Simulation of Deformation in Models of Human Organs Using Physical Parameters

Ana Cláudia Melo Tiessi Gomes de Oliveira, R. Tori, J. Bernardes, Rafael S. Torres, Fátima L. S. Nunes
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引用次数: 5

Abstract

Simulating the deformation of human tissue during medical procedures that employ needles is important for representing the tissue's elastic behavior, thus providing visual realism to simulated medical training. This article presents a method for simulating the deformation of three-dimensional objects that represent human organs through many tissue layers, in which the following physical parameters are included: modulus of elasticity, girth and density. The use of layers allows for the attribution of physical parameters for each type of tissue that composes a specific organ. Furthermore, it is possible to employ some layers to simulate visual appearance of the deformation and others just to simulate tissue resistance when the needle is inserted. Experiments designed to validate this method were performed in a Virtual Reality Framework for puncture procedures. The results were satisfactory compared to the time of response, which was found to be suitable for haptic interaction. Consequently, it was possible to simulate human tissue deformation with the appropriate visual realism and haptic realism for medical training.
利用物理参数模拟人体器官模型的变形
在使用针的医疗过程中模拟人体组织的变形对于表示组织的弹性行为非常重要,从而为模拟医疗训练提供了视觉真实感。本文提出了一种通过多个组织层模拟人体器官三维物体变形的方法,其中包括以下物理参数:弹性模量、周长和密度。层的使用允许对组成特定器官的每种类型的组织的物理参数进行归因。此外,可以使用一些层来模拟变形的视觉外观,而其他层仅用于模拟针头插入时的组织阻力。为验证该方法而设计的实验在穿刺程序的虚拟现实框架中进行。与反应时间相比,结果令人满意,适合于触觉交互。因此,有可能模拟人体组织变形与适当的视觉现实主义和触觉现实主义的医疗培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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