{"title":"第一部分:基本原理","authors":"Li-Yi Wei","doi":"10.1145/1281500.1281612","DOIUrl":null,"url":null,"abstract":"In this part of the course notes we introduce the fundamental concepts and algorithms for texture synthesis. The goal of this part is to enable the readers to start implementing texture synthesis algorithms and producing quick results instead of providing a comprehensive literature survey, so we will concentrate on state-of-art algorithms that strike the best balance between quality, speed, and simplicity. Fortunately, algorithms that work well in terms of quality and speed are often simple and elegant, making them easy to understand and implement.","PeriodicalId":184610,"journal":{"name":"ACM SIGGRAPH 2007 courses","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":"{\"title\":\"Part I: fundamentals\",\"authors\":\"Li-Yi Wei\",\"doi\":\"10.1145/1281500.1281612\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this part of the course notes we introduce the fundamental concepts and algorithms for texture synthesis. The goal of this part is to enable the readers to start implementing texture synthesis algorithms and producing quick results instead of providing a comprehensive literature survey, so we will concentrate on state-of-art algorithms that strike the best balance between quality, speed, and simplicity. Fortunately, algorithms that work well in terms of quality and speed are often simple and elegant, making them easy to understand and implement.\",\"PeriodicalId\":184610,\"journal\":{\"name\":\"ACM SIGGRAPH 2007 courses\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"36\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2007 courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1281500.1281612\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2007 courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1281500.1281612","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this part of the course notes we introduce the fundamental concepts and algorithms for texture synthesis. The goal of this part is to enable the readers to start implementing texture synthesis algorithms and producing quick results instead of providing a comprehensive literature survey, so we will concentrate on state-of-art algorithms that strike the best balance between quality, speed, and simplicity. Fortunately, algorithms that work well in terms of quality and speed are often simple and elegant, making them easy to understand and implement.