a 3D web of worlds and delivered, at best, mixed results. To understand the broad creative and cognitive challenges that drive the design of 3D virtual spaces, a cross-disciplinary design review of early cinema, a technical precursor, is needed. 150 years ago, a simulation oriented \"Myth of a Total Cinema\" guided and limited the development of the earliest films (Bazin 1958, Manovich 2001). Cinema was first seen as a realistic mirror world made of captured images. It would take decades for film makers to discover how to leave the myth and create montage, literally breaking a simulated reality apart in service to narrative. This text retraces the creative process of discovery, the tension between montage and the myth of total cinema, and then proposes a virtual design foundation stemming from an overlooked aspect of videogame theory.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125052035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The value of research in creativity and the arts 创造力和艺术研究的价值
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2485921
C. Latulipe
{"title":"The value of research in creativity and the arts","authors":"C. Latulipe","doi":"10.1145/2466627.2485921","DOIUrl":"https://doi.org/10.1145/2466627.2485921","url":null,"abstract":"Scientists and technologists conducting research in creativity and engaging with artists face political pressure to justify their work via economic arguments. These arguments often stress how the work can lead to innovation and economic growth. This has the negative side-effect of dismissing the intrinsic value of the arts for society. The implication is that arts and creativity work that does not have economic merit is not valuable and not worthy of public funding. A case study of the NSF-funded Dance.Draw project is used to illustrate these points. I argue that a shift in dialogue is needed to focus more on the qualitative value of this work to society and less on the economic value.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121679511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Designing for interactive and collective mobile creativity 设计互动和集体移动创意
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466667
Ju Hyun Lee, M. J. Kim, M. Maher
{"title":"Designing for interactive and collective mobile creativity","authors":"Ju Hyun Lee, M. J. Kim, M. Maher","doi":"10.1145/2466627.2466667","DOIUrl":"https://doi.org/10.1145/2466627.2466667","url":null,"abstract":"This paper introduces the concept of mobile collective creativity in Mobile Augmented Reality (MAR), with a focus on the interaction and contribution of the audience in digital exhibitions. This paper identifies key dimensions of mobile collective creativity and develops a framework to characterise existing and design new MAR artworks. Through case studies we show that the notable characteristics of MAR artworks are Tangible Manipulation with Expressive Representation towards Enhanced Intelligence. Our collective creativity framework contributes to a better understanding of mobile collective creativity as well as proposes design guidelines for this novel kind of creativity.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116183885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Sketch master: a sketch game for collecting exploratory data 素描大师:收集探索性数据的素描游戏
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466675
Chih-Pin Hsiao, N. Davis, Shuangxin Chen, Binjie Sun, R. Chen, E. Do
{"title":"Sketch master: a sketch game for collecting exploratory data","authors":"Chih-Pin Hsiao, N. Davis, Shuangxin Chen, Binjie Sun, R. Chen, E. Do","doi":"10.1145/2466627.2466675","DOIUrl":"https://doi.org/10.1145/2466627.2466675","url":null,"abstract":"We present the concept and implementation of a sketching game called Sketch Master. Sketch Master is a game designed to help players learn and practice drawing from memory. The architecture of the tool and its various game modes are presented. Additionally, we describe how functions in Sketch Master serve as a research instrument to collect exploratory data about the relation between perception, memory, and sketching.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125854961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Flow forms 流的形式
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481223
Bill Hsu
{"title":"Flow forms","authors":"Bill Hsu","doi":"10.1145/2466627.2481223","DOIUrl":"https://doi.org/10.1145/2466627.2481223","url":null,"abstract":"Flow Forms is a structured audio-visual improvisation for 2-3 musicians, utilizing live acoustic and electronic sound and interactive animations. Video is projected on stage, above/behind the musicians. The visual component of Flow Forms is an enhanced diffusion-reaction process that interacts with real-time audio. Complex abstract patterns develop out of the diffusion-reaction process; the system is also able to coalesce into well-defined symbols and forms such as crescents and stars, all while moving in a fluid-seeming manner consistent with the underlying diffusion-reaction process. Patterns are hinted at, but may dissolve into abstraction before the viewer's cognitive processes can grasp the underlying structure. The audio from the performance is analyzed; high-level tempo, spectral and other features are extracted, and sent via Open Sound Control to the animation environment. The musicians clearly affect the overall coherence and behavioral trends of the liquid forms. They are improvising with each other, and with the generative visuals. This piece is a recent installment in my Linguistic Margins/Visual Atolls series of audiovisual improvisations.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"14 11","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120853285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Medium-specific properties of urban screens: towards an ontological framework for digital public displays 城市屏幕的媒介特性:面向数字公共显示的本体论框架
