使用沉浸式虚拟现实耳机与全方位视频进行有效互动

B. Petry, Jochen Huber
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引用次数: 38

摘要

全向视频(Omnidirectional video, ODV),又称全景视频,是一种新兴的媒体。odv通常使用覆盖360°录制场景的摄像机进行录制。由于人类视觉的限制,odv不能被原样看待。有大量的工作集中于在普通的2D显示器上浏览odv,例如在使用台式电脑或智能手机的LCD上。在这篇演示论文中,我们提出了一种使用沉浸式头戴式系统进行ODV浏览的新方法。我们实现的新颖之处在于将时间导航与空间导航解耦:时间导航映射到基于手势的交互,空间导航映射到头部运动。我们认为,这使得与odv交互的方式更加自然。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards effective interaction with omnidirectional videos using immersive virtual reality headsets
Omnidirectional videos (ODV), also known as panoramic videos, are an emerging, new kind of media. ODVs are typically recorded with cameras that cover up to 360° of the recorded scene. Due to the limitation of the human vision, ODVs cannot be viewed as-is. There is a larger body of work that focuses on browsing ODVs on ordinary 2D displays, e.g. on an LCD using a desktop computer or on a smartphone. In this demonstration paper, we present a new approach for ODV browsing using an immersive, head-mounted system. The novelty of our implementation lies in decoupling navigation in time from navigation in space: navigation in time is mapped to gesture-based interactions and navigation in space is mapped to head movements. We argue that this enables more natural ways of interacting with ODVs.
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