A Comparative Study between Automated and Human Evaluation of Sensory-Motor Skills in Interactive 3D Virtual Environments

A. M. D. Anjos, R. Tori, Leonardo Fernandes Cherubini, Fátima L. S. Nunes
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引用次数: 2

Abstract

The evolution of computational techniques in the field of virtual reality has enabled new ways of discussing and using information technology in educational contexts. Given this scenario, new challenges have emerged and, among them, the need to verify the efficiency of teaching techniques in interactive three-dimensional environments must be highlighted. This work aims to present and compare experimental results on the use of a theoretical evaluation model for sensor motor skills acquisition in an Interactive 3-D Virtual Environment and the results obtained from the evaluation that was carried out by human experts. The experiment involved a task that included needle positioning, insertion, and withdrawal operations in intramuscular injections in the gluteal region. Results indicate that the evaluation of sensory-motor skills is feasible in interactive 3-D virtual environments, showing a higher level of agreement with the human evaluation within the stage of discriminatory evaluation, followed by a relative agreement in evaluating processes of skill degrees distributed from an average point found in the experts' evaluation and that of an automated method.
交互式三维虚拟环境中感觉-运动技能的自动评估与人类评估的比较研究
虚拟现实领域中计算技术的发展为在教育环境中讨论和使用信息技术提供了新的途径。在这种情况下,出现了新的挑战,其中必须强调必须验证交互式三维环境中教学技术的效率。这项工作旨在展示和比较在交互式三维虚拟环境中使用传感器运动技能获取的理论评估模型的实验结果和由人类专家进行的评估结果。该实验包括在臀区肌内注射的针头定位、插入和拔出操作。结果表明,在交互式三维虚拟环境中进行感觉-运动技能评价是可行的,在歧视性评价阶段与人类评价具有较高的一致性,其次是专家评价中平均点分布的技能程度评价过程与自动化方法的技能程度评价过程相对一致。
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