Anglica Wratislaviensia最新文献

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Focalization, Subjectivity, and Magic(al) Realism in “Night in the Woods” 森林之夜》中的聚焦、主观性和魔幻现实主义
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.6
Aleksandra Mochocka, Radosław Piotr Walczak
{"title":"Focalization, Subjectivity, and Magic(al) Realism in “Night in the Woods”","authors":"Aleksandra Mochocka, Radosław Piotr Walczak","doi":"10.19195/0301-7966.61.2.6","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.6","url":null,"abstract":"The main aim of our analysis is to consider the use and function of focalization in Night in the Woods (Infinite Fall, 2017) and the resulting magic(al) realism subjectivity of perception and fluidity of the gameworld in the framework of post-classical narratology. Our suggestion is that the specific ludonarrative features and functions of the game and its playable protagonist, Mae Borowski, pose questions pertaining to the ontological status of the gameworld, making it an in-between, undetermined magic(al) realism space. Taking into account the conventional formulas and themes utilized in the game, it has already been discussed as an American story following the tradition of the so-called Rust Belt Gothic. This approach, albeit highly accurate, fails to exhaust the possibility that the events presented in the game, specifically in the fourth act, are only subjectively perceived by the protagonist/focalizer, Mae Borowski. In our text, we discuss the potential markers of subjectivity present in the game, with a focus on the game music and soundscape.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"124 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139615928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Editorial: American Culture in Games and Game Studies 社论:游戏和游戏研究中的美国文化
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.1
Agata Zarzycka
{"title":"Editorial: American Culture in Games and Game Studies","authors":"Agata Zarzycka","doi":"10.19195/0301-7966.61.2.1","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.1","url":null,"abstract":"","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"102 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139615734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play 狂欢、恍惚和醺醺然:电子游戏、毒品和荒诞游戏
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.5
Mike Piero
{"title":"Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play","authors":"Mike Piero","doi":"10.19195/0301-7966.61.2.5","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.5","url":null,"abstract":"This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures. While drugs have received ample attention in popular culture studies—especially in film and television studies—game studies has been slow to produce systematic analyses of these important cultural artefacts expressed through the video game medium. Drawing upon Donna Haraway’s cyborg politics and Steven Conway’s ludic framework (with the addition of allo-ludic play), this essay offers game studies scholars a flexible—perhaps even a “turnt”—taxonomy for analyzing the imbrication of virtual drugs inside the game and oppressive, discriminatory, and inequitable conditions of life in America outside the game. Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.  ","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"3 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139526051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Last Remnants of the French Wild West: Remembering “Colorado” (1990) 法国西部荒野的最后遗迹:记住 "科罗拉多"(1990 年)
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.2
Jakub Majewski
{"title":"Last Remnants of the French Wild West: Remembering “Colorado” (1990)","authors":"Jakub Majewski","doi":"10.19195/0301-7966.61.2.2","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.2","url":null,"abstract":"Few settings are as quintessentially American as the Wild West. In games, the myth of the American frontier is the myth of American expansion. This myth explores, sometimes with enthusiasm, at other times with a tinge of regret, the conquest of the “wilderness” with its Native inhabitants and wildlife, and its replacement by “civilization” represented by settlers and railroads. Yet, European expansion on the frontier is not exclusively an Anglo-American story. It was the French explorers, traders, and trappers that first set out westward (and southward) along the rivers from Canada and the Great Lakes. The French experience of the frontier was radically different: for them, with the limited resources of their soon-to-be-sold colonial empire, the wilderness was effectively untameable, its Native inhabitants unconquerable: it was thus a place of permanent danger, where one might, with equal probability, eke out a living, earn a fortune, or simply perish. Only once has the French West appeared in a digital game, in Silmarils’s Colorado (1990). This paper examines Colorado as an artefact of French game development in the 16-bit era, as a unique depiction of the forgotten French West, and, finally, as a 2D predecessor of today’s sprawling 3D open-world games.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"107 15","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139615377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“A Flight from History”? Nadine Gordimer’s Congo Journey "逃离历史"?纳丁-戈迪默的刚果之旅
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.7
Marek Pawlicki
