Part I: fundamentals

Li-Yi Wei
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引用次数: 36

Abstract

In this part of the course notes we introduce the fundamental concepts and algorithms for texture synthesis. The goal of this part is to enable the readers to start implementing texture synthesis algorithms and producing quick results instead of providing a comprehensive literature survey, so we will concentrate on state-of-art algorithms that strike the best balance between quality, speed, and simplicity. Fortunately, algorithms that work well in terms of quality and speed are often simple and elegant, making them easy to understand and implement.
第一部分:基本原理
在这部分的课程笔记中,我们介绍了纹理合成的基本概念和算法。本部分的目标是使读者能够开始实现纹理合成算法并产生快速结果,而不是提供全面的文献调查,因此我们将专注于最先进的算法,在质量,速度和简单性之间取得最佳平衡。幸运的是,在质量和速度方面工作良好的算法通常是简单而优雅的,这使得它们易于理解和实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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