ACM SIGGRAPH 2007 courses最新文献

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AMD CTM overview AMD CTM概述
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281648
J. Hensley
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引用次数: 27
Debugging Direct3D 10 applications 调试Direct3D 10应用程序
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281582
Chuck Walbourn
{"title":"Debugging Direct3D 10 applications","authors":"Chuck Walbourn","doi":"10.1145/1281500.1281582","DOIUrl":"https://doi.org/10.1145/1281500.1281582","url":null,"abstract":"Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134168194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Massive model visualization using realtime ray tracing 使用实时光线追踪的大规模模型可视化
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281570
Andreas Dietrich, P. Slusallek
{"title":"Massive model visualization using realtime ray tracing","authors":"Andreas Dietrich, P. Slusallek","doi":"10.1145/1281500.1281570","DOIUrl":"https://doi.org/10.1145/1281500.1281570","url":null,"abstract":"In the last years real-time ray tracing has become an attractive alternative to rasterization based rendering, particularly for highly complex datasets including both surface and volume data. Ray tracing [7, 15] is a much more flexible rendering algorithm than triangle rasterization found in most of todays graphics cards. Employing it in a real-time context might at first sound a bit surprising as ray tracing is mostly known for its application in high-quality off-line image generation, as e.g. in the motion picture industry. Infamous for its long rendering times, ray tracing was not used for interactive purposes until recently [13, 14, 19]. What makes it attractive for massive model rendering is not only its simplicity and robustness, but especially its versatility.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125635959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Terrain rendering in frostbite using procedural shader splatting 使用程序着色器飞溅的冻伤地形渲染
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281668
Johan Andersson
{"title":"Terrain rendering in frostbite using procedural shader splatting","authors":"Johan Andersson","doi":"10.1145/1281500.1281668","DOIUrl":"https://doi.org/10.1145/1281500.1281668","url":null,"abstract":"For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124671626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Session details: Course 7: Introduction to SIGGRAPH and computer graphics 课程7:SIGGRAPH和计算机图形学介绍
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/3250699
M. Bailey
{"title":"Session details: Course 7: Introduction to SIGGRAPH and computer graphics","authors":"M. Bailey","doi":"10.1145/3250699","DOIUrl":"https://doi.org/10.1145/3250699","url":null,"abstract":"","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133963106","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Part I: fundamentals 第一部分:基本原理
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281612
Li-Yi Wei
{"title":"Part I: fundamentals","authors":"Li-Yi Wei","doi":"10.1145/1281500.1281612","DOIUrl":"https://doi.org/10.1145/1281500.1281612","url":null,"abstract":"In this part of the course notes we introduce the fundamental concepts and algorithms for texture synthesis. The goal of this part is to enable the readers to start implementing texture synthesis algorithms and producing quick results instead of providing a comprehensive literature survey, so we will concentrate on state-of-art algorithms that strike the best balance between quality, speed, and simplicity. Fortunately, algorithms that work well in terms of quality and speed are often simple and elegant, making them easy to understand and implement.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134403772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
GPU computing with NVIDIA CUDA GPU计算与NVIDIA CUDA
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281647
I. Buck
{"title":"GPU computing with NVIDIA CUDA","authors":"I. Buck","doi":"10.1145/1281500.1281647","DOIUrl":"https://doi.org/10.1145/1281500.1281647","url":null,"abstract":"","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133056664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 102
Session details: Course 2: Mesh parameterization: theory and practice 课程2:网格参数化:理论与实践
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/3250694
A. Sheffer
{"title":"Session details: Course 2: Mesh parameterization: theory and practice","authors":"A. Sheffer","doi":"10.1145/3250694","DOIUrl":"https://doi.org/10.1145/3250694","url":null,"abstract":"","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122209876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SATIN: a toolkit for informal ink-based applications SATIN:一个非正式的基于墨水的应用程序工具包
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281523
Jason I. Hong, J. Landay
{"title":"SATIN: a toolkit for informal ink-based applications","authors":"Jason I. Hong, J. Landay","doi":"10.1145/1281500.1281523","DOIUrl":"https://doi.org/10.1145/1281500.1281523","url":null,"abstract":"Software support for making effective pen-based applications is currently rudimentary. To facilitate the creation of such applications, we have developed SATIN, a Java-based toolkit designed to support the creation of applications that leverage the informal nature of pens. This support includes a scenegraph for manipulating and rendering objects; support for zooming and rotating objects, switching between multiple views of an object, integration of pen input with interpreters, libraries for manipulating ink strokes, widgets optimized for pens, and compatibility with Java's Swing toolkit. SATIN includes a generalized architecture for handling pen input, consisting of recognizers, interpreters, and multi-interpreters. In this paper, we describe the functionality and architecture of SATIN, using two applications built with SATIN as examples.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121577791","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Table-top computed lighting for practical digital photography 桌面计算照明实用数码摄影
ACM SIGGRAPH 2007 courses Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281503
Ankit Mohan, J. Tumblin, Bobby Bodenheimer, C. Grimm, Reynold J. Bailey
{"title":"Table-top computed lighting for practical digital photography","authors":"Ankit Mohan, J. Tumblin, Bobby Bodenheimer, C. Grimm, Reynold J. Bailey","doi":"10.1145/1281500.1281503","DOIUrl":"https://doi.org/10.1145/1281500.1281503","url":null,"abstract":"We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized static objects such as museum artifacts. We place the object and a computer-steered moving-head spotlight inside a simple foam-core enclosure, and use a camera to quickly record low-resolution photos as the light scans the box interior. Optimization guided by interactive user sketching selects a small set of frames whose weighted sum best matches the target image. The system then repeats the lighting used in each of these frames, and constructs a high resolution result from re-photographed basis images. Unlike previous image-based relighting efforts, our method requires only one light source, yet can achieve high resolution light positioning to avoid multiple sharp shadows. A reduced version uses only a hand-held light, and may be suitable for battery-powered, field photography equipment that fits in a backpack.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"21 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116423354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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