{"title":"“A Flight from History”? Nadine Gordimer’s Congo Journey","authors":"Marek Pawlicki","doi":"10.19195/0301-7966.61.2.7","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.7","url":null,"abstract":"The aim of this article is to shed light on Nadine Gordimer’s political convictions in the context of the decolonization processes in the Belgian Congo (later the Democratic Republic of the Congo) in the years 1960–61. The article begins with a brief overview of Gordimer’s political views. It is argued that while Gordimer’s stance in the early 1950s had been that of liberal humanism (an influence that came to her also from the reading of E. M. Forster), by the end of this decade she began to question its relevance in South Africa. As a result, she decided to redefine both her political and artistic views, trying to forge a vision that would be more attuned to her position as a white writer in postcolonial Africa. This attempt is visible in her essay “The Congo River” (1961), at whose centre lies an ambivalence: while Gordimer welcomes the political transformation in Congo with cautious optimism, she also demonstrates a tendency to de-emphasize the country’s colonial history by focusing on the natural habitat and describing it as an ahistorical space. This notion of nature is, to a large extent, a repetition of the colonial vision of the natural environment, which Gordimer unwittingly perpetuated, creating her own example of the socioecological unconscious.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"125 19","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139615895","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Are Dwarves Protestant? American Religion and “Dungeons & Dragons” 矮人是新教徒吗?美国宗教与 "龙与地下城"
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.3
L. Moyzhes
{"title":"Are Dwarves Protestant? American Religion and “Dungeons & Dragons”","authors":"L. Moyzhes","doi":"10.19195/0301-7966.61.2.3","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.3","url":null,"abstract":"I analyze the ideology of representation of religion in the tabletop role-playing game (TRPG) Dungeons & Dragons. I approach TRPGs as a type of protostory, an interactive set of stories governed by rules which provides affordances to create different stories. Whether a specific story is relatively hard or easy to instantiate from the protostory indicates if this particular instantiation serves as a preferred, negotiated, or oppositional reading of the TRPG rules. Based on an analysis of the dimensions of religion proposed by Ninian Smart, contrasted with Harold Bloom’s idea of American religion, as well as the concept of intrinsic and extrinsic religious orientation, I discuss the similarity between the way Dungeons & Dragons simulates religion, and the traditional understanding of religion in American culture.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"116 18","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139614381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Consumerist Environmentalism in “The Sims 4: Eco Lifestyle” 模拟人生 4:生态生活方式》中的消费主义环保主义
Anglica Wratislaviensia Pub Date : 2024-01-18 DOI: 10.19195/0301-7966.61.2.4
Eleonora Imbierowicz
{"title":"Consumerist Environmentalism in “The Sims 4: Eco Lifestyle”","authors":"Eleonora Imbierowicz","doi":"10.19195/0301-7966.61.2.4","DOIUrl":"https://doi.org/10.19195/0301-7966.61.2.4","url":null,"abstract":"In 2021, the United States was the second largest emitter of greenhouse gases globally (after China, whose population was then over four times larger). The scale and urgency of the problem has been broadcasted for years, but the necessity and methods of dealing with it on a national and individual level seem to be quite obscure. Recycling is not the norm, oil and meat consumption is high, and excess spending is common. Consumption is still seen and presented as the means of satisfying most of one’s needs as well as a necessary condition for achieving a high social status. Dealing with climate change, as much as materially possible, involves dealing with the specificity of American geopolitics and culture: among other factors, its post-Protestant views on money and poverty, imperial position, and extreme individualism. \u0000The expansion pack The Sims 4: Eco Lifestyle, produced by California-based Electronic Arts, fits into the consumerist approach to climate change popular in the United States. Eco Lifestyle introduces air pollution, recycling, living off -grid, and local politics, as well as the styles and activities related to pro-environmental attitudes. However, these activities are stripped of their material sense, as the actions depicted in the game are not what limits emissions and carbon footprint in the real world. This seems to be more a strategy than an error; and yet, it is hard not to regret a missed opportunity of creating a playable and ecologically sound Sims expansion for the lovers of the gameworld—and the world.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"123 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139613694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Lost in Time? The Socialist Modernist Monuments of the Former Yugoslavia and Their Shifting Conceptualization 迷失在时间里?前南斯拉夫的社会主义现代主义纪念碑及其观念的转变
Anglica Wratislaviensia Pub Date : 2023-06-19 DOI: 10.19195/0301-7966.61.1.3
Ilhana Nowak
