Leticia Gomes, Valéria Farinazzo Martins Salvador, D. Dias, M. Guimarães
{"title":"Music-AR: Augmented Reality in Teaching the Concept of Sound Loudness to Children in Pre-School","authors":"Leticia Gomes, Valéria Farinazzo Martins Salvador, D. Dias, M. Guimarães","doi":"10.1109/SVR.2014.14","DOIUrl":"https://doi.org/10.1109/SVR.2014.14","url":null,"abstract":"Since the mass media and the lack of mandatory music education in Brazilian schools, there was a loss of perception of sound / music of Brazilian children. This fact, coupled with the lack of software for teaching and sound perception, enhances the problem. This paper presents the Music-AR, an augmented reality software for teaching sound properties such as pitch, loudness and volume. This application allows children manipulate virtual objects that are associated with sound, allowing them to learn sound bass and treble. The results of a usability test are presented.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"309 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124403713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"RGB-D Based Detection of Texture-Less Planar Objects Applied to an AR Jigsaw Puzzle","authors":"J. P. Lima, J. M. Teixeira, V. Teichrieb","doi":"10.1109/SVR.2014.38","DOIUrl":"https://doi.org/10.1109/SVR.2014.38","url":null,"abstract":"This paper presents an Augmented Reality application that aims to help players to solve a jigsaw puzzle that consists of texture-less planar pieces with a discriminative shape. The pieces are detected using a technique based on RGB-D consumer devices, their poses are estimated, correctly assembled pieces are highlighted and additional information is rendered over each piece. A user study was conducted to evaluate the system, which demonstrated that players who used the application for solving the jigsaw puzzle obtained better results than the ones who did not use it.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131193289","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fabrício Herpich, Rafaela Ribeiro Jardim, F. Nunes, Gleizer Bierhalz Voss, L. Fontoura, R. Medina
{"title":"Virtual Lab: An Immersive Tool to Assist in the Teaching of Software Engineering","authors":"Fabrício Herpich, Rafaela Ribeiro Jardim, F. Nunes, Gleizer Bierhalz Voss, L. Fontoura, R. Medina","doi":"10.1109/SVR.2014.36","DOIUrl":"https://doi.org/10.1109/SVR.2014.36","url":null,"abstract":"With the technological progress, new alternatives that help complement the activities carried out in the educational context, such as virtual worlds have emerged. This paper presents a proposal to use the virtual world OpenSim in education, in conjunction with Moodle through Sloodle plug in. A virtual laboratory with various activities related to Software Engineering was built, in which GenMyModel tool was used for educational practice of diagrams and UML modeling. The lab was used by students and evaluated to verify its potential as an educational alternative that can help both teachers and students in the process of knowledge construction in this area of domain.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115717176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Caio Lins, Ermano Arruda, E. Neto, R. Roberto, V. Teichrieb, D. Freitas, J. M. Teixeira
{"title":"Animar: Augmenting the Reality of Storyboards and Animations","authors":"Caio Lins, Ermano Arruda, E. Neto, R. Roberto, V. Teichrieb, D. Freitas, J. M. Teixeira","doi":"10.1109/SVR.2014.40","DOIUrl":"https://doi.org/10.1109/SVR.2014.40","url":null,"abstract":"This paper presents Animar, a mobile application to create short animations that uses augmented reality to aid the sketching. This application was conceived using design methods and its characteristics were used to create the interface and form of interaction. The user draws each frame on a specific paper with empty rectangles and a few patterns. The software extracts the frames and rectifies the perspective distortion using image processing techniques. To help the user, Animar tracks the pattern to show a virtual onion skin of a chosen frame over another one. The animation is generated by combining all the frames extracted from the paper. Animar was developed for Android and supports multiple screen sizes from cell phones to tablets and its concept won an international contest on problem solving with augmented reality.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123726711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. M. Teixeira, Ronaldo Ferreira dos Anjos Filho, Matheus Santos, V. Teichrieb
