{"title":"A concept map approach for introduction to Computer Engineering course curriculum","authors":"G. Tokdemir, N. Cagiltay","doi":"10.1109/EDUCON.2010.5492570","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492570","url":null,"abstract":"As in any discipline, in Computer Engineering, students start learning the basic concepts of the discipline in their first year through an Introduction to Computer Engineering course. The topics toughed in this course can be grouped into two. The first group includes simple concepts like binary numbering system, hard disk, memory, and I/O devices. In the second group, an introduction to the courses that they will take in the next semesters of the program which includes programming, networking, software engineering, artificial intelligence and database systems. The main objective of this course is to give an introduction about the general concepts of the field to the first year Computer Engineering students and prepare them to understand the connections between them for their future studies. However, students and instructors face with many problems in this course. First, because of the diversity of the concepts given in the course, it is very difficult for the students to see the big picture of the Computer Engineering domain. Similarly, it is difficult for the instructors to prepare the course content in an integrated manner at the students' level. Additionally, the perception of the theory and practice behind the hardware and software topics and their connections is not an easy task for the beginners. Moreover, the topics are mostly abstract topics, which do not allow application of any laboratory sessions. Students usually find this course difficult to understand, which decreases their motivation about the department and success of the course. This study is established to propose a concept map approach to better visualize and discover all the connections between the concepts of Computer Engineering field which can be used in the curriculum of the programs and introductory courses of the field addressing the above problems. The proposed concept map helps to visualize the general picture of the field.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130015270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Samoilă, D. Ursuțiu, P. Cotfas, D. Cotfas, A. Stefan
{"title":"Methods of the quality assurance applied at the remote laboratory selection","authors":"C. Samoilă, D. Ursuțiu, P. Cotfas, D. Cotfas, A. Stefan","doi":"10.1109/EDUCON.2010.5492398","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492398","url":null,"abstract":"Quality assurance principles applied at the remote laboratory network there are similarly with the same principles applied at the production process, which has as a result products used by society. Remote experiment is a product used by learners, a part of our society, with the main reason to increase the quality of knowledge. Learners are the consumers (the clients) and teachers are the producers. At limit, one student must to open all of the remote laboratories referred at the same experiment to be able to declare that his knowledge and image about this experiment there is complete. But, similarly with the classic production process, there are a various grades or levels of quality. These differences are the result of the intentional design of the experiment, determined by the level of the laboratories endowment, of the level of Internet connection, the type and complexity of the subjects approached in the remote way, the acceptance of national language or of the English ones. All of the above factors being intentional, the quality aspects are named QUALITY of DESIGN. There are other factors which influenced the quality of the remote laboratory. They are: hardware and software utilized for the remote experiment, knowledge level of the producers (teachers) and of the consumers (students), type of quality assurance system in use inside of the schools, assessment and evaluation rules applied for the student knowledge, etc. This group of factors will determine QUALITY of CONFORMANCE, indicating how well the laboratory works (as product) conforms to the specifications required by each training system who intend to use the remote experiment network. There is a considerable necessity of the clarifications about quality in the field of the remote laboratory network, many times above notions being often used without a clear distinction. Being a global system, the remote experiment network includes an unavoidable conflict between quality of design, which represents a local decision and quality of conformance, which is a global requirement. As a result, in the paper the authors want to propose the application of some statistics methods, to do the above distinction and to start new approach regarding quality assessment in the remote experiment network.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129639716","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Gil, M. Fernández, Roser Cussó, Carlota Crusafon
