{"title":"Mudra: a multimodal interface for braille teaching","authors":"Aman Srivastava, Sanskriti Dawle","doi":"10.1145/2735711.2735821","DOIUrl":"https://doi.org/10.1145/2735711.2735821","url":null,"abstract":"This poster explores how multimodal interfaces could be used to teach Braille faster and more efficiently. Mudra, an interface to teach Braille has been made intuitive by incorporating speech recognition, tactile and audio feedback. A prototype of the interface has been developed using a mobile phone application, Raspberry Pi based single cell refreshable Braille display and audio headset.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"303 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125279087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Use of an intermediate face between a learner and a teacher in second language learning with shadowing","authors":"Y. Nakanishi, Yasuto Nakanishi","doi":"10.1145/2735711.2735828","DOIUrl":"https://doi.org/10.1145/2735711.2735828","url":null,"abstract":"Shadowing is a language-learning method whereby a learner attempts to repeat, i.e., shadow, what he/she hears immediately. We propose displaying a computer-generated intermediate face between a learner and a teacher as an appropriate intermediate scaffold for shadowing. The intermediate face allows the learner to follow a teacher's face and mouth movements more effectively. We describe a prototype system that generates an intermediate face from real-time camera input and captured video. We also discuss a user study of the prototype system with crowd-sourced participants. The results of the user study suggest that the prototype system provided better pronunciation cues than video-only shadowing techniques.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126911141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SHRUG: stroke haptic rehabilitation using gaming","authors":"R. Peiris, Vikum Wijesinghe, Suranga Nanayakkara","doi":"10.1145/2735711.2735784","DOIUrl":"https://doi.org/10.1145/2735711.2735784","url":null,"abstract":"This demonstration paper describes SHRUG, an interactive shoulder exerciser for rehabilitation. Firstly, the system's interactive and responsive elements provide just-in-time feedback to the patients and can also be used by the therapists to observe and personalise the rehabilitation program. Secondly, it has a gamified element, which is expected to engage and motivate the patient throughout the rehabilitation process. With this demonstration, the participants will be able to use the system and play the games introduced by SHRUG and observe the feedback.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125727415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designable sports field: sport design by a human in accordance with the physical status of the player","authors":"Ayaka Sato, J. Rekimoto","doi":"10.1145/2735711.2735798","DOIUrl":"https://doi.org/10.1145/2735711.2735798","url":null,"abstract":"We present the Designable Sports Field (DSF), an environment where a \"designer\" designs a sports field in accordance with the physical intensity of the player. Sports motivate players to compete and interact with teammates. However, the rules are fixed; thus, people who lack experience or physical strength often do not enjoy playing. In addition, the levels of the players should preferably match. On the other hand, in coaching, a coach trains players according to their skills. However, to be a coach requires considerable experience and expertise. We present a DSF application system called SportComposer. In this system, the \"designer\" and \"player,\" roles that can be assumed even by amateur players, participate in the sport to achieve different goals. The designer designs a sports field according to the physical status of the player, such as his/her heart rate, in real time. Thus, the player can play a physical game that matches his/her physical intensity. In experiments conducted under this environment, we tested the system with persons ranging from a small child to adults who are not expert in sports and confirmed that both the roles of the designer and the player are functional and enjoyable. We also report findings from a demonstration conducted with 92 participants in a public museum.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"190 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132109425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laurens Boer, N. Hansen, R. Möller, Ana I. C. Neto, Anne H. Nielsen, Robb Mitchell
{"title":"The toilet companion: a toilet brush that should be there for you and not for others","authors":"Laurens Boer, N. Hansen, R. Möller, Ana I. C. Neto, Anne H. Nielsen, Robb Mitchell","doi":"10.1145/2735711.2735826","DOIUrl":"https://doi.org/10.1145/2735711.2735826","url":null,"abstract":"In this article we present the Toilet Companion: an augmented toilet brush that aims to provide moments of joy in the toilet room, and if necessary, stimulates toilet goers to use the brush. Based upon the amount of time a user sits upon the toilet seat, the brush swings it handle with increasing speed: initially to draw attention to its presence, but over time to give a playful impression. Hereafter, the entire brush makes rapid up and downward movements to persuade the user to pick it up. In use, it generates beeps in response to human handling, to provide a sense of reward and accompanying pleasure. Despite our aims in providing joy and stimulation, participants from field trials with the Toilet Companion reported experiencing the brush as undesirable, predominantly because the sounds produced by the brush would make private toilet room activities publicly perceivable. The design intervention thus challenged the social boundaries of the otherwise private context of the toilet room, opening up an interesting area for design-ethnographic research about perception of space, where interactive artifacts can be mobilized to deliberately breach public, social, personal, and intimate spaces.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132221660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Y. Saraiji, C. Fernando, K. Minamizawa, S. Tachi