{"title":"Lost in Time? The Socialist Modernist Monuments of the Former Yugoslavia and Their Shifting Conceptualization","authors":"Ilhana Nowak","doi":"10.19195/0301-7966.61.1.3","DOIUrl":"https://doi.org/10.19195/0301-7966.61.1.3","url":null,"abstract":"This paper explores the “lost language” of monuments erected in the former Yugoslavia from the 1960s to the 1980s—more precisely, the 25 national monuments captured by the lens of photographer Jan Kempenaers over the span of three years (2006−2009), and published in the monograph Spomenik [Monument] (2010). By combining the approach of cognitive linguistics and cultural studies, in particular that of Forceville (“Identifi cation”, “Metaphor”, “Agendas”), Kövecses (Culture, Context), Ortiz, and Kirn and Burghardt, this paper aims to explore the conceptual metaphors embedded in these monuments as part of a specifi c symbolic landscape, immanent to the countries of the former Yugoslavia at a historical point of their four-decades-long political, social, and cultural merger, as well as the current possibilities and limitations of the visual/multimodal decodifi cation of the memorials.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127712787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Editorial: Theoretical and Analytical Explorations of Multimodality 社论:多模态的理论与分析探索
Anglica Wratislaviensia Pub Date : 2023-06-19 DOI: 10.19195/0301-7966.61.1.1
M. Szawerna
{"title":"Editorial: Theoretical and Analytical Explorations of Multimodality","authors":"M. Szawerna","doi":"10.19195/0301-7966.61.1.1","DOIUrl":"https://doi.org/10.19195/0301-7966.61.1.1","url":null,"abstract":"The cross-fertilization of linguistics and the study of multimodal communication has now continued for half a century or so, ever since conversation analysts started to explore the interdependencies between verbal (speech) and non-verbal means of face-to-face communication (paralanguage; co-speech gestures, postures, and facial expressions). At more or less the same time, the idea that communication is almost invariably multimodal was also taken up by text analysts, who set out to disentangle the complex relations between text and images in various cultural artefacts (advertisements, comics, fi lms, etc.). In the following decades, the analytical scope of multimodality studies expanded to include explorations of posters, textbooks, picture books, assembly instructions, information graphics, webpages, social media, computer and video games, radio and television broadcasts, corporate logos, graffi ti, performance art, and even medieval textiles. More recently, multimodal analysis has intersected with translation studies, resulting not only in numerous explorations of audiovisual translations of fi lms, television programmes, and live performances (by means of dubbing, subtitling, voice-over, surtitling, etc.) or interlingual translation of comics, but also in research on transformations of narratives across media (e.g., comics to fi lms, novels to comics, video games to fi lms, etc.), theorized as intersemiotic or multimodal translation. While linguistic theory has always informed, as well as benefi tted from, research into multimodal communication, with systemic-functional linguistics and cognitive linguistics arguably providing the most widespread approaches to analysis of multimodal artefacts, multimodality studies has become an increasingly interdisciplinary fi eld of research, interfacing more and more productively not only with linguistics, but also with semiotics, psychology, education, sociology, anthropology, media studies, comics studies, literary theory, fi lm studies, and gender studies. This volume off ers a selection of original studies of multimodality that were presented in their initial form and discussed during the international conference “Theoretical and Analytical Multimodality Studies”, organized by the Department of Translation Studies, Institute of English Studies at the Philological Faculty of","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121687563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Spontaneous Gestures in L2 Naturalistic Spontaneous Interaction: Effects of Language Proficiency 二语自然自发互动中的自发手势:语言能力的影响
Anglica Wratislaviensia Pub Date : 2023-06-19 DOI: 10.19195/0301-7966.61.1.2
Hiroki Hanamoto
{"title":"Spontaneous Gestures in L2 Naturalistic Spontaneous Interaction: Effects of Language Proficiency","authors":"Hiroki Hanamoto","doi":"10.19195/0301-7966.61.1.2","DOIUrl":"https://doi.org/10.19195/0301-7966.61.1.2","url":null,"abstract":"Gestures produced by language learners have a positive impact on interactions; however, few studies have examined natural conversation data focusing on a learner’s spoken language proficiency level. This study investigates gesture use among learners of English as a second language with varying language proficiency levels (beginner, intermediate, and advanced) to determine whether gesture use and type (e.g., iconic, deictic, metaphoric, and beat gestures) differ by language proficiency level. This study examined 17 video-recorded dyadic interactions in English consisting of mixed-level and same-level pairs. Quantitative analysis followed by a data-driven approach demonstrated that more advanced learners employed gestures with speech more frequently than other groups. During interactions, iconic gestures were used more often by the beginner group, while deictic gestures were employed more by the advanced group. Moreover, the function of the gestures produced by each group during the interactions appeared to be qualitatively varied. These results indicate that gesture use and type may relate to learners’ language profi ciency levels. This study has revealed significant differences in gesture use among learners of English as a second language with varying language proficiency levels, providing insights into learners’ cognition process during verbal communication.","PeriodicalId":323447,"journal":{"name":"Anglica Wratislaviensia","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126810752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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