{"title":"Real projects to involve undergraduate students in CS degrees","authors":"M. Gil, M. Fernández, Roser Cussó, Carlota Crusafon","doi":"10.1109/EDUCON.2010.5492490","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492490","url":null,"abstract":"Technological advances are improving the standard of living and working conditions. Curiously, the number of students that choose technological studies and careers continues to decline. This fall is particularly noteworthy in respect of females. One of the main reasons for this is that neither the model of professional profile promoted, nor the global approach of the mission is attractive or appealing. Some studies indicate that problem-based and project-based learning methods are conducive not only to acquiring social and interpersonal skills that are valuable in a workplace, but also to increasing gender diversity in engineering degrees. In this paper we present a pilot project, ICT4Girls. The main goal is to diffuse computer science as a real tool for service of society, with a principal aim of promoting ICT careers. Based on a wireless sensor network (WSN) platform, several real projects by undergraduate students are presented. For our purposes here, two projects have been defined. Beginning from a basic-skill framework, each presents a different audience and goals.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"273 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122472068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Ribickis, N. Kunicina, A. Zhiravecka, Y. Chaiko, A. Patlins
{"title":"Research-based approach application for electrical engineering education of bachelor program students in Riga Technical University","authors":"L. Ribickis, N. Kunicina, A. Zhiravecka, Y. Chaiko, A. Patlins","doi":"10.1109/EDUCON.2010.5492510","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492510","url":null,"abstract":"Research based approach in education is important for engineering specialties. The implementation of this approach is interesting for students also. The research possibilities involve all level of education process: pupil's interest is higher, average mark of students is increasing; the number of graduate students is increasing with introduction of research-based approach.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122491679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning engineering by teaching engineering in the European Higher Education Area. Video engineering approach","authors":"M. Roma, B. Pueo","doi":"10.1109/EDUCON.2010.5492357","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492357","url":null,"abstract":"Even though active learning is not a new trend in engineering education, different schemes based in “learning by doing” are being proposed every day in the engineering education community. Considering “teaching” a topic to be a learning activity it can provide profound learning outcomes. A course previously adapted into an active learning environment has been reshaped to let the teaching experience to take place as a learning situation.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121220573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Torrente, Á. del Blanco, E. Marchiori, P. Moreno-Ger, Baltasar Fernandez-Manjon
{"title":": Introducing educational games in the learning process","authors":"J. Torrente, Á. del Blanco, E. Marchiori, P. Moreno-Ger, Baltasar Fernandez-Manjon","doi":"10.1109/EDUCON.2010.5493056","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5493056","url":null,"abstract":"Within the last years educational games have attracted some attention from the academic community. Multiple enhancements of the learning experience are usually attributed to educational games, although the most cited is their potential to improve students' motivation. In spite of these expected advantages, how to introduce video games in the learning process is an issue that is not completely clear yet, which reduces the potential impact of educational video games. Our goal at the <;e-UCM> research group is to identify the barriers that are limiting the integration of games in the learning process and propose approaches to tackle them. The result of this work is the <;e-Adventure> platform, an educational game authoring tool that aims to make of video games just another educational tool at the disposal of the instructors. In this paper we describe how <;e-Adventure> contributes to the integration of games in the learning process through three main focuses: reduction of the high development costs of educational games, involvement of instructors in the development process to enhance the educational value, and the production of the games using a white-box model. In addition we describe the current research that we are conducting using the platform as a test-bed.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122337462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Technological development, sustainability: Discussions about international aspects of engineering education","authors":"C. da Rocha Brito, M. Ciampi","doi":"10.1109/EDUCON.2010.5492461","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492461","url":null,"abstract":"Engineers are among the main agents of promotion of development in the world and the formation of a new kind of engineer is the priority to face the future economical and political market. Nations are recognizing the importance of engineers once they are the ones that make possible the world goes round. Engineering Schools worldwide have implemented more flexible programs, more investments in labs and equipments, promoted more exchanges programs and so on. It is the education evolution in order to adequate the formation of engineers of the 21st. Century. This work discusses an important issue as the engineer formation under the perspective of the international academic midst. COPEC — Council of Researches in Education and Sciences has a history of action in engineering education, conceiving and implementing projects with success. However, more and more it is necessary the permanent attention to the changes in world scenario concerning the political, economical and social aspects of the country and the globe. This awareness helps to develop and implement new programs in order to form the engineer for tomorrow. Although it is not an easy task it is the way to assure the future of engineering as well as the development of science and technology.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"478 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127119784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mauro Faccioni Filho, Lawrence Klein, Moacyr Franco Neto
