Designable sports field: sport design by a human in accordance with the physical status of the player

Ayaka Sato, J. Rekimoto
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引用次数: 4

Abstract

We present the Designable Sports Field (DSF), an environment where a "designer" designs a sports field in accordance with the physical intensity of the player. Sports motivate players to compete and interact with teammates. However, the rules are fixed; thus, people who lack experience or physical strength often do not enjoy playing. In addition, the levels of the players should preferably match. On the other hand, in coaching, a coach trains players according to their skills. However, to be a coach requires considerable experience and expertise. We present a DSF application system called SportComposer. In this system, the "designer" and "player," roles that can be assumed even by amateur players, participate in the sport to achieve different goals. The designer designs a sports field according to the physical status of the player, such as his/her heart rate, in real time. Thus, the player can play a physical game that matches his/her physical intensity. In experiments conducted under this environment, we tested the system with persons ranging from a small child to adults who are not expert in sports and confirmed that both the roles of the designer and the player are functional and enjoyable. We also report findings from a demonstration conducted with 92 participants in a public museum.
可设计的运动场地:由人根据运动员的身体状况设计的运动场地
我们提出了可设计运动场地(DSF),这是一种“设计师”根据玩家的身体强度设计运动场地的环境。体育运动激励运动员竞争,并与队友互动。然而,规则是固定的;因此,缺乏经验或体力的人往往不喜欢玩。此外,玩家的级别最好是匹配的。另一方面,在教练方面,教练根据球员的技能来训练他们。然而,成为一名教练需要相当的经验和专业知识。提出了一个DSF应用系统SportComposer。在这个系统中,“设计师”和“玩家”,即使是业余玩家也可以扮演的角色,参与到运动中来实现不同的目标。设计师根据玩家的身体状态,比如他/她的心率,实时设计运动场地。因此,玩家可以玩与他/她的身体强度相匹配的体力游戏。在这种环境下进行的实验中,我们对系统进行了测试,对象从小孩到不擅长运动的成年人都有,并确认设计师和玩家的角色都是功能性的和令人愉快的。我们还报告了一项由92名参与者在公共博物馆进行的演示的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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