{"title":"Mutual hand representation for telexistence robots using projected virtual hands","authors":"M. Y. Saraiji, C. Fernando, K. Minamizawa, S. Tachi","doi":"10.1145/2735711.2735777","DOIUrl":"https://doi.org/10.1145/2735711.2735777","url":null,"abstract":"In this paper, a mutual body representation for Telexistence Robots that does not have physical arms were discussed. We propose a method of projecting user's hands as a virtual superimposition that not only the user sees through a HMD, but also to the remote participants by projecting virtual hands images into the remote environment with a small projector aligned with robot's eyes. These virtual hands are produced by capturing user's hands from the first point of view (FPV), and then segmented from the background. This method expands the physical body representation of the user, and allows mutual body communication between the user and remote participants while providing a better understanding user's hand motion and intended interactions in the remote place.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133806139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Santiago Ortega-Avila, Bogdana Rakova, Sajid H. Sadi, Pranav Mistry
{"title":"Non-invasive optical detection of hand gestures","authors":"Santiago Ortega-Avila, Bogdana Rakova, Sajid H. Sadi, Pranav Mistry","doi":"10.1145/2735711.2735801","DOIUrl":"https://doi.org/10.1145/2735711.2735801","url":null,"abstract":"In this paper we present a novel type of sensing technology for hand and finger gesture recognition that utilizes light in the invisible spectrum to detect changes in position and form of body tissue like tendons and muscles. The proposed system can be easily integrated with existing wearable devices. Our approach not only enables gesture recognition but it could potentially double to perform a variety of health related monitoring tasks (e.g. heart rate, stress).","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"39 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130803394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lovable couch: mitigating distrustful feelings for couples by visualizing excitation","authors":"Takuya Iwamoto, Soh Masuko","doi":"10.1145/2735711.2735820","DOIUrl":"https://doi.org/10.1145/2735711.2735820","url":null,"abstract":"Increasing percentage of unmarried individuals in Japan has triggered decline in birth rate. This is partially caused by dominating modern lifestyles that involve long working hours, as well as increasing sex segregation in social interaction. People who are singles have fewer opportunities to build romantic relationships; therefore, speed-dating services have recently become popular. However, challenges still remain in supporting dating interaction especially to determine whether a potential couple feels affection toward each other. Hence, many people feel distrust and anxiety when being approached by a dating partner thus makes them feel hesitate to move forward. In this work, we report our findings that by visualizing excitation aggregated from users' heartbeat changes potentially help users to determine whether their potential partners feel mutual affection during a date. We propose Lovable Couch, an approach to support dating session by visually actuating a sofa with user's excitement measures as a way to mitigate users' anxiety.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"221 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124260315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kelly Yap, C. Zheng, Angela Tay, Ching-Chiuan Yen, E. Do
{"title":"Word out!: learning the alphabet through full body interactions","authors":"Kelly Yap, C. Zheng, Angela Tay, Ching-Chiuan Yen, E. Do","doi":"10.1145/2735711.2735789","DOIUrl":"https://doi.org/10.1145/2735711.2735789","url":null,"abstract":"This paper presents Word Out, an interactive game for learning of the alphabet through full body interaction. Targeted for children 4-7 years old, Word Out employs the Microsoft Kinect to detect the silhouette of players. Players are tasked to twist and form their bodies to match the shapes of the letters displayed on the screen. By adopting full body interactions in games, we aim to promote learning through play, as well as encourage collaboration and kinesthetic learning for children. Over two months, more than 15,000 children have played Word Out installed in two different museums. This paper presents the design and implementation of the Word Out game, preliminary analyses of a survey carried out at the museums to share insights and discusses future work.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"88 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126303687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Nested perspective: an art installation that intersects the physical and virtual social worlds","authors":"Nan-Ching Tai","doi":"10.1145/2735711.2735786","DOIUrl":"https://doi.org/10.1145/2735711.2735786","url":null,"abstract":"This paper presents the design concept, theoretical foundation, and expected exhibition effect of the art installation SEE[N]. SEE[N] operates on the principle of linear perspective to construct a physical structure and offers perspectives of seeing from two different scales: seeing an individual and being seen by a social group. The installation engages the audience in active behavior, which is influenced by the newly developed social patterns. The audience begins by reading familiar symbols and is driven by curiosity to further explore the installation piece, concluding with gaining a full grasp of the image at the moment of taking a photo of the installation, attempting to share it on social networking sites.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114782434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}