法国西部荒野的最后遗迹:记住 "科罗拉多"(1990 年)

Jakub Majewski
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引用次数: 0

摘要

狂野西部是美国最典型的背景。在游戏中,美国边疆的神话就是美国扩张的神话。这个神话时而热情洋溢,时而又带着一丝遗憾,探讨了对 "荒野 "及其土著居民和野生动物的征服,以及由定居者和铁路所代表的 "文明 "取而代之的过程。然而,欧洲人在边疆的扩张并不完全是英美人的故事。最早从加拿大和五大湖沿河向西(和向南)出发的是法国探险家、商人和捕猎者。法国人的边疆经历与此截然不同:对他们来说,由于即将出售的殖民帝国资源有限,荒野实际上是不可驯服的,其原住民也是不可征服的:因此,这是一个永远充满危险的地方,在那里,人们可能以同样的概率勉强维持生计、赚取财富,或者干脆灭亡。法国西部只在数字游戏中出现过一次,即 Silmarils 的《科罗拉多》(1990 年)。本文将把《科罗拉多》作为 16 位时代法国游戏开发的代表作,作为被遗忘的法国西部的独特描述,以及作为当今庞大的 3D 开放世界游戏的 2D 前身进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Last Remnants of the French Wild West: Remembering “Colorado” (1990)
Few settings are as quintessentially American as the Wild West. In games, the myth of the American frontier is the myth of American expansion. This myth explores, sometimes with enthusiasm, at other times with a tinge of regret, the conquest of the “wilderness” with its Native inhabitants and wildlife, and its replacement by “civilization” represented by settlers and railroads. Yet, European expansion on the frontier is not exclusively an Anglo-American story. It was the French explorers, traders, and trappers that first set out westward (and southward) along the rivers from Canada and the Great Lakes. The French experience of the frontier was radically different: for them, with the limited resources of their soon-to-be-sold colonial empire, the wilderness was effectively untameable, its Native inhabitants unconquerable: it was thus a place of permanent danger, where one might, with equal probability, eke out a living, earn a fortune, or simply perish. Only once has the French West appeared in a digital game, in Silmarils’s Colorado (1990). This paper examines Colorado as an artefact of French game development in the 16-bit era, as a unique depiction of the forgotten French West, and, finally, as a 2D predecessor of today’s sprawling 3D open-world games.
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