{"title":"Augmented non-visual distance sensing with the EyeCane","authors":"Galit Buchs, S. Maidenbaum, A. Amedi","doi":"10.1145/2735711.2735780","DOIUrl":"https://doi.org/10.1145/2735711.2735780","url":null,"abstract":"How can we sense distant objects without vision? Vision is the main distal sense used by humans, thus impairing distance and spatial perception for sighted individuals in the dark or for people with visual impairments. We suggest augmenting distance perception via other senses such as using auditory or haptic cues, and have created the EyeCane for this purpose. The EyeCane is a minimal Sensory Substitution Device that enables users to perform tasks such as distance estimation, and obstacle detection and avoidance up to 5m away on-visually. In the demonstration, visitors will receive a brief training with the device, and then use it to detect objects and estimate distances while blindfolded.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"116 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132988055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tilman Dingler, Alireza Sahami Shirazi, K. Kunze, A. Schmidt
{"title":"Assessment of stimuli for supporting speed reading on electronic devices","authors":"Tilman Dingler, Alireza Sahami Shirazi, K. Kunze, A. Schmidt","doi":"10.1145/2735711.2735796","DOIUrl":"https://doi.org/10.1145/2735711.2735796","url":null,"abstract":"Technology has introduced multimedia to tailor information more broadly to our various senses, but by no means has the ability to consume information through reading lost its importance. To cope with the ever-growing amount of textual information to consume, different techniques have been proposed to increase reading efficiency: rapid serial visual presentation (RSVP) has been suggested to increase reading speed by effectively reducing the number of eye movements. Further, moving a pen, finger or the entire hand across text is a common technique among speed readers to help guide eye movements. We adopted these techniques for electronic devices by introducing stimuli on text that guide users' eye movements. In a series of two user studies we sped up users' reading speed to 150% of their normal rate and evaluated effects on text comprehension, mental load, eye movements and subjective perception. Results show that reading speed can be effectively increased by using such stimuli while keeping comprehension rates nearly stable. We observed initial strain on mental load which significantly decreased after a short while. Subjective feedback conveys that kinetic stimuli are better suited for long, complex text on larger displays, whereas RSVP was preferred for short text on small displays.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122210674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards effective interaction with omnidirectional videos using immersive virtual reality headsets","authors":"B. Petry, Jochen Huber","doi":"10.1145/2735711.2735785","DOIUrl":"https://doi.org/10.1145/2735711.2735785","url":null,"abstract":"Omnidirectional videos (ODV), also known as panoramic videos, are an emerging, new kind of media. ODVs are typically recorded with cameras that cover up to 360° of the recorded scene. Due to the limitation of the human vision, ODVs cannot be viewed as-is. There is a larger body of work that focuses on browsing ODVs on ordinary 2D displays, e.g. on an LCD using a desktop computer or on a smartphone. In this demonstration paper, we present a new approach for ODV browsing using an immersive, head-mounted system. The novelty of our implementation lies in decoupling navigation in time from navigation in space: navigation in time is mapped to gesture-based interactions and navigation in space is mapped to head movements. We argue that this enables more natural ways of interacting with ODVs.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133779495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Directional communication using spatial sound in human-telepresence","authors":"Shohei Nagai, Shunichi Kasahara, J. Rekimoto","doi":"10.1145/2735711.2735818","DOIUrl":"https://doi.org/10.1145/2735711.2735818","url":null,"abstract":"Communication is essential for working effectively with others. We communicate with each other to share their situation and what they are thinking. Especially, using voice is one of the most common ways to communicate. In previous research, we proposed LiveSphere that shares the surrounding environment with a remote person and provides immersive experience to effectively collaborate with each other. This system realizes \"human-telepresence\" where a person can be in other person and experience the environment. However, the communication in human-telepresence has some problems. In this paper, we propose directional communication with spatial sound to alleviate the problems. We also report on the result of user study.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120947434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Taste change of soup by the recreating of sourness and saltiness using the electrical stimulation","authors":"Y. Aruga, Takafumi Koike","doi":"10.1145/2735711.2735811","DOIUrl":"https://doi.org/10.1145/2735711.2735811","url":null,"abstract":"We change and amplify the taste of soup by stimulating the tongue electrically. Humans can feel electric taste at the moment of electrical tongue stimulation. Electric taste includes metal taste, saltiness, sourness, and bitterness. Giving electric taste while eating will enable the amplification of taste without increasing intake of sugar and salt. Our system recreates sourness and saltiness, and changes the taste of soup by giving electric taste while eating. The subject eats soup with a spoon which has an electrode attached to it. When the spoon touches his or her tongue, a circuit is formed and stimulates the tongue electrically. To evaluate this system, we performed an experiment where the subject evaluates the taste of soup when the system stimulates the tongue electrically. The experimental results show that anode stimulation amplifies acidity, saltiness and taste strength.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130280867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Hayakawa, C. Fernando, M. Y. Saraiji, K. Minamizawa, S. Tachi
