Materialization of Manipulated Virtual Model

Roberto C. Cavalcante Vieira, Henrique Cesar Pires Vieira, C. Vidal, J. B. C. Neto
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Abstract

Computer graphics and virtual reality have emerged as visual/interactive solutions for several applications simulating real situations. Tasks that required large financial resources and time were optimized with such technologies. With the development and improvement of equipment that enable the materialization of digital models, virtual studies can be combined with subsequent physical analysis at lower cost than in the past. The applications of such hybrid cases are diverse, including artistic performances, prototyping, psychology studies, among others. The use of Additive manufacturing (3D printing) has rapidly expanded in the past couple of years. It is now possible to produce 3D-printed objects, from archaeology to design, with exceptionally high fidelity and precision. However, although the quality of 3D printing has improved, both the time to print and the material costs have remained high. In this paper, we propose a method for materialization of 3D manipulated characters using a CNC router with a rotating axis. With this method it is easily possible to produce expressive and caricatured models in different materials. We show a number of results for different materials, demonstrating the effectiveness of our method.
被操纵虚拟模型的实体化
计算机图形学和虚拟现实已经成为模拟真实情况的几种应用程序的可视化/交互式解决方案。需要大量财政资源和时间的任务通过这种技术得到了优化。随着设备的发展和改进,使数字模型具体化,虚拟研究可以与随后的物理分析相结合,比过去的成本更低。这种混合案例的应用是多种多样的,包括艺术表演、原型制作、心理学研究等。增材制造(3D打印)的使用在过去几年中迅速扩大。现在可以生产3d打印的物品,从考古到设计,具有极高的保真度和精度。然而,尽管3D打印的质量有所提高,但打印时间和材料成本仍然很高。在本文中,我们提出了一种使用具有旋转轴的CNC路由器实现三维操纵字符物化的方法。用这种方法可以很容易地在不同的材料中产生富有表现力和漫画化的模型。我们展示了不同材料的一些结果,证明了我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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