Almir D. V. Santiago, P. Sampaio, Luis R. S. Fernandes
{"title":"MOGRE-Storytelling: Interactive Creation of 3D Stories","authors":"Almir D. V. Santiago, P. Sampaio, Luis R. S. Fernandes","doi":"10.1109/SVR.2014.21","DOIUrl":"https://doi.org/10.1109/SVR.2014.21","url":null,"abstract":"Storytelling is a way to represent events using words, images and sounds, often by improvisation. Stories or narratives have been shared in all cultures as a way to entertain, educate, for cultural preservation and as a way to transmit moral values. Crucial elements of stories and storytelling are the plot, the characters and the narrative point of view. Currently there are several languages and tools that allow the creation of virtual worlds, and however, few tools for creating 3D storytelling. Existing approaches are not intuitive and require a deeper knowledge of the user to enable the creation of virtual worlds with higher quality graphics, enabling the integration of customized multimedia presentations. This paper presents a solution for interactive storytelling, targeted to children and juvenile public, called Mogre-Storytelling. This tool claims to be intuitive, providing different functionalities for the creation and customization of scenarios in 3D, allowing the addition of 3D models from the Internet and even enabling the creation of virtual story using multimedia and storytelling elements such as speech bubbles, sounds and images. Mogre- Storytelling is a new option for users who want to create stories with scenarios in 3D and is an alternative to Ogre application developers, since this tool enables the rapid creation of customized scenarios with higher quality 3D graphics, while still allowing the integration of multimedia presentations using an XML file structure.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126188416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Natural Interaction to Support Teaching Activities in Health","authors":"Douglas dos Santos Ferreira, L. S. Machado","doi":"10.1109/SVR.2014.18","DOIUrl":"https://doi.org/10.1109/SVR.2014.18","url":null,"abstract":"In the field of human-computer interaction, Natural Interaction methods has been gaining importance because they provide communication between user and machine through an easy and intuitive way, by interpreting the natural actions of persons. In the development of Virtual Reality systems for health, there is a need to produce forms of interaction that are similar to the commonly performed by people in daily activities. Because of its intuitive features, the Natural Interaction can perform an important role in this scenario. It is important to emphasize that some natural behaviors can be of cultural origin, creating the need to identify the specific features target audience in interaction with applications that provide natural interfaces. The general goal of paper is to discuss a set of techniques for Natural Interaction by gestures for use in tracking systems by optical devices to support professors in health teaching activities.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128247594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Usability Heuristics for Collaborative Augmented Reality Remote Systems","authors":"F. Franklin, F. Breyer, J. Kelner","doi":"10.1109/SVR.2014.31","DOIUrl":"https://doi.org/10.1109/SVR.2014.31","url":null,"abstract":"Recent advances in computer device design led to new research breakthroughs in the area of augmented reality(AR). A wide range of new applications emerged for use in daily tasks. Due to the AR achieved maturity and robustness, more research efforts are devoted to open challenges including application usability. As such, this article presents and adopts a number of usability heuristics for use in the particular case of collaborative distributed augmented reality systems. In order to validate the proposed heuristics, a case study for an industrial maintenance system is considered. The resulting testbed is seen as a low cost AR application scenario due to its use of off-the-shelf user mobile devices. The main contributions of the present research are: the formal process to conceive a heuristics' list, the proposed heuristics' list for collaborative remote AR systems, and a first refinement of the heuristics through an experiment with a functional prototype based on alow cost collaborative remote AR model.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114605092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rodrigo B. D. Ferraz, Gabriel Roque, Olavo Belloc, M. Cabral, M. Zuffo, R. Lopes, Daniel Batista
{"title":"A Tool to Aid the Development of Distributed Virtual Reality Applications","authors":"Rodrigo B. D. Ferraz, Gabriel Roque, Olavo Belloc, M. Cabral, M. Zuffo, R. Lopes, Daniel Batista","doi":"10.1109/SVR.2014.47","DOIUrl":"https://doi.org/10.1109/SVR.2014.47","url":null,"abstract":"Highly immersive Virtual Reality applications are often complex and demand a lot of computational resources. To meet these demands, it is common to distribute the application execution over multiple computers connected through a data network. Although there are several tools for developing distributed applications, only a few are designed for VR applications. Thus, this paper presents a software tool to aid the development of distributed VR applications. This tool provides flexible features to data exchange and synchronization among processes using simple elements similar to those found in traditional programming languages. This tool uses the publisher/subscriber concept to reduce the coupling among processes and optimize the use of the network. Two applications have been developed using the proposed tool, proving its effectiveness.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128593974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Breast Palpation Simulation with Haptic Feedback: Prototype and Initial Results","authors":"M. L. Ribeiro, Fátima L. S. Nunes","doi":"10.1109/SVR.2014.57","DOIUrl":"https://doi.org/10.1109/SVR.2014.57","url":null,"abstract":"Breast palpation, when a health professional touches the breast of a patient searching for nodules is an important screening test for the breast cancer detection. This exam consists of a main means of the early detection, however, many medical professionals do not have the suitable training to do so. This stems from the fact that exam training depends on volunteers who do not represent the real situation of the disease, or models restricted to a few cases, which do not reflect the range of characteristics of the cancer training. Because of this, this procedure has a high demand for simulators that are able to provide greater realism with low cost and flexibility. This article presents the definition and implementation of a breast palpation simulator with haptic feedback. The main contribution of this paper is to evaluate the haptic feedback provided by the simulator. Evaluation results of the tool from an experiment conducted by palpation with lay users are presented. From the results obtained, it was concluded that the simulator can generate significant learning for users with no experience in the area, with satisfactory force feedback.