SHRUG: stroke haptic rehabilitation using gaming

R. Peiris, Vikum Wijesinghe, Suranga Nanayakkara
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Abstract

This demonstration paper describes SHRUG, an interactive shoulder exerciser for rehabilitation. Firstly, the system's interactive and responsive elements provide just-in-time feedback to the patients and can also be used by the therapists to observe and personalise the rehabilitation program. Secondly, it has a gamified element, which is expected to engage and motivate the patient throughout the rehabilitation process. With this demonstration, the participants will be able to use the system and play the games introduced by SHRUG and observe the feedback.
耸肩:中风触觉康复利用游戏
这篇演示论文描述了耸肩,一个用于康复的互动式肩部锻炼器。首先,系统的互动和响应元素为患者提供了及时的反馈,也可以被治疗师用来观察和个性化康复计划。其次,它有一个游戏化的元素,有望在整个康复过程中吸引和激励患者。通过这次演示,参与者将能够使用系统,玩耸肩介绍的游戏,并观察反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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