{"title":"M-learning tools on distance education: Overview and case study","authors":"Mauro Faccioni Filho, Lawrence Klein, Moacyr Franco Neto","doi":"10.1109/EDUCON.2010.5492512","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492512","url":null,"abstract":"This paper shows a pioneering project in education with the use of cell phones and other mobile devices. The mobile learning environment was developed by Fazion Sistemas and currently is at the Universidade Fernando Pessoa (Portugal). The paper presents an overview of mobile-learning concepts, its barriers, challenges and trends.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127315827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reflections about teaching Engineering Graphics: Knowledge and competencies management","authors":"J. Rojas-Sola, B. Jordá-Albiñana","doi":"10.1109/EDUCON.2010.5492348","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492348","url":null,"abstract":"This article contains some reflections about the experience of the authors after a decade teaching assignments within Engineering Graphics area, like Graphical Expression, Computer-Aided Design, Industrial Drawing, Descriptive Geometry and Technical Drawing, and others related to several Master Programs as Master in Graphical Design. Reflections consider advantages and disadvantages of those traditional experiences regarding to graphical aspects, such as the magisterial Class, practical classes in small groups or working out different tasks and how all of this affects the final results, considering students opinion. On the other hand of this traditional system is another one based on the learning directed to those students who have ECTS credits, inside the European Educational Higher Space (EEHS) and the experiences in several Universities before entering 2010–2011 season. Knowledge and competencies management are considered within this new system and they be included in the Teacher Guide so that those students who approve the subject acquires specific competences (subject specific knowledge). These competencies coordinated with those specific obligates teachers to develop particular activities, because the detailed knowledge of each is a main condition in order to program competencies briefings with a high detail level. This is not an easy task considering the experiences and opinions of famous professionals specialized in competences issues. Therefore, new activities should be set up and include new Information and Communication Technologies, such as Internet, search of information, E-learning educational platforms, and a different orientation for individual and group follow up and for seminars and classes in the University environment as well. Sometimes, practical orientation of the lesson should focuses on real cases, on the solution of a real problem. This is more complicated in lessons during the first year when there is a lack of knowledge of other subjects considering that a lesson is not a knowledge “island” in a “sea” of subjects. Nevertheless, besides the difficulties those teachers who have not got that specific training have it becomes a closer challenge and a push to enter the EEHS with a renewed motivation and a different vision about new activities that should be develop.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"5 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132609313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancing learning systems by using virtual interactive classrooms and web-based collaborative work","authors":"W. Premchaiswadi, A. Tungkasthan, N. Jongsawat","doi":"10.1109/EDUCON.2010.5492344","DOIUrl":"https://doi.org/10.1109/EDUCON.2010.5492344","url":null,"abstract":"There are many e-learning web sites and e-learning systems that are available with excellent content and design but they generally lack interactive response and face-to-face communication. Students cannot ask questions and get responses immediately. It is similar to one way communication for learning. However, learning is most effective when it actively constructs knowledge during group social interaction and collaboration. Therefore, this paper proposes to inspire creativity in e-learning called the virtual interactive classroom by using RTMP (RealTime Messaging Protocol) which is a sophisticated TCP-based real-time networking protocol which supports the efficient exchange of messages, synchronized data, audio, and video. Teachers and students can publish streaming audio, video and other data messages to present streaming media with interaction or navigation. Using this virtual classroom on the internet, students can immediately interact with teachers as though they were studying in a real classroom. In addition to the virtual interactive classroom, this article also proposes using web-based collaborative work as an add-on feature to the learning system. Both teacher and student can use web-based collaborative work for sharing resources and exchanging ideas after the class. The integration of the two concepts of the virtual interactive classroom and web-based collaborative work in order to enhance teaching and learning performance has been created.","PeriodicalId":244961,"journal":{"name":"IEEE EDUCON 2010 Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131205854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}