{"title":"Telexistence drone: design of a flight telexistence system for immersive aerial sports experience","authors":"H. Hayakawa, C. Fernando, M. Y. Saraiji, K. Minamizawa, S. Tachi","doi":"10.1145/2735711.2735816","DOIUrl":"https://doi.org/10.1145/2735711.2735816","url":null,"abstract":"In this paper, a new sports genre, \"Aerial Sports\" is introduced where the humans and robots collaborate to enjoy space as a whole new field. By integrating a flight unit with the user's voluntary motion, everyone can enjoy the crossing physical limitations such as height and physique. The user can dive into the drone by wearing a HMD and experience the provided binocular stereoscopic visuals and sensation of flight using his limbs effectively. In this paper, the requirements and design steps for a Synchronization of visual information and physical motion in a flight system is explained mainly for aerial sports experience. The requirements explained in this paper can be also adapted to the purpose such as search and rescue or entertainment purposes where the coupled body motion has advantages.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130772747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Optimal design for individualised passive assistance","authors":"R. Matthew, Victor Shia, M. Tomizuka, R. Bajcsy","doi":"10.1145/2735711.2735793","DOIUrl":"https://doi.org/10.1145/2735711.2735793","url":null,"abstract":"Assistive devices are capable of restoring independence and function to people suffering from musculoskeletal impairments. Traditional assistive exoskeletons can be divided into active or passive devices depending on the method used to provide joint torques. The design of these devices often does not take into account the abilities of the individual leading to complex designs, joint misalignment and muscular atrophy due to over assistance at each joint. We present a novel framework for the design of passive assistive devices whereby the device provides the minimal amount of assistance required to maximise the space that they can reach. In doing so, we effectively remap their capable torque load over their workspace, exercising existing muscle while ensuring that key points in the workspace are reached. In this way we hope to reduce the risk of muscular atrophy while assisting with tasks. We implement two methods for finding the necessary passive device parameters, one looks at static loading conditions while the second simulates the system dynamics using level set methods. This allows us to determine the set of points that an individual can hold their arms stationary, the statically achievable workspace (SAW). We show the efficacy of these methods on a number of case studies which show that individuals with pronounced muscle weakness and asymmetric muscle weakness can have restored SAW restoring a range of motion.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123990584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bio-Collar: a wearable optic-kinetic display for awareness of bio-status","authors":"T. Nojima, Miki Yamamura, Junichi Kanebako, Lisako Ishigami, Mage Xue, Hiroko Uchiyama, Naoko Yamazaki","doi":"10.1145/2735711.2735805","DOIUrl":"https://doi.org/10.1145/2735711.2735805","url":null,"abstract":"Advances in sensor technology allow us to wear various sensors that detect bio-signals, such as body posture, body movement, heart rate and respiration rate. Compared with the many options of wearable sensors available, the options of display methods are limited. This paper proposes the Bio-Collar, which is a novel collar-shaped wearable bio-status display. The Bio-Collar indicates the wearer's bio-status through its color and kinetic motion.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131252447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Yong, Juan Pablo Forero, S. Foong, Suranga Nanayakkara
{"title":"FootNote: designing a cost effective plantar pressure monitoring system for diabetic foot ulcer prevention","authors":"K. Yong, Juan Pablo Forero, S. Foong, Suranga Nanayakkara","doi":"10.1145/2735711.2735819","DOIUrl":"https://doi.org/10.1145/2735711.2735819","url":null,"abstract":"Diabetic Food Ulcer (DFU) is one of the dangerous complications of Diabetes Mellitus that is notoriously progressive and high in recurrence. Peripheral neuropathy, or damage to nerves in the foot, is the culprit that leads to DFU. Many research and commercial development has attempted to mitigate the condition by establishing an artificial feedback through in-shoe pressure-sensing solutions for patients. However these solutions suffer from inherent issues of analog sensors, prohibitive price tags and inflexibility in the choice of footwear. We approached these problems by designing a prototype with fabric digital sensors. The data showed promising potential for assertion frequency tracking and user activity recognition. Although the bigger challenge lies ahead -- to correlate approximation by digital sensors to analog pressure reading, we have demonstrated that an inexpensive, more versatile and flexible solution based from digital sensors for DFU prevention is indeed feasible.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116321039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Withana, Shunsuke Koyama, D. Saakes, K. Minamizawa, M. Inami, Suranga Nanayakkara
{"title":"RippleTouch: initial exploration of a wave resonant based full body haptic interface","authors":"A. Withana, Shunsuke Koyama, D. Saakes, K. Minamizawa, M. Inami, Suranga Nanayakkara","doi":"10.1145/2735711.2735790","DOIUrl":"https://doi.org/10.1145/2735711.2735790","url":null,"abstract":"We propose RippleTouch, a low resolution haptic interface that is capable of providing haptic stimulation to multiple areas of the body via a single point of contact actuator. Concept is based on the low frequency acoustic wave propagation properties of the human body. By stimulating the body with different amplitude modulated frequencies at a single contact point, we were able to dissipate the wave energy in a particular region of the body, creating a haptic stimulation without direct contact. The RippleTouch system was implemented on a regular chair, in which, four base range speakers were mounted underneath the seat and driven by a simple stereo audio interface. The system was evaluated to investigate the effect of frequency characteristics of the amplitude modulation system. Results demonstrate that we can effectively create haptic sensations at different parts of the body with a single contact point (i.e. chair surface). We believe RippleTouch concept would serve as a scalable solution for providing full-body haptic feedback in variety of situations including entertainment, communication, public spaces and vehicular applications.","PeriodicalId":246615,"journal":{"name":"Proceedings of the 6th Augmented Human International Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129606180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}