{"title":"Teleoperation Using Google Glass and AR, Drone for Structural Inspection","authors":"J. M. Teixeira, Ronaldo Ferreira dos Anjos Filho, Matheus Santos, V. Teichrieb","doi":"10.1109/SVR.2014.42","DOIUrl":"https://doi.org/10.1109/SVR.2014.42","url":null,"abstract":"This paper proposes the use of a wearable device for visualization and control in association with an UAV applied to the structural inspection of buildings. More specifically, an AR. Drone is controlled through head positions and gestures performed by the operator wearing a Google Glass, and the images captured by the drone are visualized on Glass's screen. We discuss the problems that arise when such a solution is developed, along with the limitations that come from today's available technology and how to overcome them.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133199091","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Manoela Silva, D. Freitas, E. Neto, Caio Lins, V. Teichrieb, J. M. Teixeira
{"title":"Glassist: Using Augmented Reality on Google Glass as an Aid to Classroom Management","authors":"Manoela Silva, D. Freitas, E. Neto, Caio Lins, V. Teichrieb, J. M. Teixeira","doi":"10.1109/SVR.2014.41","DOIUrl":"https://doi.org/10.1109/SVR.2014.41","url":null,"abstract":"Google glass is a hands-free, head-mounted intelligent device that can be worn as a wearable computing eyewear. This work discusses its potential in education by proposing an application, the Glassist, aiming at helping teachers management tasks. The application allows teachers to create individual portfolios for students, manage their information and share it with peers. The tool uses Augmented Reality to recognize students face and display relevant information about them. We also discuss some preliminary results regarding its evaluation. To conclude, we point out some future works.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126752545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Roberto C. Cavalcante Vieira, Henrique Cesar Pires Vieira, C. Vidal, J. B. C. Neto
{"title":"Materialization of Manipulated Virtual Model","authors":"Roberto C. Cavalcante Vieira, Henrique Cesar Pires Vieira, C. Vidal, J. B. C. Neto","doi":"10.1109/SVR.2014.48","DOIUrl":"https://doi.org/10.1109/SVR.2014.48","url":null,"abstract":"Computer graphics and virtual reality have emerged as visual/interactive solutions for several applications simulating real situations. Tasks that required large financial resources and time were optimized with such technologies. With the development and improvement of equipment that enable the materialization of digital models, virtual studies can be combined with subsequent physical analysis at lower cost than in the past. The applications of such hybrid cases are diverse, including artistic performances, prototyping, psychology studies, among others. The use of Additive manufacturing (3D printing) has rapidly expanded in the past couple of years. It is now possible to produce 3D-printed objects, from archaeology to design, with exceptionally high fidelity and precision. However, although the quality of 3D printing has improved, both the time to print and the material costs have remained high. In this paper, we propose a method for materialization of 3D manipulated characters using a CNC router with a rotating axis. With this method it is easily possible to produce expressive and caricatured models in different materials. We show a number of results for different materials, demonstrating the effectiveness of our method.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125958949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Victor Adriel de Jesus Oliveira, Eduardo Marques, R. Peroni, Anderson Maciel
{"title":"Tactile Interface for Navigation in Underground Mines","authors":"Victor Adriel de Jesus Oliveira, Eduardo Marques, R. Peroni, Anderson Maciel","doi":"10.1109/SVR.2014.16","DOIUrl":"https://doi.org/10.1109/SVR.2014.16","url":null,"abstract":"This paper presents the design and evaluation of a tactile vocabulary to aid navigation in an underground mine. We studied different ways to construct tactile vocabularies and assessed several tactile icons for aid navigation. After trying a dozen stimuli families, we have selected tactons based on the users' ability to perceive and process them during navigation in virtual environments to design a more usable tactile interface. Then, we performed a user experiment in a virtual simulation of an emergency situation in an underground mine. The user study shows that the tactile feedback facilitated the execution of the task. Also, the perceptual adjustment of the tactile vocabulary increased its usability as well as the memorization of its signals.","PeriodicalId":291858,"journal":{"name":"2014 XVI Symposium on Virtual and Augmented Reality","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121924415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}