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128667917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SimTJS: A Model for Developing Serious Games for Training","authors":"D. Trindade, Peter Dam, A. Raposo, I. Santos","doi":"10.1109/SVR.2014.50","DOIUrl":"https://doi.org/10.1109/SVR.2014.50","url":null,"abstract":"Industrial environments require well trained professionals to handle equipments which are usually complex or operate in risky situations. The training these professionals receive many times is only theoretical, excluding the practical part due to costs and possible risks that training may pose. To solve this, there has been an increasing interest in using serious games that mock real scenarios and allow professionals to perform operations that previously would only be possible in a real environment. In this work a model is proposed for the development of this kind of application, called SimTJS, which focuses on industrial plant environments. The components that compose the model are discussed, as well as examples that make use of it.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115705772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Calonego, Paulo Lacerda da Silva, William de Freitas, Renato Cividini Matthiesen
{"title":"Distributed System for Collaborative Authorship: Integrating \"Client/Server\" and Mobile Agents","authors":"N. Calonego, Paulo Lacerda da Silva, William de Freitas, Renato Cividini Matthiesen","doi":"10.1109/SVR.2014.56","DOIUrl":"https://doi.org/10.1109/SVR.2014.56","url":null,"abstract":"This paper discusses a technique for developing collaborative authoring tool in distributed virtual reality and augmented reality systems. The prototype for the rendering servers (3D UI) implements message queue interface, enabling it to answer requests from client and agents. The same requests were performed by both, agents and clients. The agent should migrate to the machine where the service is available, while the client uses a cascade mechanism of \"proxies\" for distributing messages. Results point to greater efficiency with the use of clients. However, the autonomy of agents is quite significant in the context of interaction between users.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114523124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ana Cláudia Melo Tiessi Gomes de Oliveira, R. Tori, J. Bernardes, Rafael S. Torres, Fátima L. S. Nunes
{"title":"Simulation of Deformation in Models of Human Organs Using Physical Parameters","authors":"Ana Cláudia Melo Tiessi Gomes de Oliveira, R. Tori, J. Bernardes, Rafael S. Torres, Fátima L. S. Nunes","doi":"10.1109/SVR.2014.24","DOIUrl":"https://doi.org/10.1109/SVR.2014.24","url":null,"abstract":"Simulating the deformation of human tissue during medical procedures that employ needles is important for representing the tissue's elastic behavior, thus providing visual realism to simulated medical training. This article presents a method for simulating the deformation of three-dimensional objects that represent human organs through many tissue layers, in which the following physical parameters are included: modulus of elasticity, girth and density. The use of layers allows for the attribution of physical parameters for each type of tissue that composes a specific organ. Furthermore, it is possible to employ some layers to simulate visual appearance of the deformation and others just to simulate tissue resistance when the needle is inserted. Experiments designed to validate this method were performed in a Virtual Reality Framework for puncture procedures. The results were satisfactory compared to the time of response, which was found to be suitable for haptic interaction. Consequently, it was possible to simulate human tissue deformation with the appropriate visual realism and haptic realism for medical training.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131304313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. M. D. Anjos, R. Tori, Leonardo Fernandes Cherubini, Fátima L. S. Nunes
{"title":"A Comparative Study between Automated and Human Evaluation of Sensory-Motor Skills in Interactive 3D Virtual Environments","authors":"A. M. D. Anjos, R. Tori, Leonardo Fernandes Cherubini, Fátima L. S. Nunes","doi":"10.1109/SVR.2014.23","DOIUrl":"https://doi.org/10.1109/SVR.2014.23","url":null,"abstract":"The evolution of computational techniques in the field of virtual reality has enabled new ways of discussing and using information technology in educational contexts. Given this scenario, new challenges have emerged and, among them, the need to verify the efficiency of teaching techniques in interactive three-dimensional environments must be highlighted. This work aims to present and compare experimental results on the use of a theoretical evaluation model for sensor motor skills acquisition in an Interactive 3-D Virtual Environment and the results obtained from the evaluation that was carried out by human experts. The experiment involved a task that included needle positioning, insertion, and withdrawal operations in intramuscular injections in the gluteal region. Results indicate that the evaluation of sensory-motor skills is feasible in interactive 3-D virtual environments, showing a higher level of agreement with the human evaluation within the stage of discriminatory evaluation, followed by a relative agreement in evaluating processes of skill degrees distributed from an average point found in the experts' evaluation and that of an automated method.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131260115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams","authors":"P. V. F. Paiva, L. Machado, A. Valença, R. Moraes","doi":"10.1109/SVR.2014.25","DOIUrl":"https://doi.org/10.1109/SVR.2014.25","url":null,"abstract":"Traditionally, the evaluation of medical procedures in VR simulators have been restricted to technical and individual aspects, and procedures performed by teams are normally disregarded. However, some computer architectures have been proposed in order to facilitate the evaluation process of surgical teams supported by Collaborative Virtual Environments (CVEs) training. This paper aims to discuss some possibilities and advantages of CVEs for teams assessment process as well as provide an architecture for collaborative assessment, covering its essential requirements. The discussion is based on the analysis of this evaluation architecture used in a collaborative simulator named SimCEC - Collaborative Simulator for Surgery Education.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116187460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}