Word out!: learning the alphabet through full body interactions

Kelly Yap, C. Zheng, Angela Tay, Ching-Chiuan Yen, E. Do
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引用次数: 29

Abstract

This paper presents Word Out, an interactive game for learning of the alphabet through full body interaction. Targeted for children 4-7 years old, Word Out employs the Microsoft Kinect to detect the silhouette of players. Players are tasked to twist and form their bodies to match the shapes of the letters displayed on the screen. By adopting full body interactions in games, we aim to promote learning through play, as well as encourage collaboration and kinesthetic learning for children. Over two months, more than 15,000 children have played Word Out installed in two different museums. This paper presents the design and implementation of the Word Out game, preliminary analyses of a survey carried out at the museums to share insights and discusses future work.
字了!:通过全身互动学习字母表
本文介绍了一个通过全身互动学习字母表的互动游戏Word Out。Word Out的目标用户是4-7岁的儿童,它使用微软的Kinect来探测玩家的轮廓。玩家的任务是扭曲并形成自己的身体,以匹配屏幕上显示的字母的形状。通过在游戏中采用全身互动,我们旨在促进儿童在游戏中学习,并鼓励合作和动觉学习。在两个多月的时间里,超过1.5万名儿童参与了安装在两个不同博物馆的Word Out游戏。本文介绍了Word Out游戏的设计和实施,对在博物馆进行的一项调查进行了初步分析,以分享见解和讨论未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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