{"title":"调试Direct3D 10应用程序","authors":"Chuck Walbourn","doi":"10.1145/1281500.1281582","DOIUrl":null,"url":null,"abstract":"Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Debugging Direct3D 10 applications\",\"authors\":\"Chuck Walbourn\",\"doi\":\"10.1145/1281500.1281582\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]\",\"PeriodicalId\":184610,\"journal\":{\"name\":\"ACM SIGGRAPH 2007 courses\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2007 courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1281500.1281582\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281582","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Debugging Direct3D 10 Applications (Chuck Walbourn): The new Direct3D 10 technology provides a series of new debugging and profiling mechanisms for graphics code, and leverages tools like PIX for Windows to provide shader-debugging functionality. This topic covers the use of these facilities and demonstrates how to use the new tools for debugging Direct3D 10 applications. [30 minutes]