Consumerist Environmentalism in “The Sims 4: Eco Lifestyle”

Eleonora Imbierowicz
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Abstract

In 2021, the United States was the second largest emitter of greenhouse gases globally (after China, whose population was then over four times larger). The scale and urgency of the problem has been broadcasted for years, but the necessity and methods of dealing with it on a national and individual level seem to be quite obscure. Recycling is not the norm, oil and meat consumption is high, and excess spending is common. Consumption is still seen and presented as the means of satisfying most of one’s needs as well as a necessary condition for achieving a high social status. Dealing with climate change, as much as materially possible, involves dealing with the specificity of American geopolitics and culture: among other factors, its post-Protestant views on money and poverty, imperial position, and extreme individualism. The expansion pack The Sims 4: Eco Lifestyle, produced by California-based Electronic Arts, fits into the consumerist approach to climate change popular in the United States. Eco Lifestyle introduces air pollution, recycling, living off -grid, and local politics, as well as the styles and activities related to pro-environmental attitudes. However, these activities are stripped of their material sense, as the actions depicted in the game are not what limits emissions and carbon footprint in the real world. This seems to be more a strategy than an error; and yet, it is hard not to regret a missed opportunity of creating a playable and ecologically sound Sims expansion for the lovers of the gameworld—and the world.
模拟人生 4:生态生活方式》中的消费主义环保主义
2021 年,美国是全球第二大温室气体排放国(仅次于中国,当时中国的人口是美国的四倍多)。这一问题的规模和紧迫性已被宣传多年,但国家和个人层面应对这一问题的必要性和方法却似乎相当模糊。循环利用不是常态,石油和肉类消耗量大,过度消费很普遍。消费仍被视为满足个人大部分需求的手段,也是获得较高社会地位的必要条件。在尽可能的物质条件下,应对气候变化涉及到美国地缘政治学和文化的特殊性:除其他因素外,还包括美国后新教徒对金钱和贫穷的看法、帝国主义立场以及极端个人主义。加利福尼亚电子艺术公司制作的扩展包《模拟人生 4:生态生活方式》与美国流行的消费主义气候变化方法不谋而合。生态生活方式》介绍了空气污染、回收利用、离网生活和地方政治,以及与亲环境态度相关的风格和活动。然而,这些活动被剥离了物质意义,因为游戏中描述的行为并不是现实世界中限制排放和碳足迹的行为。这似乎是一种策略,而不是错误;然而,我们很难不对错失良机感到遗憾,因为我们错失了为游戏世界和世界的爱好者们创造一个可玩性强、生态环境良好的《模拟人生》扩展版的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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