协同创作的分布式系统:集成“客户/服务器”和移动代理

N. Calonego, Paulo Lacerda da Silva, William de Freitas, Renato Cividini Matthiesen
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引用次数: 1

摘要

本文讨论了分布式虚拟现实和增强现实系统中协同创作工具的开发技术。呈现服务器的原型(3D UI)实现了消息队列接口,使其能够响应来自客户机和代理的请求。代理和客户端都执行了相同的请求。代理应该迁移到服务可用的机器上,而客户机则使用“代理”级联机制来分发消息。结果表明,使用客户端可以提高效率。然而,代理的自主性在用户之间的交互环境中是非常重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed System for Collaborative Authorship: Integrating "Client/Server" and Mobile Agents
This paper discusses a technique for developing collaborative authoring tool in distributed virtual reality and augmented reality systems. The prototype for the rendering servers (3D UI) implements message queue interface, enabling it to answer requests from client and agents. The same requests were performed by both, agents and clients. The agent should migrate to the machine where the service is available, while the client uses a cascade mechanism of "proxies" for distributing messages. Results point to greater efficiency with the use of clients. However, the autonomy of agents is quite significant in the context of interaction between users.
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