Usability Heuristics for Collaborative Augmented Reality Remote Systems

F. Franklin, F. Breyer, J. Kelner
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引用次数: 6

Abstract

Recent advances in computer device design led to new research breakthroughs in the area of augmented reality(AR). A wide range of new applications emerged for use in daily tasks. Due to the AR achieved maturity and robustness, more research efforts are devoted to open challenges including application usability. As such, this article presents and adopts a number of usability heuristics for use in the particular case of collaborative distributed augmented reality systems. In order to validate the proposed heuristics, a case study for an industrial maintenance system is considered. The resulting testbed is seen as a low cost AR application scenario due to its use of off-the-shelf user mobile devices. The main contributions of the present research are: the formal process to conceive a heuristics' list, the proposed heuristics' list for collaborative remote AR systems, and a first refinement of the heuristics through an experiment with a functional prototype based on alow cost collaborative remote AR model.
协同增强现实远程系统的可用性启发式
计算机设备设计的最新进展导致了增强现实(AR)领域的新研究突破。在日常工作中出现了广泛的新应用程序。由于AR的成熟和健壮性,更多的研究工作致力于解决包括应用程序可用性在内的开放性挑战。因此,本文提出并采用了一些可用性启发法,用于协作分布式增强现实系统的特定情况。为了验证所提出的启发式方法,以一个工业维修系统为例进行了研究。由于使用了现成的用户移动设备,因此测试平台被视为低成本的AR应用场景。本研究的主要贡献是:构想启发式列表的正式过程,提出了协作远程AR系统的启发式列表,并通过基于低成本协作远程AR模型的功能原型实验对启发式进行了首次改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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