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466629
Claude Fortin, S. DiPaola, Kate Hennessy, Jim Bizzocchi, Carman Neustaedter
{"title":"Medium-specific properties of urban screens: towards an ontological framework for digital public displays","authors":"Claude Fortin, S. DiPaola, Kate Hennessy, Jim Bizzocchi, Carman Neustaedter","doi":"10.1145/2466627.2466629","DOIUrl":"https://doi.org/10.1145/2466627.2466629","url":null,"abstract":"The purpose of the present theoretical exploration is to lay the foundations of a platform-specific ontology of urban screens, which we define as an architectural scale media environment comprising two or more digital displays that can support interactive and/or artificial intelligence features. Still in its budding stages, this framework is intended to assist artists and HCI practitioners in the conception and evaluation of public space installations that heavily rely on digital displays. Using an architectural approach that analyzes urban screens in terms of medium specificity, this paper asks: \"What are some of the key ontological attributes of urban screens as a computational medium?\" We propose a taxonomy of five medium-specific properties articulated in relation to sensory modalities and modes of interaction. In providing an aesthetic, poetic, cognitive and experiential basis for understanding urban screens, this paper seeks to help researchers broadly consider their design parameters and generate new ideas.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128061254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Toward a cognitive theory of creativity support 向认知理论的创造力支持
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466655
N. Davis, H. Winnemöller, Mira Dontcheva, E. Do
{"title":"Toward a cognitive theory of creativity support","authors":"N. Davis, H. Winnemöller, Mira Dontcheva, E. Do","doi":"10.1145/2466627.2466655","DOIUrl":"https://doi.org/10.1145/2466627.2466655","url":null,"abstract":"We present the beginnings of a Cognitive Theory of Creativity Support aimed specifically at understanding novices and their needs. Our theory identifies unique difficulties novices face and reasons that may keep them from engaging in creative endeavors, such as fear of failure, time commitment, and lack of skill. To test our theory, we use it to analyze existing creativity support tools from multiple domains. We also describe the design and initial implementation of a creativity support tool based on our theory. The creativity support tool, called StorySketch, is designed to empower storytellers without graphical skills to engage in visual storytelling.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"337 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133830667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
A software app to support creativity in dementia care 一款支持痴呆症护理创意的软件应用
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466637
K. Zachos, N. Maiden, Kristine Pitts, Sara Jones, Ian Turner, M. Rose, Kevin Pudney, Julie MacManus
{"title":"A software app to support creativity in dementia care","authors":"K. Zachos, N. Maiden, Kristine Pitts, Sara Jones, Ian Turner, M. Rose, Kevin Pudney, Julie MacManus","doi":"10.1145/2466627.2466637","DOIUrl":"https://doi.org/10.1145/2466627.2466637","url":null,"abstract":"This paper reports a new mobile software app to support creative thinking by carers for people with dementia. The design of the app was informed by both pre-studies that demonstrated the potential of investigating challenging behaviors in non-care domains to improve person-centered care, and a model of creative problem solving adapted to dementia care. The resulting app implements different versions of the Other Worlds creativity technique to generate then reflect on ideas to improve resident care. An evaluation of the app in one residential home revealed that carers were able to use the app as described in the model, and deliver novel care to one resident in the home.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131241650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
A classification of argument types for product aesthetics 产品美学论证类型的分类
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466632
Anders Haug, M. Münster
{"title":"A classification of argument types for product aesthetics","authors":"Anders Haug, M. Münster","doi":"10.1145/2466627.2466632","DOIUrl":"https://doi.org/10.1145/2466627.2466632","url":null,"abstract":"This paper focuses on the creative process of designing products with aesthetic qualities. Within this creative process, the paper focuses on the kinds of argumentation that designers use to justify aesthetic qualities of design objects. A distinctive feature of such arguments is the highly subjective nature of aesthetic preferences. Therefore, instead of actual observable phenomena, the focus is always on someone's subjective opinion. To address this issue, a basis is taken in established argumentation models, which are transformed into the described context. The proposed classification's fit with the reality of industrial designers was investigated through a series of interviews with industrial designers. The studies illustrated that all the eight developed argument types are, in fact, applied in practice.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115392777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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